Month: September 2022

Homelands! Characters update. And.. stuff

Please consider following me only on SubscribeStar or Patreon

Hello, lads~ Today is the day when I’m digging into some pretty dense subject and I need to learn it in just a few days. Pretty tough task, yes. I decided to write a post before I start.

Not very much changed, actually. I’m searching for UI and environment artists and since I haven’t found any yet, I’m working on characters mostly.

Right now we have “demo”, “visual” of 7 enemies so far. Three more and we will finish the task! One enemy has all animations ready and our programmer was making some code changings all previous week so we can implement other enemies with animations more easily. Hitbox, attack patterns, the most basic AI, chasing player system… this part is going to be finished today, he told me. At least the snow leopard (the very first enemy) is already up and running. Throwing grenades, going after the player and killing them.

We also finished working on 4 kinds of NPCs. Every kind has a male version, a female version, a basic set of clothes and accessories. And every one of them has an idle and a walk animations. Well, that’s a good start.

Our animator is working on main character’s animations right now. At least four of twelve are ready.

Well, that’s it. Talking about my exams and when this slow-work period will be over – I don’t really know, but I suppose this will take at least two more weeks. I hope not more. God I hope so. Anyway, thank you all for support and see you soon:3


Homelands! Holy molly why it takes so long?

Please consider following me only on SubscribeStar or Patreon

Hello-hello! I’m sorry for the delay, I was a bit sick. But thank God this time is almost over and I’d like to tell you what we managed to do in these… I don’t know, three weeks? That was a lot of time. Watch your health and don’t forget to wear warm clothes, please.

So, I found a new animator and fired two previous ones. He already created all animations for our first enemy and programmer tested them in Unity. Everything’s working and looking really good!

Now we have a new looking house in the Hub and insides of it. Sadly, the artist who drew them had to leave us, so I’m looking for a new one. She also helped to change the Hub a bit. Now it’s a bit lower, has bigger portal zone and the left portal was changed, too.

I also got a few UI elements just before she left. Dialog window, action icons, a tablet for information, buttons.

We are also finishing the NPCs. We need to make four of them, and three is ready so far. Our animator is working on these characters already. There are males and females “templates” for every kind with basic clothes + extra clothes and accessories.

I also added a pic of auto-generating fighting scene. I can say that it’s ready and now we need to make some basic rooms and maybe think about fighting scenarios.

Well, I guess that’s it. Stay warm and don’t forget to eat vegetables, my friends! See you soon!