Hello, everyone! Now it’s a month since we began to work on the new locations. Two versions of one location, to be precise. One for battles, another one for NPCs, like I wrote in the previous post. Let’s see what we managed to accomplish so far!
An artist is still working on the concept art of the location. Sadly, she has some technical problems and the drawing is still in process.
Animator has finished working on sex animations. The second artist is working on the last NPC we.. forgot about. Yeah. It needs to be prepared for animations first.
Meanwhile the last NPC is being prepared, animator has finished the last enemy for that particular location and now it can fly, attack, and does everything an enemy can do. Oh, it’s a bird, yes. An eagle.
Another artist has finished tiles. The programmer will try them in action soon. We need to write code for them first or to buy an asset in the store. The next task for this artist is to draw some cosmetic sprites of objects that will be “buried” in ground.
I also found a new person, he’s a sound designer. He has some real experience and now we have a lot of cool new sounds. I’m very happy about the result, but it’s now a task for the programmer to add them to the game and adjust the volume properly.
The progress is going! Another big thank you for support and I’m happy to say that all team members now know what to do, after finishing the main location. The work is going much smoother than in autumn. You’ll hear from me again in two weeks. Be safe!