Month: March 2023

Homelands v0.0.2a! Now with sex~

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Hello-hello, everyone! Today is a big day! Today I’m publishing Homelands on different sites. Yes, it’s still in a bad shape and everything. But I want to attract new people and maybe get a few ideas from them?

What’s new in this public release? You’ll see all 4 NPCs (both males and females), you’ll be able to test out the female main character, and you’ll be able to have sex with everyone! Now, important note: to change gender you need to go to a table, left from the house. Oh, and there are sounds now! Not only background music.

Now let’s move to what my team made so far. I showed you the concept art of new location. The artist who drew it asked for a vacation. Now she’s back in business and getting sprites ready for creating a location for NPCs in game.

Sex animations for foxes were finished and now every NPC is ready for this kind of interaction.

An artist who was working on foxes is now creating captives! You can “shock” an enemy on the battlefield and capture them for sex back at home. First on the lucky list is snow leopard.

Another artist has finished altered ground tiles and inclusions in the ground. He’s working on grass, moss, stalactites and something else now.

Programmer prepared this release, coded the sex scenes, added dialogues for every NPC and fixed a lot of stuff with the help of animator.

As I said above, this is a serious step forward and I hope it’s not too early for public releases. See you in two weeks, people;3


Homelands! Slow work and everything. Oh, and a new concept

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Hi, people! I’m pretty depressed today, sorry for that. The work is going, but so damn slowly. I must’ve been doing something wrong, but I have no idea what to change. I’m going to test a theory in the next two weeks. Meanwhile, let’s take a look on what we have right now.

Here you can see a somewhat ready concept of the second location. It’s relatively similar to the main Hub, but created for many NPCs with routines (like, picking up apples from the ground or sharpening tools on the grindstone). It’s still not finished and that’s an example of the problem. Okay, let’s move on.

All NPCs were ready for sex animations, except for the foxes. Now they are ready and in work already. Another “damn why so long” task, yes. At least I’m sure animations will be made faster.

An artist who created tiles is now working on different sprites. Barrels (for different purposes), rocks with moss, inclusions for ground tiles. We will use them for testing procedure generation, and they will be reworked later for fitting into the new location style.

And what about a programmer? He added all the sounds and greatly improved the pause in the game. Now he’s after those ground tiles, trying to write code for them.

I also could ask sound designer to create more sounds, for enemies. But I want to make a fighting zone first. So he can feel the animations and not just look at them in a folder. Besides, it’s a three days task for him. Incredible, right?

Slowly, but surely. The progress is going; I’m learning from my mistakes and improving my look at things. And maybe I need to make a plan. Maybe. I already have one being written down. But it needs time borders for every step, I guess. Anyway, see you later! I’ll go think a bit more about this problem.