Hello everyone! We’re here today for some small talk and I’ll try to keep it as short as possible. Just know that I wanted to do this for a few months already.
My first game was Young Maria. A simple text game that was my personal great success. Then I got tired and made a few small text games, abandoning each one. I tried to make Homelands, my first 2D game, but was crushed by how difficult it was for me. Then I made a few more text games, but all the time I wanted to go back to Homelands, to 2D.
I decided to “take the L”. I’m a sorry developer and adjustments have to be made. A lot of abandoned projects in six years taught me a few things. And I will list them below. These lessons will be my guidelines for future work.
- I want to make 2D games. Text games are cool, but I want to do more than that. Yes, sorry again, Morning Coffee was also born to be abandoned. It was part of the plan.
- The next game will be 2D. And most importantly, I will not abandon it. That’s my sacred vow. If I get bored? Rest. If the game sucks? Rest, then improve. If people hate it? Ask, then change. Good games have been made for years, I get it now.
- I know how to make text games, but I’m a newbie in 2D. Don’t skip steps in learning, don’t pretend I’m a programming pro.
- Use AI. Don’t get me wrong, I hate AI and my games will never contain AI code/art. But AI is good for teaching me how to code and for drawing concepts for my artists. It’s useful and I can’t ignore it as an indie developer.
For the last few weeks (when I wasn’t sick with a cold lol) I’ve been studying Godot, talking to AI and my coding friends. They pointed out a lot of my mistakes I made while working on Homelands a few months ago. And I’m super happy about that! I won’t make a huge list of those mistakes to save your time, so just trust me, I guess…
Thanks to all of you for your support. Again, no more abandoned projects.