Month: February 2025

Next step in my work

Hello everyone! We’re here today for some small talk and I’ll try to keep it as short as possible. Just know that I wanted to do this for a few months already.

My first game was Young Maria. A simple text game that was my personal great success. Then I got tired and made a few small text games, abandoning each one. I tried to make Homelands, my first 2D game, but was crushed by how difficult it was for me. Then I made a few more text games, but all the time I wanted to go back to Homelands, to 2D.

I decided to “take the L”. I’m a sorry developer and adjustments have to be made. A lot of abandoned projects in six years taught me a few things. And I will list them below. These lessons will be my guidelines for future work.

  • I want to make 2D games. Text games are cool, but I want to do more than that. Yes, sorry again, Morning Coffee was also born to be abandoned. It was part of the plan.
  • The next game will be 2D. And most importantly, I will not abandon it. That’s my sacred vow. If I get bored? Rest. If the game sucks? Rest, then improve. If people hate it? Ask, then change. Good games have been made for years, I get it now.
  • I know how to make text games, but I’m a newbie in 2D. Don’t skip steps in learning, don’t pretend I’m a programming pro.
  • Use AI. Don’t get me wrong, I hate AI and my games will never contain AI code/art. But AI is good for teaching me how to code and for drawing concepts for my artists. It’s useful and I can’t ignore it as an indie developer.

For the last few weeks (when I wasn’t sick with a cold lol) I’ve been studying Godot, talking to AI and my coding friends. They pointed out a lot of my mistakes I made while working on Homelands a few months ago. And I’m super happy about that! I won’t make a huge list of those mistakes to save your time, so just trust me, I guess…

Thanks to all of you for your support. Again, no more abandoned projects.

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Morning Coffee v1.1.0! Better chances

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Hello everyone! This is a relatively small update. I tried to add one extra thing to the game, but it didn’t work and I had to remove it completely. A few days were wasted. Still, I’ve decided to release this update anyway.

In v1.1.0 I’ve made events more frequent (30%->40%), increased the clothing bonus (5%->10% per level) and added a makeup that gives another 10% to the event chance. Players said there was not enough content and the chance of triggering scenes was too low. I decided to start with the second problem. Work events can be summoned with 80% chance and I personally think that’s way too high. Please tell me if I’m right.

I also added Kitchen and Bathroom for the future. They lack content, yes. And I moved Messages to Laptop, because they ‘feel’ better there.

UPD v1.1.0
Added:
– Added optional morning rituals. Basically they are reminders in the left side menu that appear in the morning and remind the player to drink coffee (if necessary) + apply makeup + take useless birth control pills.
– Added a Bathroom. You can apply makeup there in the morning. It gives an additional +10% chance to trigger events. I also added the ability to take contraceptive pills, but it has no use for now 🙂
– Added a Kitchen. You can brew coffee there. It will give you +20 energy. It’s free, but you can only drink it twice a day.
Changed:
– Messages moved from Phone to Laptop. I had planned to use messages in scenes of Evelyn’s daily life, but the architecture of the system I created is clearly not suited for that. That’s okay, I’ll just use them differently now by creating scenes differently.
– Now all boss activities like Working/Loitering/Ordering will have a higher base chance of occurrence (30%->40%). This may still not be enough, but let’s start small for now. I also increased the chance of events appearing in the Club (lvl2 boss) and Gentlemen’s Club/Racecourse (lvl3 boss) scenes by 10%.
– Also, clothing now adds 10% per level to the base event chance. (Previously added 5% per level).
– Now you can recover 70 energy in the morning instead of 100.

Well, again, please tell me if the chance of triggering events is too high. And see you later, folks!

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