Hello, everyone! A couple of weeks have passed, so it’s time for another development report from me. I’m happy to say that I’m taking my first steps toward turning the current project into a real game.
But first things first. I started with NPCs. It’s a rather strange system that requires a lot of forethought. Yet, in a couple of days, I created an NPC manager and my first NPC, Scarecrow. Just to test things out.
Then, I learned how to work with Godot plugins and installed a Dialogic plugin to create… dialogues. Those big speech screens. After studying the Dialogic documentation for a few days, I made the Scarecrow speak on command – hooray!
After working on the NPCs, I took a couple of days off. Meanwhile, I learned the basics of a few topics: cutscenes, screen shake, and shaders. Everything turned out to be super easy and fun, except for shaders.
Before moving on to the next part, I had to organize my files. This game had been my playground for quite some time, and my files were a complete mess. Once everything was working again, I started loading a huge amount of free assets from websites. Then, I spent a couple of days learning how to use Photoshop and alter spritesheets to my liking.
But why would I need a ton of free sprites? Because I was tired of working in an ugly scene with few spare pictures. I created a new scene with a pretty ground and walls, a blue sky, grass, trees, and stones. It is a beautiful place. Oh, and I had to learn how to work with tiles properly.
I won’t show you the beautiful room I mentioned. I have only just started beautifying things in this project! It’s time to make the UI look cool, too! Stay tuned, folks. [No more abandoned projects]
