Month: July 2025

Beautifying, part 2/2

Hello, everyone! Yesterday, I finished the second part of the beautification process. Added sound, UI stuff… I’m really happy with it. Finally, this project no longer depresses me every time I look at it.

First, I spent a few days working on the sound effects. I added UI sounds, attack sounds, sounds for taking damage, flying, walking… I even added music and nature sounds. Now, there are three types of sounds in the game: music, nature, and SFX (sound effects). All three are changable in the settings.

The next few days were spent creating a beautiful beige UI. Buttons, settings, and inventory panels. They no longer have the default Godot look, and I’m super happy about that.

Then, I improved the main menu by adding a credits section and a background. The background moves with the mouse cursor! It was somewhat challenging to create, but it brought life to the menu.

Finally, I set up the Esc key. Now it can close inventory, settings and open/close pause menu separately. It can also be used in the main menu. This is a big step towards intuitive use, trust me.

As I said earlier, this game becomes prettier every week, which is very important to me (as the only player for now lol). However, I’m planning on focusing on NPCs and enemies for the next two weeks. Until then, see you later! Stay hydrated! [No more abandoned projects]

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Beautifying, part 1

Hello, everyone! The steady work continues. For some reason, I try to do everything at once, but everything needs to be done, you know. Visuals, sounds, settings. All of this requires attention.

For some reason, I decided to start with the bow aim! I’ve wanted an animated dotted aim for the bow, like in Angry Birds, for quite some time. But it was very difficult for me to create one! I finally managed to make it, and it works perfectly. I’m very happy!

I reworked the main menu a bit. Added a background and credits and learned how to create beautiful, animated text in Godot.

I also raided websites with free music and sound effects. Downloaded a bunch of sounds and I’m currently adding them to the game. Honestly? I hate some of them. I need to raid a few more websites…

I set up three audio channels for the game: Music, Nature, and Sound Effects. Surprisingly, it works like a charm.

Speaking of settings, the graphic options are now more complicated. I don’t know why; I just wanted to add display and vertical synchronization options.

A few more minor changes! I added a cute sprite for the mouse pointer; cinematic up-and-down curtains that will appear in cutscenes; and a “saving…” text that will notify player about the saving status.

Steady work, as always. I plan to do the same over the next two weeks. Visuals, sounds, settings. Two weeks is just enough time to finish everything I have planned for the near future. In the meantime, stay safe, folks! [No more abandoned projects]

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