Month: November 2025

Making second location or smth

Hello, everyone! I must confess that the first week of the month was a disaster. I was completely overwhelmed by a very mid task: creating a “finite state machine” for the main character that would manage it’s animations. My mind simply was failing to process this task over and over again.

But after a week, I finally set up the “machine,” and now all of the main character’s animations are running smoothly! Hooray! I had to learn how to use another plugin for this.

I never mentioned this before, but I almost fucked up the whole project due to careless manual backups some time ago. I got very lucky that time, but I knew I had to do something about it. Now, I’m sleeping tight knowing that I have reliable daily backups with version management. Second hooray!

I also spent a couple of days fixing the particles that the main character would emit while running and jumping, as well as the camera. Both had some.. jitter. Now they don’t jitter.

I’m currently in the middle of setting up the second and final location, Village. The sky with clouds is set up, the ground is ready, and the nature assets are almost finished. The artist is working on the background and an NPC for that location. I’m adding a behavior tree so the NPC can walk and talk.

Sorry again for this one-week disaster. I’m back and working. [No more abandoned projects]

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First location! Looks good so far

Hello, everyone! Last time, I bragged about the idle pose of the main character. Now, I’m ready to show you the very first location

The artist created a complex background with six (!) layers for the forest fight location, including the ground and nature assets like bushes and trees. Oh, there are also ground inclusions like bones and stones! I added all of these elements to the game, set a nice parallax effect, make grass shake when the player passes by. And the clouds and moving, too. Damn, I had great time putting everything together~

The animator is working on the last animation of main character these days, and while he does that, I’m trying to make the main character use Spine instead of the placeholder animations I created months ago. It’s not a fast process…

Oh, and I added a dash! The main character can use it now, it’s pretty cool.

How about some quality-of-life changes? Now, when the game loses focus, it pauses automatically! The “breathing” effect has also been improved, the camera moves up and down smoothly now.

I also created a document with ideas for future NPCs and quests. I won’t use it anytime soon, but it’s nice to be able to write down good ideas as they come to me. Work is progressing! I’m absolutely sure that I won’t be able to show a demo in two weeks, but a month sounds pretty solid. P.S.: I hope you had a good Halloween~ [No more abandoned projects]

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