Hello, everyone! The last two weeks were pretty slow. I must notify you that one of our artists – ElizabethRun – won’t be able to work on Homelands for another month. Sad. But luckily, we still have Terri!
First of all, Terri finished working on “bonus” ero pics (one of them is attached below) and started working on battlefield ero pics. There will be LOTS of battlefield ero pics, trust me!
Alex finished animating five new enemies and gave me the files. We are still working the kinks out with ent enemy and some misc. animations are still in progress.
Second, I started working on the very base of the next public release. Played with the firefly a bit, improving it. Then added a base enemy class and created the shells of new enemies with animations Alex gave me.
I also created a base class for enemy projectiles and another one for the player’s projectiles. Yes, so I can add more bullets, hooks, orbs, and everything.
Added a “bouncy mushroom” for reaching high ground on future levels. It was surprisingly easy to code… Oh, and added an explosive box. It’s not so explosive for now. I’m still figuring out how to disable characters’ friction to make them fly away.
Sadly, the more I worked on new things, the more obvious one problem became. The systems of Homelands are perfect for a small Demo, but they don’t suit the requirements of this big update. So, I’ll have to spend some time changing code around the whole project. For some reason, I don’t mind doing it. Every time I “tidy the things up,” the architecture of the project becomes more and more convenient. So, see you in two weeks! [No more abandoned projects]









