Author: Admin

Homelands v0.0.3a! The first basics of gameplay:3

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Download the latest version (v0.0.3a)

Hello, everyone! I bet you’ve forgot about me already! I’ve been absent for about three weeks. You know, I didn’t want to come back just to tell that you have to wait a bit more. So here it is, another big public update! I’m really excited about this one. And I hope you’ll like v0.0.3a.

There was a lot of changes, but let me just describe Homelands instead of talking about every single change and fix. Let’s sum up everything.

First of all, you can create a character now. It’s still a kobold. You can choose sex (male or female) and genitals (penis or vagina). Yes, you can create a c-boy or a shemale. The third option – realistic genitals. You can choose will this game have horse/cat/lizard dongs or simple human ones!

After creating a character, you wake up in Hub, your start location. Go to the left and enter a brown portal – it will take you to high mountains. There pick up a sword and go fight some enemies! An eagle on the top left platform, snow leopard in the middle and wolverine operating a deadly ballista. The eagle guards the second weapon – a bow. Actually, you can kill these bandits or sneak past them – there is a gate on the right side of the location. Open it manually by pressing interact button and go to the village.

What’s interesting in the village? NPCs! You can enjoy simple dialogs and strange looking sex interactions. When you are ready to go you can use a portal right in the middle of the street – it will take you home, back to Hub.

Do you remember the snow leopard in the fighting zone? If you stun him (by pure luck), you can capture the poor soul. And if you manage to capture him, there will be either it’s male or female version in Hub, waiting for you. You can talk to them or have sex. Simple as that.

That’s it! The simplest basics of Homelands, the most primitive gameplay. We have much more in mind, but here are the “bones” of the game.

By the way, now the automatic saves are working. And all enemies have sounds. And the fighting zone has a new soundtrack, I bet you’ll like it.

Well, that’s all for today! Thank you all for believing in this project! It’s becoming better and better every day and today you got the hard proof. See you in two weeks;3 Now without delays! (Maybe)


Homelands! New houses and everything

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Download the latest version (v0.0.2a)

Hello, people! These two weeks were hard. Almost all of the team members had problems. Health, relationship, family, study problems… All kind of stuff. Anyway, I’m confident that we are going to have a big update pretty soon! I’m going to form a plan to make it as soon as possible.

So, the new location! An artist changed a few houses there to make them bigger. Plus, she made rooms inside, so now NPCs and player can enter four buildings. All fire elements (like candle flames and fire in the fireplace) were animated already.

Both male and female versions of snow leopard captives are almost ready to be animated. I’m talking about sex animations, because they already can walk and stand still.

So, the campfire for enemies I was talking in the previous post. It’s still in process, here’s a little peak on sketches. I talked with an artist today, he said that he’s fine already and is starting to work hard tomorrow.

What about programmer? He’s busy with fixing stuff and working on fighting location. Task on hand is to make enemies intelligent enough to walk on any map no matter how strange the design looks.

I really think we are able to make a big update (a public one, of course) in two weeks. It’s a big task, but something tells me that it’s possible! I know that you support me not for promises and pictures. I know that. Anyway, see you in two weeks! Hopefully, with a big juicy update.


Homelands! New location, new captives

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Download the latest online version

Hello, people! I’m very happy that the first release was successful! I received a lot of feedback and shared it with the team. Now everyone has more motivation and here’s a little peek on what’s happening behind curtain.

The new location I was talking about earlier is already implemented in the game. A guy animated all grass patches/bushes/trees and programmer built this location step by step in Unity.

One artist created gates to that settlement. And they were already animated. I ask her to work now on inside pictures of houses in the settlement, she’s working on it now. Yes, you and NPCs will be able to enter houses.

Remember captives you can “acquire” at the battlefield? Here’s a female version of the snow leopard. Male is being reworked right now. And then we will make animations of all kinds.

The third artist finished stalactites, moss, grass and bushes (guess what, it’s already animated) for battle zone. Right now the guy is working on health elements and “a campfire for enemies”.

Programmer added an ability to abort sex animations and now he’s working on procedure generation of fighting zone. He asked me to do level design stuff and … well, I’m learning it. It’s always useful to know a bit more about game development when you develop games.

Welcome to all new people and thank you for support! I hope you’ll see another interesting public release in a ~month. For now – be safe, and see you in two weeks!


Homelands v0.0.2a! Now with sex~

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Hello-hello, everyone! Today is a big day! Today I’m publishing Homelands on different sites. Yes, it’s still in a bad shape and everything. But I want to attract new people and maybe get a few ideas from them?

What’s new in this public release? You’ll see all 4 NPCs (both males and females), you’ll be able to test out the female main character, and you’ll be able to have sex with everyone! Now, important note: to change gender you need to go to a table, left from the house. Oh, and there are sounds now! Not only background music.

Now let’s move to what my team made so far. I showed you the concept art of new location. The artist who drew it asked for a vacation. Now she’s back in business and getting sprites ready for creating a location for NPCs in game.

Sex animations for foxes were finished and now every NPC is ready for this kind of interaction.

An artist who was working on foxes is now creating captives! You can “shock” an enemy on the battlefield and capture them for sex back at home. First on the lucky list is snow leopard.

Another artist has finished altered ground tiles and inclusions in the ground. He’s working on grass, moss, stalactites and something else now.

Programmer prepared this release, coded the sex scenes, added dialogues for every NPC and fixed a lot of stuff with the help of animator.

As I said above, this is a serious step forward and I hope it’s not too early for public releases. See you in two weeks, people;3


Homelands! Slow work and everything. Oh, and a new concept

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Hi, people! I’m pretty depressed today, sorry for that. The work is going, but so damn slowly. I must’ve been doing something wrong, but I have no idea what to change. I’m going to test a theory in the next two weeks. Meanwhile, let’s take a look on what we have right now.

Here you can see a somewhat ready concept of the second location. It’s relatively similar to the main Hub, but created for many NPCs with routines (like, picking up apples from the ground or sharpening tools on the grindstone). It’s still not finished and that’s an example of the problem. Okay, let’s move on.

All NPCs were ready for sex animations, except for the foxes. Now they are ready and in work already. Another “damn why so long” task, yes. At least I’m sure animations will be made faster.

An artist who created tiles is now working on different sprites. Barrels (for different purposes), rocks with moss, inclusions for ground tiles. We will use them for testing procedure generation, and they will be reworked later for fitting into the new location style.

And what about a programmer? He added all the sounds and greatly improved the pause in the game. Now he’s after those ground tiles, trying to write code for them.

I also could ask sound designer to create more sounds, for enemies. But I want to make a fighting zone first. So he can feel the animations and not just look at them in a folder. Besides, it’s a three days task for him. Incredible, right?

Slowly, but surely. The progress is going; I’m learning from my mistakes and improving my look at things. And maybe I need to make a plan. Maybe. I already have one being written down. But it needs time borders for every step, I guess. Anyway, see you later! I’ll go think a bit more about this problem.


Homelands! Porn scenes, sounds, new enemy

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Hello, everyone! Now it’s a month since we began to work on the new locations. Two versions of one location, to be precise. One for battles, another one for NPCs, like I wrote in the previous post. Let’s see what we managed to accomplish so far!

An artist is still working on the concept art of the location. Sadly, she has some technical problems and the drawing is still in process.

Animator has finished working on sex animations. The second artist is working on the last NPC we.. forgot about. Yeah. It needs to be prepared for animations first.

Meanwhile the last NPC is being prepared, animator has finished the last enemy for that particular location and now it can fly, attack, and does everything an enemy can do. Oh, it’s a bird, yes. An eagle.

Another artist has finished tiles. The programmer will try them in action soon. We need to write code for them first or to buy an asset in the store. The next task for this artist is to draw some cosmetic sprites of objects that will be “buried” in ground.

I also found a new person, he’s a sound designer. He has some real experience and now we have a lot of cool new sounds. I’m very happy about the result, but it’s now a task for the programmer to add them to the game and adjust the volume properly.

The progress is going! Another big thank you for support and I’m happy to say that all team members now know what to do, after finishing the main location. The work is going much smoother than in autumn. You’ll hear from me again in two weeks. Be safe!


Homelands! New tasks, new locations~

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Hello, everyone! Two weeks passed since I showed you the game in it’s current state. And I’m happy with the reaction! Shortly after that, I wrote down a simple plan for next months and the work was started.

I asked my best artist to create a concept art for the next location (here’s the most basic line art we are working on). I decided to keep details in secret, but there will be a village and a fighting zone. The first one is for NPCs and sex, the second one is for enemies and… fighting! Without concept there is little we can do, so it’s need to be done.

The other artist just finished sex poses and now animator is working on them. There are four NPCs and they all need to be animated. Tomorrow we will start to make pics for enemy animations.

The third artist (a new one, by the way!) is working on tiles. It’s another big task and he’s creating something the programmer will use to code procedure generation of locations, so they always look different. It’s the very, very first steps and it took a lot of time to explain my ideas to this poor guy.

What about the programmer himself? He’s fixing bugs, trying to implement a new save\load system from Unity store and do everything he can while the artists are creating content.

I’m still in search for a sound designer. I was talking with one man about this project, but he refused after some time. I’ll try to use one good site in a few days, it will help me to find a specialist.

As you can tell, I’m at home and working, already. Happy with the result, I’m finding new people to add to the team and together we move this whole thing forward. Thank you for support and see you very soon! :3


Homelands v0.0.1a! First not-very-public build!

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Download link

Hello, everyone! Today is a great day! I’m happy to present to you the very first public build of Homelands! It took some decent amount of time to create it. There are some minor bugs and the project is rusty, but I just wanted to show you the progress. And I need to say that this version is not an actual “alpha”. It’s.. an alpha of an alpha. The project is not ready to be shown to the open world yet.

So, let’s talk about this game a bit. You need to download it using the link above. Extract it somewhere, find “Homelands.exe” and run that file. Start a new game (you may need to adjust settings. They are working pretty well) and enjoy walking in the main location. To the left you’ll find a set of weapons, to the right – snow leopard, your very first enemy. The horse boy walking in between is an NPC. Walk with “WASD”, use/enter/talk with “E”, “Shift” for rolling and “Ctrl” for switching between running and walking. Oh, almost forgot! Attack with left mouse button and super attack with right mouse button. You also can talk to the horse boy and enter the house. Don’t like these controls? Change them in the main menu!

What changed in these four weeks? A lot of things! We got an animated lake, fully revised sex scenes (work in progress~), upgraded main character, all weapons animations, portals got animated, added new house and insides of the house, a huge amount of bugs fixed and new menu created by our programmer! All trees and bushes were animated, clouds fixed, pier changed alongside with grass next to it. Did I say about the dialog system and inventory?

Since we have “somewhat good” version, I think it’s time to add a sound designer to the team. I will contact him quite soon. I hope he still has time for a new project. It’s time to think about new locations, too. I can’t wait to get home to work faster. There is so much to be done.

Well, that’s a big step forward! Please tell me what do you think about this build. And don’t forget that it’s a really, really early version:) See you in two weeks, people!


Homelands! Very first builds!

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Hi, everyone! These two weeks were really interesting and intense! Complex bugs, version incompatibility, looking on the very first build of Homelands! Talking of the last one, that was great. Like holding a newborn baby. It looks awful and shivers in discomfort, but you just love this thing for no reason. Right now, our programmer is working on details, UI, graphic settings and post-effects to make it look at least something decent.

Another big step forward made our animator. With help of the programmer, he found a mistake that was holding back his all work, preventing animations from working on Unity. And he finished all male and female attack animations alongside with projectiles and etc.

I also talked to my old friend who is a sound designer. He is free and willing to help us with all sounds and music we need, but he’d like to look at “somewhat decent” build I mentioned earlier first.

After finishing working with Hub, I’ve decided that we need to animate the trees and bushes. It’s not necessary, but we do have a waiting animator without work, so… Let’s round the corners a bit! And a bonfire. He animated a bonfire next to the house.

One of our artists managed to make new portals. She “leveled up” them a bit, adding ancient symbols and magic lined in shape of doors. They are next on the animator’s list. Magic objects can’t be static, right? I also asked her to restyle the house. From inside and outside. It looks a bit off right now.

So, remember that in-game UI pics another artist drew a couple of weeks earlier? They are already in game and he added two new things: a slide (for changing music/sound volume) and a mouse cursor. Icon of the game is in progress! Oh, and we also added clouds. They are working perfectly.

I know that the New Year is coming and the work will slow down significantly. We are all humans, after all. But I hope we will have a good build ready in two weeks. I do hope. Till then, be safe. And see you soon;3


Homelands! The winter is coming

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Hello, everyone! The second half of the month wasn’t so bad! Our new animator is really helpful and we did a great amount of work already.

The hub is finished! Now we have a good-looking main location and it’s already implemented into the game. Plus, all little problems were fixed already.

In the previous post I said that our new animator started to work on main character’s attack animations. In these two weeks he managed to finish this work, but the final touches are taking much more time than we expected. All male animations are ready, female ones are almost ready. Moreover, he also was working on the animation “bones”, making them more neat and easy to work with.

Clouds! Our artist was working on them for some time and created a few of them so they can be combined into so many unique clouds. It took a lot of effort to create a style that I like…

Also, we added UI! Another big step forward. Health bar, weapons window, inventory to keep track of items for upgrades. Now we have it and right now programmer is implementing these pics into the game.

I’m happy about the speed of work. Not much left before the promised demo. Just a few more animations and music with sounds, I suppose. Right now we have nothing at all. Oh, and visual effects, of course. This will make the bare minimum. But for now, take care of yourselves and see you soon ;3