Hello, everyone! Last time, I bragged about the idle pose of the main character. Now, I’m ready to show you the very first location!
The artist created a complex background with six (!) layers for the forest fight location, including the ground and nature assets like bushes and trees. Oh, there are also ground inclusions like bones and stones! I added all of these elements to the game, set a nice parallax effect, make grass shake when the player passes by. And the clouds and moving, too. Damn, I had great time putting everything together~
The animator is working on the last animation of main character these days, and while he does that, I’m trying to make the main character use Spine instead of the placeholder animations I created months ago. It’s not a fast process…
Oh, and I added a dash! The main character can use it now, it’s pretty cool.
How about some quality-of-life changes? Now, when the game loses focus, it pauses automatically! The “breathing” effect has also been improved, the camera moves up and down smoothly now.
I also created a document with ideas for future NPCs and quests. I won’t use it anytime soon, but it’s nice to be able to write down good ideas as they come to me. Work is progressing! I’m absolutely sure that I won’t be able to show a demo in two weeks, but a month sounds pretty solid. P.S.: I hope you had a good Halloween~ [No more abandoned projects]
