Hello, everyone! Right after publishing the previous update post, I decided to take a programming side quest for two days. Sadly, I failed massively. I spent ten fucking days on it, working from sunrise to sunset. In the end… nothing worked. But I was very exhausted and couldn’t waste any more time. So… sorry for wasting time, guys.
Right after that mortifying experience I started to work on the project. Removed unnecessary files and brought all scenes to one standard. And fixed the enemy’s purple orb a little. Gave it a bigger collision shape so it would be easier to kill it. An orb no longer damages the player after it’s destroyed.
I brought order to damage transfer, as well. And added three damage types: melee, precise, and splash. Only the second one can headshot enemies.
So, enemies! I created and filled a base class for all enemies and wired everything to 5 new enemies. Improved hurtboxes and crit hurtboxes (hurtboxes receive damage and hitboxes deal damage). It enemy moves a lot, the mentioned collision shapes change their position as well. There was a big function written that let enemies turn around and maintain the correct collision shapes’ movement.
Player’s sword attacks were reworked, too! Tabby has a new hitbox shape now, more fitting for a sword. And it moves after the sword! Everything works like it was always meant to.
And now about my team. About Terri. She drew: 3 ero pics with rats (“aphrodisiac ult”); universal battle ground with traps, reworked “islands” and platforms; 5 necklaces as sprites and pics to add to player art in Inventory; 3 new projectiles for main char, assets for a new ult and icons for all new profectiles and ults; a cart of a fox merchant. She drew A LOT. I’m very happy.
So, I fucked up the first 10 days. But the work is going on. … I need to rest for a little while, and then I’ll continue working on the enemies. Thanks for understanding, and sorry one more time. [No more abandoned projects]
