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Hello everyone! After only 9 days of work I managed to make a somewhat decent update. That’s a good start! I think that the first boss is very small for now (5 scenes in total), but that’s how I planned it. Mike is a shy and simple little guy. His job is to show the ropes to main character. To introduce the company and let Evelyn Weed show herself as a pervy assistant.
I’m sure he’ll get more scenes in the future, but in the next update I want to work on the second boss. Let’s add a moderate amount of porn and spice things up a little bit. I might even add Messages to the Phone menu! Who knows~
UPD v0.9.0
Added:
– When Sanity drops to 50 units or less, it’s progress bar is now displayed directly below the Energy progress bar.
– Added a border that separates events in the Office from opportunities to do something next. It will help to visually distinguish them and improve readability.
– Now when you select one of several links in the event, the unselected ones disappear.
– Now when you select any type of activity in Office, there is a 25% chance to get an event that is not related to the selected activity.
– Added an event that is not related to any activity in Office. The actual chance of getting it is about 8%, lol, but that’s how it should be. Mike (your boss) asks you to bring coffee to his office. One of the event progression paths is only available at 20+ Corruption and contains 6 new gifs.
– Added a scene in the Office. It can be seen while pretending to work and its base chance to appear is 15%. It has three event progression paths. One of them requires 15 Corruption and the other requires 60.
– If Sanity is at 0 during sleep (and the next day is not a day off), the main character will now “sleep the alarm” and not go to work in the morning. Relationship with the boss decreases by 20 units, but Sanity increases by 50 units.
Changed:
– Slightly improved the time counter before you can go home (in the Office). The main change is that it no longer displays negative numbers.
– Fixed a bug that allowed you to order food to the Office even with a negative balance. Capitalism doesn’t work like that!
– Slightly changed and simplified the random event selection system. Now you are guaranteed to get an event with a 30% chance, plus a clothing bonus (from 5% to 15%). Previously, the base chance of an event was 23%, which was too low in my opinion.
– Now the base increase in Relationship with the boss while working is 3 units, not 5.
– If every morning brings +20 Sanity points, Monday morning now brings 50 units.
– Fixed a bug that caused the Energy progress bar to display poorly when Energy was at 0 or 100 units.
I’m really happy to see your interest in this game! And I’m having a great time coding this game as well. See you in two weeks, people!