Hello, everyone! The last two weeks were pretty mid, to say the least. There was a lot of planning, and a few days were wasted due to my illness.

I assigned the artists many tasks for the next four weeks. The concept for a new character – Blackie, the black wolf kid – is ready. The next goal is to animate him. Started to work on: “fake” screenshots of the future project, a few welcoming pictures for Patreon/SubscribeStar, and dialogue avatars for characters.

While planning with the artists and an animator, I also did some coding! The loading screen now waits for input after finishing all pre-loads. I also changed the player’s UI a little bit. Added a background for it and improved the health bar. Added a dash bar! Oh, and the ranged attack now shows the reload time, too.

The enemy received a few fixes as well. Its behavior is still not good enough, but at least now its hitbox gets disabled when it dies, and the player’s projectile can’t fly through its head on a headshot. The player’s projectile now emits “blood” particles when it hits an enemy and “cut” particles when it hits the ground. The enemy no longer chases the player after its death and following respawning.

The real demo is coming out soon. I’m excited, focused, and a little nervous. I think the next update will be huge because we have dozens of small tasks to complete. See you there, in two weeks! [No more abandoned projects]