Hello, everyone! The last two weeks were quite rough. The real work starts now! As it starts, we’re experiencing some minor problems with.. everything. After all, we are a team of three now. And we’re learning to work together.
First of all, I found a pretty good Spine animator. He and I think alike, he has a lot of experience, and the prices are good. After a week, I already have five or six animations of the main character (we need twice as many). I should also mention that I started learning a few things about Spine, but it’s really difficult for me for some reason.
Before we began, however, I had to create a proper design document and write down all the tasks for the animator and artist for a month. It took me four or five days to complete it, but after that, the future game started to take shape! I think the first demo will be ready in a month or a month and a half.
What about my good old artist friend? She’s been working nonstop the last week because there are a lot of tasks ready for her. She drew the main character from different angles for the animations and started working on locations.
Slowly but surely, we are getting there. As I said before, some time was wasted on fixing work processes. But I have to say something. The previous attempt at making Homelands (the previous 2D game) finished at this very step. Nothing worked, and the development was jammed for good. This time, everything is working like a charm and I’m super happy about this! [No more abandoned projects]