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<div class="header">HR Office</div> <br> [img[String.format($picsPath + "MCPics/Events/Interview.jpeg")]] <br><br> You look on your rather small resume, then up at a handsome mid-age man in a suit. He looks.. disappointed. And a bit irritated. <br> "So... Miss Weed, right? Evelyn Weed" <br><br> <<linkreplace "Yes, that's you">> "18 years old. Quite young. You finished school and... what about college or university?" <br><br> <<linkreplace "Heh, it's complicated. You barely made it through school, to be honest">> "Mhm. No experience, no degree. Great. Yet you want to work in our company 'at any job available'. Why?" <br><br> <<linkreplace "... Your parents think you're a failure">> "Mhm. And?" <br><br> <<linkreplace "And you are here to prove them wrong! By getting a job">> The man looks at you with disgust while you make puppy eyes at him. Your sweet baby face versus a face of an old angry man. <br> "Stop it! No way such a silly child can work here! Good luck elsewhere, miss Weed. What are you even trying..." <br><br> [[Your dad is the head of the Tax Department->B1: Meeting][$minute += 30]] <</linkreplace>> <</linkreplace>> <</linkreplace>> <</linkreplace>>
<<VersionAndOptions>> <<timeWidget>> <br><br> <u>$dayOfWeek</u> <br><br> <div align="center"> <table border="0"> <tr> <style>@import url('https://fonts.googleapis.com/css2?family=Bungee+Inline&display=swap');</style> <td class="timer"> <p style="color:#F5F4F4; font-size: 3px">.</p>$showHour:$showMinute </td> </tr> </table> </div> <br> <p style="color: gold; font-size: 20px"> <strong>¤ <p id="Money"><<print Math.trunc($mainChar.money)>></p></strong></p> <br> Energy: <br> <<energyBar>> <<if $mainChar.sanity <= 50>> <br> Sanity: <br> <<sanityBar>> <<endif>> <br> <<include "PaperDoll">> <<if $hour == 22>> <br> <u><strong>You must be in bed by 23:00</strong></u> <<elseif $hour < 9>> <br> <u><strong>You must be at work by 9:00</strong></u> <<endif>> <<if $mainChar.sanity <= 20>> <br> @@.minus;Warning: Low sanity@@ <<endif>> <<script>> if (Save.ok() && Save.slots.ok() && turns() % 11 == 0) { console.log(Save.get()); console.log("Available slots: " + Save.slots.length); console.log("Filled slots: " + Save.slots.count()); console.log("Get the first slot: " + Save.slots.get(0)); console.log("If the first log filled? " + Save.slots.has(0)); console.log("Do we have any filled slots? " + Save.slots.isEmpty()); Save.slots.save(0, "AUTOSAVE", {"ki": "velu"}); console.log(Save.get()); console.log("Available slots: " + Save.slots.length); console.log("Filled slots: " + Save.slots.count()); console.log("Get the first slot: " + Save.slots.get(0)); console.log("If the first log filled? " + Save.slots.has(0)); console.log("Do we have any filled slots? " + Save.slots.isEmpty()); } <</script>>
<!-- ------ VERSION CHECK ------ --> <<include "VERSION">> <<set $currentDateDay = 0>> <!-- ------ MAIN CHARACTER AND BOSSES ------ --> <<include "MainChar stats">> <<include "Clothes stats">> <<set $pathToPaperDollClothes = String.format("PaperDoll/Office suit/" + $mainChar.clothes.officeSuitChoice + ".png")>> <!-- ------ GLOBAL VARIABLES ------ --> <<set $dayOfWeek = "Monday">> <<set $day = 1>> <<set $hour = 9>> <!-- Work starts at 9am --> <<set $minute = 0>> <<set $cheatTier = 0>> <!-- ------ PICS PATH ------ --> <<set $picsPathState = "Online">> <!-- ------ COMPATIABILITY ------ --> <<set $phoneIsUsed = false>>
<<set $mainChar = { firstName: 'Evelyn', lastName: 'Weed', age: 18, money: 20, energy: 100, corruption: 10, sanity: 100, intelligence: 10, level: 1, workStatus: "Assistant", bossRelationship: 20, bossesData: { level1: {relationship: 0}, level2: {relationship: 0}, level3: {relationship: 0}, level4: {relationship: 0}, }, clothes: { officeSuitChoice: "Office suit 1-1", clubWearChoice: "Club wear 1-1", eveningDressChoice: "Evening dress 1-1", beachWearChoice: "Beach wear 1-1", homeWearChoice: "Home wear 1-1", }, }>>
<<widget "timeWidget">> <<if $minute >= 60>> <<set $hour += 1>> <<set $minute -= 60>> <<endif>> <<if $hour < 10>> <<set $showHour = '0' + $hour>> <<else>> <<set $showHour = $hour>> <<endif>> <<if $minute < 10>> <<set $showMinute = '0' + $minute>> <<else>> <<set $showMinute = $minute>> <<endif>> <<if $hour >= 20 or $hour < 8>> <<set $timeOfDay = "Night">> <<else>> <<set $timeOfDay = "Day">> <<endif>> <</widget>> <<widget "dayChangeWidget">> <<if $dayOfWeek == "Monday" && $hour > 23>> <<set $dayOfWeek = "Tuesday">> <<set $day += 1>> <<set $hour -= 24>> <<elseif $dayOfWeek == "Tuesday" && $hour > 23>> <<set $dayOfWeek = "Wednesday">> <<set $day += 1>> <<set $hour -= 24>> <<elseif $dayOfWeek == "Wednesday" && $hour > 23>> <<set $dayOfWeek = "Thursday">> <<set $day += 1>> <<set $hour -= 24>> <<elseif $dayOfWeek == "Thursday" && $hour > 23>> <<set $dayOfWeek = "Friday">> <<set $day += 1>> <<set $hour -= 24>> <<elseif $dayOfWeek == "Friday" && $hour > 23>> <<set $dayOfWeek = "Saturday">> <<set $day += 1>> <<set $hour -= 24>> <<elseif $dayOfWeek == "Saturday" && $hour > 23>> <<set $dayOfWeek = "Sunday">> <<set $day += 1>> <<set $hour -= 24>> <<elseif $dayOfWeek == "Sunday" && $hour > 23>> <<set $dayOfWeek = "Monday">> <<set $day += 1>> <<set $hour -= 24>> <<endif>> <</widget>>
<<include "RegularCheck">> <<dayChangeWidget>> <<include "Version check code">> // These numbers show the current version of the game. This prevents getting old version var from save files. <<if $gameVersion != [0,9,0]>><<set $gameVersion = [0,9,0]>><<endif>>
<!-- ------ VARIABLES BORDERS CHECK ------ --> <<if $mainChar.age < 18>> <<set $mainChar.age = 18>> <<endif>> <<if $mainChar.money < 0>> <<set $mainChar.money = 0>> <<endif>> <<if $mainChar.energy < 0>> <<set $mainChar.energy = 0>> <<elseif $mainChar.energy > 100>> <<set $mainChar.energy = 100>> <<endif>> <<if $mainChar.corruption < 0>> <<set $mainChar.corruption = 0>> <<endif>> <<if $mainChar.level == 1 and $mainChar.corruption > 100>> <<set $mainChar.corruption = 100>> <<elseif $mainChar.level == 2 and $mainChar.corruption > 200>> <<set $mainChar.corruption = 200>> <<elseif $mainChar.level == 3 and $mainChar.corruption > 300>> <<set $mainChar.corruption = 300>> <<elseif $mainChar.level == 4 and $mainChar.corruption > 400>> <<set $mainChar.corruption = 400>> <<endif>> <<if $mainChar.sanity < 0>> <<set $mainChar.sanity = 0>> <<elseif $mainChar.sanity > 100>> <<set $mainChar.sanity = 100>> <<endif>> <<if $mainChar.bossRelationship < 0>> <<set $mainChar.bossRelationship = 0>> <<elseif $mainChar.bossRelationship > 100>> <<set $mainChar.bossRelationship = 100>> <<endif>> <!-- ------ PICS PATH ------ --> <<if $picsPathState == "Online">> <<set $picsPath = "https://MilkyNail.site/">> <<elseif $picsPathState == "Offline">> <<set $picsPath = "">> <<endif>> <!-- CURRENT PASSAGE --> <<set $currentPassage to passage()>> <!-- OBJECTS AND ARRAYS NEW VALUABLES --> <<include "New valuables">>
<<if ndef $menuLinksList>> <<set $menuLinksList = [ "CHANGELOG", "Phone", "Settings", "Version check", "Cheat entrance", "Access card cabinet" ]>> <<endif>> <<if $menuLinksList.includes(passage())>> <<link "Back">> <<goto $pastPassage>> <</link>> <<else>> <<link "Phone">> <<set $pastPassage = passage()>> <<if $phoneIsUsed == true>><<script>>UIBar.stow(true);<</script>><<endif>> <<goto "Phone">> <</link>> <<link "Cheat">> <<set $pastPassage = passage()>> <<if $phoneIsUsed == true>><<script>>UIBar.stow(true);<</script>><<endif>> <<goto "Cheat entrance">> <</link>> <<link "CHANGELOG">> <<set $pastPassage = passage()>> <<if $phoneIsUsed == true>><<script>>UIBar.stow(true);<</script>><<endif>> <<goto "CHANGELOG">> <</link>> <!-- <<link "Settings">> <<set $pastPassage = passage()>> <<if $phoneIsUsed == true>><<script>>UIBar.stow(true);<</script>><<endif>> <<goto "Settings">> <</link>> --> <<endif>>
<div align="center" class="header">Changelog</div> <<link "Back">><<goto $pastPassage>><</link>> <<linkreplace "<strong><u>Version 0.9.0</u></strong>">> <hr> <strong><u>Version 0.9.0</u></strong> <strong>Changes:</strong> - When Sanity drops to 50 units or less, it's progress bar is now displayed directly below the Energy progress bar. - Slightly improved the time counter before you can go home (in the Office). The main change is that it no longer displays negative numbers. - Fixed a bug that allowed you to order food to the Office even with a negative balance. Capitalism doesn't work like that! - Added a border that separates events in the Office from opportunities to do something next. It will help to visually distinguish them and improve readability. - Now when you select one of several links in the event, the unselected ones disappear. - Now when you select any type of activity in Office, there is a 25% chance to get an event that is not related to the selected activity. - Added an event that is not related to any activity in Office. The actual chance of getting it is about 8%, lol, but that's how it should be. Mike (your boss) asks you to bring coffee to his office. One of the event progression paths is only available at 20+ Corruption and contains 6 new gifs. - Slightly changed and simplified the random event selection system. Now you are guaranteed to get an event with a 30% chance, plus a clothing bonus (from 5% to 15%). Previously, the base chance of an event was 23%, which was too low in my opinion. - Added a scene in the Office. It can be seen while pretending to work and its base chance to appear is 15%. It has three event progression paths. One of them requires 15 Corruption and the other requires 60. - Now the base increase in Relationship with the boss while working is 3 units, not 5. - If every morning brings +20 Sanity points, Monday morning now brings 50 units. - Fixed a bug that caused the Energy progress bar to display poorly when Energy was at 0 or 100 units. - If Sanity is at 0 during sleep (and the next day is not a day off), the main character will now "sleep the alarm" and not go to work in the morning. Relationship with the boss decreases by 20 units, but Sanity increases by 50 units. <hr> <</linkreplace>> <<linkreplace "<strong><u>Version 0.8.0</u></strong>">> <hr> <strong><u>Version 0.8.0</u></strong> <strong>Changes:</strong> - I regret nothing <3 <hr> <</linkreplace>> <<link "Back">><<goto $pastPassage>><</link>>
<p style="font-size: 10pt"><i>By MilkyNail (MariaMod)</i></p>
<div class="header">Cheat menu</div> <<nobr>> <<if def $tryingCheatCode && $tryingCheatCode != "">> <<switch $tryingCheatCode>> <<case "WorkingIsFun" "Working Is Fun">> @@.plus; Code is correct! Access tier: 1/3 @@ <<set $cheatTier = 1>> <<case "DadWillBeProud" "Dad Will Be Proud">> @@.plus; Code is correct! Access tier: 2/3 @@ <<set $cheatTier = 2>> <<case "BestBossEver" "Best Boss Ever">> @@.plus; Code is correct! Access tier: 3/3 @@ <<set $cheatTier = 3>> <<default>> @@.minus; Wrong code! @@ <br> Please make sure that you use "camel case" and don't add space between words or punctuation marks. The code should look like this: ExampleOfCheatCode <</switch>> <<set $tryingCheatCode = "">> <br><br> <<endif>> <</nobr>>Current access tier: $cheatTier/3 <<include "Cheat menu">> Enter the cheat code: <<if visited() == 1>><<textbox "$tryingCheatCode" "" autofocus>><<else>><<textbox "$tryingCheatCode" "">><<endif>> - <<link "Apply!">><<goto $currentPassage>><</link>> If you are a SubscribeStar subscriber, you can just log in via [[Access card cabinet]] to get access to the cheat menu options. <strong>Attention! The Access card cabinet works only in the game, hosted on my site (MilkyNail.site/morningcoffee.html). Sorry for inconvenience. You can always use cheat codes, though.</strong> If you don't have cheat codes, you can become a subscriber on <a href="https://subscribestar.adult/mariamod/subscribe">SubscribeStar</a> or <a href="https://patreon.com/MilkyNail">Patreon</a> If you have any problems or questions, please contact me via email (milkynailmail@gmail.com) or my <a href="https://discord.gg/GC37yVQ">Discord server</a> <<link "Back">><<goto $pastPassage>><</link>>
<div class="header">Bedroom</div> <br> [img[String.format($picsPath + "MCPics/Locations/Bedroom.jpg")]] <<script>> var d = new Date(); variables().currentDateDay = d.getDate(); <</script>> <<if $currentDateDay != $lastDayVersionWasChecked>> <<include "Version check code">> <<set $lastDayVersionWasChecked = $currentDateDay>> <<endif>> <br><br> You are standing in your bedroom trying to figure out what to do next. The options are limited, to be honest. There is a bed and there is you. While you think, you decide to lie down. <br><br> <<linkreplace "Bed">> Bed: <<link "Sleep">> <<if $hour >= 9>> <<if $hour >= 8>> <<set $hour += 24>> <<dayChangeWidget>> <<endif>> <<set $hour = 8>> <<set $minute = 0>> <<set $mainChar.energy += 100>> <<set $sleepingPlace = "Bedroom">> <<goto "Bedroom: Waking up">> <<endif>> <</link>> <<if $hour >= 9>> <br> Bed: Take a nap - <<link "15min">><<set $minute += 15>><<set $energy += 5>><<goto "Bedroom">><</link>> | <<link "30min">><<set $minute += 30>><<set $energy += 10>><<goto "Bedroom">><</link>> | <<link "1hour">><<set $hour += 1>><<set $energy += 20>><<goto "Bedroom">><</link>> | <<link "2hour">><<set $hour += 2>><<set $energy += 30>><<goto "Bedroom">><</link>> <<endif>> <</linkreplace>> <br><br> [[Go to Living Room->Living Room]]
<div class="header">Living Room</div> <br> [img[String.format($picsPath + "MCPics/Locations/LivingRoom.jpg")]] <br><br> <<if $hour == 19 and $minute == 30 and $lastDayMainCharWasWelcomedHome != $day>> <<set $lastDayMainCharWasWelcomedHome = $day>> Uhh, home sweet home! You have some sweet time before bed. A few free hours. Sounds great, right? <<if visited() == 1>>Don't forget, you have to be in bed by 23:00! You will need your strength tomorrow, girl.<<endif>> <br><br> <<endif>> Sitting on a couch, you think about what to do next. For now, you are just occupied with thoughs, looking in window. The weather is beautiful today. Wow, was that a crow flying by? <br><br> [[Laptop]] <br> [[Bedroom]] <<if $hour <= 9>> <<if $day == 2>> <br><br> Being an adult sucks, right? Anyway, a new day - a new opportunity to show that your parents were wrong about you being a useless, silly kid! <<endif>> <br><br> <<link "<strong>Go to work</strong>">> <<set $workState = "Coming">> <<set $hour = 9>> <<set $minute = 0>> <<goto "B1: Lobby">> <</link>> <<endif>>
<<widget "energyBar">> <<if $mainChar.energy < 0>> <<set $mainChar.energy = 0>> <<elseif $mainChar.energy > 100>> <<set $mainChar.energy = 100>> <<endif>> <<if $mainChar.energy == 0>><progress class="energyBar" value="0" max="100"></progress> <<elseif $mainChar.energy == 1>><progress class="energyBar" value="1" max="100"></progress> <<elseif $mainChar.energy == 2>><progress class="energyBar" value="2" max="100"></progress> <<elseif $mainChar.energy == 3>><progress class="energyBar" value="3" max="100"></progress> <<elseif $mainChar.energy == 4>><progress class="energyBar" value="4" max="100"></progress> <<elseif $mainChar.energy == 5>><progress class="energyBar" value="5" max="100"></progress> <<elseif $mainChar.energy == 6>><progress class="energyBar" value="6" max="100"></progress> <<elseif $mainChar.energy == 7>><progress class="energyBar" value="7" max="100"></progress> <<elseif $mainChar.energy == 8>><progress class="energyBar" value="8" max="100"></progress> <<elseif $mainChar.energy == 9>><progress class="energyBar" value="9" max="100"></progress> <<elseif $mainChar.energy == 10>><progress class="energyBar" value="10" max="100"></progress> <<elseif $mainChar.energy == 11>><progress class="energyBar" value="11" max="100"></progress> <<elseif $mainChar.energy == 12>><progress class="energyBar" value="12" max="100"></progress> <<elseif $mainChar.energy == 13>><progress class="energyBar" value="13" max="100"></progress> <<elseif $mainChar.energy == 14>><progress class="energyBar" value="14" max="100"></progress> <<elseif $mainChar.energy == 15>><progress class="energyBar" value="15" max="100"></progress> <<elseif $mainChar.energy == 16>><progress class="energyBar" value="16" max="100"></progress> <<elseif $mainChar.energy == 17>><progress class="energyBar" value="17" max="100"></progress> <<elseif $mainChar.energy == 18>><progress class="energyBar" value="18" max="100"></progress> <<elseif $mainChar.energy == 19>><progress class="energyBar" value="19" max="100"></progress> <<elseif $mainChar.energy == 20>><progress class="energyBar" value="20" max="100"></progress> <<elseif $mainChar.energy == 21>><progress class="energyBar" value="21" max="100"></progress> <<elseif $mainChar.energy == 22>><progress class="energyBar" value="22" max="100"></progress> <<elseif $mainChar.energy == 23>><progress class="energyBar" value="23" max="100"></progress> <<elseif $mainChar.energy == 24>><progress class="energyBar" value="24" max="100"></progress> <<elseif $mainChar.energy == 25>><progress class="energyBar" value="25" max="100"></progress> <<elseif $mainChar.energy == 26>><progress class="energyBar" value="26" max="100"></progress> <<elseif $mainChar.energy == 27>><progress class="energyBar" value="27" max="100"></progress> <<elseif $mainChar.energy == 28>><progress class="energyBar" value="28" max="100"></progress> <<elseif $mainChar.energy == 29>><progress class="energyBar" value="29" max="100"></progress> <<elseif $mainChar.energy == 30>><progress class="energyBar" value="30" max="100"></progress> <<elseif $mainChar.energy == 31>><progress class="energyBar" value="31" max="100"></progress> <<elseif $mainChar.energy == 32>><progress class="energyBar" value="32" max="100"></progress> <<elseif $mainChar.energy == 33>><progress class="energyBar" value="33" max="100"></progress> <<elseif $mainChar.energy == 34>><progress class="energyBar" value="34" max="100"></progress> <<elseif $mainChar.energy == 35>><progress class="energyBar" value="35" max="100"></progress> <<elseif $mainChar.energy == 36>><progress class="energyBar" value="36" max="100"></progress> <<elseif $mainChar.energy == 37>><progress class="energyBar" value="37" max="100"></progress> <<elseif $mainChar.energy == 38>><progress class="energyBar" value="38" max="100"></progress> <<elseif $mainChar.energy == 39>><progress class="energyBar" value="39" max="100"></progress> <<elseif $mainChar.energy == 40>><progress class="energyBar" value="40" max="100"></progress> <<elseif $mainChar.energy == 41>><progress class="energyBar" value="41" max="100"></progress> <<elseif $mainChar.energy == 42>><progress class="energyBar" value="42" max="100"></progress> <<elseif $mainChar.energy == 43>><progress class="energyBar" value="43" max="100"></progress> <<elseif $mainChar.energy == 44>><progress class="energyBar" value="44" max="100"></progress> <<elseif $mainChar.energy == 45>><progress class="energyBar" value="45" max="100"></progress> <<elseif $mainChar.energy == 46>><progress class="energyBar" value="46" max="100"></progress> <<elseif $mainChar.energy == 47>><progress class="energyBar" value="47" max="100"></progress> <<elseif $mainChar.energy == 48>><progress class="energyBar" value="48" max="100"></progress> <<elseif $mainChar.energy == 49>><progress class="energyBar" value="49" max="100"></progress> <<elseif $mainChar.energy == 50>><progress class="energyBar" value="50" max="100"></progress> <<elseif $mainChar.energy == 51>><progress class="energyBar" value="51" max="100"></progress> <<elseif $mainChar.energy == 52>><progress class="energyBar" value="52" max="100"></progress> <<elseif $mainChar.energy == 53>><progress class="energyBar" value="53" max="100"></progress> <<elseif $mainChar.energy == 54>><progress class="energyBar" value="54" max="100"></progress> <<elseif $mainChar.energy == 55>><progress class="energyBar" value="55" max="100"></progress> <<elseif $mainChar.energy == 56>><progress class="energyBar" value="56" max="100"></progress> <<elseif $mainChar.energy == 57>><progress class="energyBar" value="57" max="100"></progress> <<elseif $mainChar.energy == 58>><progress class="energyBar" value="58" max="100"></progress> <<elseif $mainChar.energy == 59>><progress class="energyBar" value="59" max="100"></progress> <<elseif $mainChar.energy == 60>><progress class="energyBar" value="60" max="100"></progress> <<elseif $mainChar.energy == 61>><progress class="energyBar" value="61" max="100"></progress> <<elseif $mainChar.energy == 62>><progress class="energyBar" value="62" max="100"></progress> <<elseif $mainChar.energy == 63>><progress class="energyBar" value="63" max="100"></progress> <<elseif $mainChar.energy == 64>><progress class="energyBar" value="64" max="100"></progress> <<elseif $mainChar.energy == 65>><progress class="energyBar" value="65" max="100"></progress> <<elseif $mainChar.energy == 66>><progress class="energyBar" value="66" max="100"></progress> <<elseif $mainChar.energy == 67>><progress class="energyBar" value="67" max="100"></progress> <<elseif $mainChar.energy == 68>><progress class="energyBar" value="68" max="100"></progress> <<elseif $mainChar.energy == 69>><progress class="energyBar" value="69" max="100"></progress> <<elseif $mainChar.energy == 70>><progress class="energyBar" value="70" max="100"></progress> <<elseif $mainChar.energy == 71>><progress class="energyBar" value="71" max="100"></progress> <<elseif $mainChar.energy == 72>><progress class="energyBar" value="72" max="100"></progress> <<elseif $mainChar.energy == 73>><progress class="energyBar" value="73" max="100"></progress> <<elseif $mainChar.energy == 74>><progress class="energyBar" value="74" max="100"></progress> <<elseif $mainChar.energy == 75>><progress class="energyBar" value="75" max="100"></progress> <<elseif $mainChar.energy == 76>><progress class="energyBar" value="76" max="100"></progress> <<elseif $mainChar.energy == 77>><progress class="energyBar" value="77" max="100"></progress> <<elseif $mainChar.energy == 78>><progress class="energyBar" value="78" max="100"></progress> <<elseif $mainChar.energy == 79>><progress class="energyBar" value="79" max="100"></progress> <<elseif $mainChar.energy == 80>><progress class="energyBar" value="80" max="100"></progress> <<elseif $mainChar.energy == 81>><progress class="energyBar" value="81" max="100"></progress> <<elseif $mainChar.energy == 82>><progress class="energyBar" value="82" max="100"></progress> <<elseif $mainChar.energy == 83>><progress class="energyBar" value="83" max="100"></progress> <<elseif $mainChar.energy == 84>><progress class="energyBar" value="84" max="100"></progress> <<elseif $mainChar.energy == 85>><progress class="energyBar" value="85" max="100"></progress> <<elseif $mainChar.energy == 86>><progress class="energyBar" value="86" max="100"></progress> <<elseif $mainChar.energy == 87>><progress class="energyBar" value="87" max="100"></progress> <<elseif $mainChar.energy == 88>><progress class="energyBar" value="88" max="100"></progress> <<elseif $mainChar.energy == 89>><progress class="energyBar" value="89" max="100"></progress> <<elseif $mainChar.energy == 90>><progress class="energyBar" value="90" max="100"></progress> <<elseif $mainChar.energy == 91>><progress class="energyBar" value="91" max="100"></progress> <<elseif $mainChar.energy == 92>><progress class="energyBar" value="92" max="100"></progress> <<elseif $mainChar.energy == 93>><progress class="energyBar" value="93" max="100"></progress> <<elseif $mainChar.energy == 94>><progress class="energyBar" value="94" max="100"></progress> <<elseif $mainChar.energy == 95>><progress class="energyBar" value="95" max="100"></progress> <<elseif $mainChar.energy == 96>><progress class="energyBar" value="96" max="100"></progress> <<elseif $mainChar.energy == 97>><progress class="energyBar" value="97" max="100"></progress> <<elseif $mainChar.energy == 98>><progress class="energyBar" value="98" max="100"></progress> <<elseif $mainChar.energy == 99>><progress class="energyBar" value="99" max="100"></progress> <<elseif $mainChar.energy == 100>><progress class="energyBar" value="100" max="100"></progress> <<endif>> <</widget>> <<widget "sanityBar">> <<if $mainChar.sanity <= 0>><progress class="sanityBar" value="0" max="100">sanity</progress> <<elseif $mainChar.sanity == 1>><progress class="sanityBar" value="1" max="100"></progress> <<elseif $mainChar.sanity== 2>><progress class="sanityBar" value="2" max="100"></progress> <<elseif $mainChar.sanity== 3>><progress class="sanityBar" value="3" max="100"></progress> <<elseif $mainChar.sanity== 4>><progress class="sanityBar" value="4" max="100"></progress> <<elseif $mainChar.sanity== 5>><progress class="sanityBar" value="5" max="100"></progress> <<elseif $mainChar.sanity== 6>><progress class="sanityBar" value="6" max="100"></progress> <<elseif $mainChar.sanity== 7>><progress class="sanityBar" value="7" max="100"></progress> <<elseif $mainChar.sanity== 8>><progress class="sanityBar" value="8" max="100"></progress> <<elseif $mainChar.sanity== 9>><progress class="sanityBar" value="9" max="100"></progress> <<elseif $mainChar.sanity== 10>><progress class="sanityBar" value="10" max="100"></progress> <<elseif $mainChar.sanity== 11>><progress class="sanityBar" value="11" max="100"></progress> <<elseif $mainChar.sanity== 12>><progress class="sanityBar" value="12" max="100"></progress> <<elseif $mainChar.sanity== 13>><progress class="sanityBar" value="13" max="100"></progress> <<elseif $mainChar.sanity== 14>><progress class="sanityBar" value="14" max="100"></progress> <<elseif $mainChar.sanity== 15>><progress class="sanityBar" value="15" max="100"></progress> <<elseif $mainChar.sanity== 16>><progress class="sanityBar" value="16" max="100"></progress> <<elseif $mainChar.sanity== 17>><progress class="sanityBar" value="17" max="100"></progress> <<elseif $mainChar.sanity== 18>><progress class="sanityBar" value="18" max="100"></progress> <<elseif $mainChar.sanity== 19>><progress class="sanityBar" value="19" max="100"></progress> <<elseif $mainChar.sanity== 20>><progress class="sanityBar" value="20" max="100"></progress> <<elseif $mainChar.sanity== 21>><progress class="sanityBar" value="21" max="100"></progress> <<elseif $mainChar.sanity== 22>><progress class="sanityBar" value="22" max="100"></progress> <<elseif $mainChar.sanity== 23>><progress class="sanityBar" value="23" max="100"></progress> <<elseif $mainChar.sanity== 24>><progress class="sanityBar" value="24" max="100"></progress> <<elseif $mainChar.sanity== 25>><progress class="sanityBar" value="25" max="100"></progress> <<elseif $mainChar.sanity== 26>><progress class="sanityBar" value="26" max="100"></progress> <<elseif $mainChar.sanity== 27>><progress class="sanityBar" value="27" max="100"></progress> <<elseif $mainChar.sanity== 28>><progress class="sanityBar" value="28" max="100"></progress> <<elseif $mainChar.sanity== 29>><progress class="sanityBar" value="29" max="100"></progress> <<elseif $mainChar.sanity== 30>><progress class="sanityBar" value="30" max="100"></progress> <<elseif $mainChar.sanity== 31>><progress class="sanityBar" value="31" max="100"></progress> <<elseif $mainChar.sanity== 32>><progress class="sanityBar" value="32" max="100"></progress> <<elseif $mainChar.sanity== 33>><progress class="sanityBar" value="33" max="100"></progress> <<elseif $mainChar.sanity== 34>><progress class="sanityBar" value="34" max="100"></progress> <<elseif $mainChar.sanity== 35>><progress class="sanityBar" value="35" max="100"></progress> <<elseif $mainChar.sanity== 36>><progress class="sanityBar" value="36" max="100"></progress> <<elseif $mainChar.sanity== 37>><progress class="sanityBar" value="37" max="100"></progress> <<elseif $mainChar.sanity== 38>><progress class="sanityBar" value="38" max="100"></progress> <<elseif $mainChar.sanity== 39>><progress class="sanityBar" value="39" max="100"></progress> <<elseif $mainChar.sanity== 40>><progress class="sanityBar" value="40" max="100"></progress> <<elseif $mainChar.sanity== 41>><progress class="sanityBar" value="41" max="100"></progress> <<elseif $mainChar.sanity== 42>><progress class="sanityBar" value="42" max="100"></progress> <<elseif $mainChar.sanity== 43>><progress class="sanityBar" value="43" max="100"></progress> <<elseif $mainChar.sanity== 44>><progress class="sanityBar" value="44" max="100"></progress> <<elseif $mainChar.sanity== 45>><progress class="sanityBar" value="45" max="100"></progress> <<elseif $mainChar.sanity== 46>><progress class="sanityBar" value="46" max="100"></progress> <<elseif $mainChar.sanity== 47>><progress class="sanityBar" value="47" max="100"></progress> <<elseif $mainChar.sanity== 48>><progress class="sanityBar" value="48" max="100"></progress> <<elseif $mainChar.sanity== 49>><progress class="sanityBar" value="49" max="100"></progress> <<elseif $mainChar.sanity== 50>><progress class="sanityBar" value="50" max="100"></progress> <<elseif $mainChar.sanity== 51>><progress class="sanityBar" value="51" max="100"></progress> <<elseif $mainChar.sanity== 52>><progress class="sanityBar" value="52" max="100"></progress> <<elseif $mainChar.sanity== 53>><progress class="sanityBar" value="53" max="100"></progress> <<elseif $mainChar.sanity== 54>><progress class="sanityBar" value="54" max="100"></progress> <<elseif $mainChar.sanity== 55>><progress class="sanityBar" value="55" max="100"></progress> <<elseif $mainChar.sanity== 56>><progress class="sanityBar" value="56" max="100"></progress> <<elseif $mainChar.sanity== 57>><progress class="sanityBar" value="57" max="100"></progress> <<elseif $mainChar.sanity== 58>><progress class="sanityBar" value="58" max="100"></progress> <<elseif $mainChar.sanity== 59>><progress class="sanityBar" value="59" max="100"></progress> <<elseif $mainChar.sanity== 60>><progress class="sanityBar" value="60" max="100"></progress> <<elseif $mainChar.sanity== 61>><progress class="sanityBar" value="61" max="100"></progress> <<elseif $mainChar.sanity== 62>><progress class="sanityBar" value="62" max="100"></progress> <<elseif $mainChar.sanity== 63>><progress class="sanityBar" value="63" max="100"></progress> <<elseif $mainChar.sanity== 64>><progress class="sanityBar" value="64" max="100"></progress> <<elseif $mainChar.sanity== 65>><progress class="sanityBar" value="65" max="100"></progress> <<elseif $mainChar.sanity== 66>><progress class="sanityBar" value="66" max="100"></progress> <<elseif $mainChar.sanity== 67>><progress class="sanityBar" value="67" max="100"></progress> <<elseif $mainChar.sanity== 68>><progress class="sanityBar" value="68" max="100"></progress> <<elseif $mainChar.sanity== 69>><progress class="sanityBar" value="69" max="100"></progress> <<elseif $mainChar.sanity== 70>><progress class="sanityBar" value="70" max="100"></progress> <<elseif $mainChar.sanity== 71>><progress class="sanityBar" value="71" max="100"></progress> <<elseif $mainChar.sanity== 72>><progress class="sanityBar" value="72" max="100"></progress> <<elseif $mainChar.sanity== 73>><progress class="sanityBar" value="73" max="100"></progress> <<elseif $mainChar.sanity== 74>><progress class="sanityBar" value="74" max="100"></progress> <<elseif $mainChar.sanity== 75>><progress class="sanityBar" value="75" max="100"></progress> <<elseif $mainChar.sanity== 76>><progress class="sanityBar" value="76" max="100"></progress> <<elseif $mainChar.sanity== 77>><progress class="sanityBar" value="77" max="100"></progress> <<elseif $mainChar.sanity== 78>><progress class="sanityBar" value="78" max="100"></progress> <<elseif $mainChar.sanity== 79>><progress class="sanityBar" value="79" max="100"></progress> <<elseif $mainChar.sanity== 80>><progress class="sanityBar" value="80" max="100"></progress> <<elseif $mainChar.sanity== 81>><progress class="sanityBar" value="81" max="100"></progress> <<elseif $mainChar.sanity== 82>><progress class="sanityBar" value="82" max="100"></progress> <<elseif $mainChar.sanity== 83>><progress class="sanityBar" value="83" max="100"></progress> <<elseif $mainChar.sanity== 84>><progress class="sanityBar" value="84" max="100"></progress> <<elseif $mainChar.sanity== 85>><progress class="sanityBar" value="85" max="100"></progress> <<elseif $mainChar.sanity== 86>><progress class="sanityBar" value="86" max="100"></progress> <<elseif $mainChar.sanity== 87>><progress class="sanityBar" value="87" max="100"></progress> <<elseif $mainChar.sanity== 88>><progress class="sanityBar" value="88" max="100"></progress> <<elseif $mainChar.sanity== 89>><progress class="sanityBar" value="89" max="100"></progress> <<elseif $mainChar.sanity== 90>><progress class="sanityBar" value="90" max="100"></progress> <<elseif $mainChar.sanity== 91>><progress class="sanityBar" value="91" max="100"></progress> <<elseif $mainChar.sanity== 92>><progress class="sanityBar" value="92" max="100"></progress> <<elseif $mainChar.sanity== 93>><progress class="sanityBar" value="93" max="100"></progress> <<elseif $mainChar.sanity== 94>><progress class="sanityBar" value="94" max="100"></progress> <<elseif $mainChar.sanity== 95>><progress class="sanityBar" value="95" max="100"></progress> <<elseif $mainChar.sanity== 96>><progress class="sanityBar" value="96" max="100"></progress> <<elseif $mainChar.sanity== 97>><progress class="sanityBar" value="97" max="100"></progress> <<elseif $mainChar.sanity== 98>><progress class="sanityBar" value="98" max="100"></progress> <<elseif $mainChar.sanity== 99>><progress class="sanityBar" value="99" max="100"></progress> <<elseif $mainChar.sanity >= 100>><progress class="sanityBar" value="100" max="100"></progress> <<endif>> <</widget>>
<div class="header">Phone</div> <br> [img[String.format($picsPath + "MCPics/Locations/Phone.jpg")]] <br><br> You unlock our phone. Check time, battery, messages, adjust brightness. So... You haven't forgotten why you took your phone out, have you? <br><br><br> <strong><u>Personality</u></strong> <br> Name: $mainChar.firstName <br> Last name: $mainChar.lastName <br> Age: $mainChar.age <br><br> Corruption: $mainChar.corruption/<<print $mainChar.level>>00 <br> Sanity: $mainChar.sanity/100<a title="Pro tip: keep Sanity high or suffer mental breakdowns"><sup>?</sup></a> <br><br> <strong><u>Work</u></strong> <br> Level: $mainChar.level <br> Status: <p style="color: gold">$mainChar.workStatus</p> <br> Relationship with boss: $mainChar.bossRelationship/100 <br><br><br> Buy cheat codes and support the author: <a href="https://subscribestar.adult/mariamod">SubscribeStar</a> & <a href="https://patreon.com/milkynail">Patreon</a>. You can also chat with me on my <a href="https://discord.gg/GC37yVQ">Discord server</a> (don't forget to ping me!) or via email: milkynailmail@gmail.com <br><br> <<link "Back">><<goto $pastPassage>><</link>>
<div class="header">Laptop</div> <br> [img[String.format($picsPath + "MCPics/Locations/Laptop.jpg")]] <br><br> You stare at the bright screen of a new laptop. So many possibilities! You can shop online, manage your clothes, look at other people's posts or browse porn sites. All the activities a young adult like you could need! <br><br> [[Wardrobe]] <br> [[Online clothes shop]] <br><br> <<if ($hour == 22 and $minute >= 30) or $hour < 9>> Browse social media - It's too late <<else>> <<if $mainChar.energy <= 10>> Browse social media - You are too tired <<else>> [[Browse social media->Social media]] <<endif>> <<endif>> <br> <<if ($hour == 22 and $minute >= 30) or $hour < 9>> Watch porn - It's too late <<else>> <<if $mainChar.energy <= 10>> Watch porn - You are too tired <<else>> [[Watch porn->Porn]] <<endif>> <<endif>> <br><br> [[Turn off Laptop->Living Room]]
<!-- DAYLY UPDATE SECTION --> <<if $bossLevel == 1>> <<set $bossesData.level1.relationship = $bossRelationship>> <<elseif $bossLevel == 2>> <<set $bossesData.level2.relationship = $bossRelationship>> <<elseif $bossLevel == 3>> <<set $bossesData.level3.relationship = $bossRelationship>> <<elseif $bossLevel == 4>> <<set $bossesData.level4.relationship = $bossRelationship>> <<endif>> <!-- SKIP WEEKEND --> <<if $dayOfWeek == "Saturday" or $dayOfWeek == "Sunday">> <<set $hour += 24>> <<dayChangeWidget>> <<goto $currentPassage>> <<endif>> <div class="header">Bedroom</div> <br> [img[String.format($picsPath + "MCPics/Locations/WakingUp.jpg")]] <br><br> <<if $mainChar.sanity <= 0 and $dayOfWeek != "Monday">> <<set $hour = random(10,12)>> <<set $minute = either(10, 20, 30, 40, 50)>> Oh shit... Looks like you missed the alarm. Or was your morale just too low to get up, soldier? Don't worry, shitty days happen. Today is too late to go to work. The best you can do is scroll through social media for a bit and then go back to sleep. <br> Damn, there are so many texts from your boss asking where you are... He's definitely mad. <br><br> @@.minus;-20 Boss relationship@@ <<set $mainChar.bossRelationship -= 20>> <<else>> Good morning! What a beautiful weather outside! Too bad you have to go to work. Are you ready to miss another day of your life for money? Atta girl! <<endif>> <br><br> <<if $dayOfWeek == "Monday">> <<set _moneySpent = Math.trunc($mainChar.money / 5)>> You had a great time this weekend! During this fun time you spent $<<print _moneySpent>> on snacks and entertainment. <br><br> @@.minus;-$<<print _moneySpent>> Money@@ <<set $mainChar.money -= _moneySpent>> <br> @@.plus;Skipped: Saturday, Sunday@@ <br><br> <<endif>> <<if $dayOfWeek == "Monday" or $mainChar.sanity <= 0>> @@.plus;+50 Sanity@@ <<set $mainChar.sanity += 50>> <<else>> @@.plus;+20 Sanity@@ <<set $mainChar.sanity += 20>> <<endif>> <br> @@.plus;+100 Energy@@ <<set $mainChar.energy += 100>> <br><br> [[Get off bed->Bedroom]]
<div class="header">Lobby</div> <br> [img[String.format($picsPath + "MCPics/Locations/OfficeLobby.jpg")]] <br><br> <<if $workState == "Coming">> As you approach the counter, you will be greeted by a security guard. He visually inspects you while you chat with the smiling concierge and sign into the logbook. <br> "Here is your office key! Have a nice day, Evelyne." Thankies~ <br><br> [[Proceed to your office->B1: Your Office]] <<elseif $workState == "Leaving">> Before leaving your floor, you stop by your favorite boss to collect your hard-earned money for the day. The envelope on his desk quickly disappears into your purse. Right after a careful count. <br> "Good job, Evelyn. See you later!" <<if $mainChar.level == 1>> <<set _wage = 5>> <<set _perfomanceBonus = Math.trunc($mainChar.bossRelationship / 4)>> <<set _totalMoney = _wage + _perfomanceBonus>> <<elseif $mainChar.level == 2>> <<set _wage = 7>> <<set _perfomanceBonus = Math.trunc($mainChar.bossRelationship / 3)>> <<set _totalMoney = _wage + _perfomanceBonus>> <<elseif $mainChar.level == 3>> <<set _wage = 10>> <<set _perfomanceBonus = Math.trunc($mainChar.bossRelationship / 2)>> <<set _totalMoney = _wage + _perfomanceBonus>> <<elseif $mainChar.level == 4>> <<set _wage = 15>> <<set _perfomanceBonus = Math.trunc($mainChar.bossRelationship / 1)>> <<set _totalMoney = _wage + _perfomanceBonus>> <<endif>> <br> <table border="3"> <tr> <td style="width: 200px"><u>Daily wage:</u> </td> <td align="center" style="width: 100px"><p style="color: green"> $<<print _wage>> </p></td> </tr> <tr> <td style="width: 200px"><u>Performance bonus:</u><p title="Based on your relationship with boss"><sup><a>?</a></sup></p></td> <td align="center" style="width: 100px">+<p style="color: green"> $<<print _perfomanceBonus>> </p>+</td> </tr> </table> <br> @@.plus;+$<<print _totalMoney>> Money@@ <<set $mainChar.money += _totalMoney>> <br><br> <<link "<strong>Take money and go home</strong>">> <<set $hour = 19>> <<set $minute = 30>> <<goto "Living Room">> <</link>> <<endif>>
<div class="header">Settings</div> <<radiobutton "$picsPathState" "Online" autocheck>> Online version (load pics from MilkyNail.site/MCPics) <<radiobutton "$picsPathState" "Offline" autocheck>> Offline version (load pics from {<a target="_blank" href="./">this directory</a>}/MCPics) <<radiobutton "$phoneIsUsed" false autocheck>> PC layout (original) <<radiobutton "$phoneIsUsed" true autocheck>> Mobile layout (wide things will be displayed a bit better) <!-- <<radiobutton "$gamePicsAnimation" "Enabled" autocheck>> Animated in-game pics <<radiobutton "$gamePicsAnimation" "Disabled" autocheck>> Not animated in-game pics <<radiobutton "$darknessGlitches" "Enabled" autocheck>> High Darkness causes visual "glitches" <<radiobutton "$darknessGlitches" "Disabled" autocheck>> High Darkness doesn't cause visual "glitches" --> <<link "Apply and go back">><<goto $pastPassage>><</link>>
<<widget "UpdateInfoRefresh">> <!-- _args[0] - should updateInfo() be "checked" in order to show errors. "check" or nothing --> <<if def _args[0]>> <<set $check = _args[0]>> <<endif>> <<script>> function updateInfo(a) { /* if a == "check" player will receive all error messages */ try { var http = new XMLHttpRequest(); http.onerror = function() { if (a == "check") { alert("Server request (opening, sending) failed!") }; }; } catch(error) { if (a == "check") { alert(error.message) }; }; http.onload = function() { if (http.status === 200 && http.readyState == 4) { var text = http.responseText; variables().updateText = text; } else { if (a == "check") { alert("Server request failed! Http status: " + http.status + " " + http.statusText) }; }; }; try { http.open('GET', "https://MilkyNail.site/updateMC.php", true); http.send(null); http.onerror = function() { if (a == "check") { alert("Server request failed! (Probably server side or network issue)") }; }; } catch(error) { if (a == "check") { alert(error.message) }; }; }; updateInfo(variables().check); <</script>> <</widget>> <<widget "VersionAndOptions">> <<set $gameVersionText = String.format("v"+$gameVersion[0]+"."+$gameVersion[1]+"."+$gameVersion[2])>> <<set $serverGameVersionText = String.format("v"+$serverGameVersion[0]+"."+$serverGameVersion[1]+"."+$serverGameVersion[2])>> <strong><<print $gameVersionText>></strong><sub><<if $picsPath.first() == "h">>online<<else>>offline<<endif>></sub> (<<link "Options">> <<if !$menuLinksList.includes(passage())>> <<UpdateInfoRefresh>> <!-- Doesn't work, but must be here --> <<set $lastPassageVersionCheck = passage()>> <<set $pastPassage to passage()>> <<if $phoneIsUsed == true>><<script>>UIBar.stow(true);<</script>><<endif>> <<goto "Version check">> <<endif>> <</link>>) <<if $serverGameVersionText != "v0.0.0" and $serverGameVersionText != $gameVersionText>> <a title="New version available">!</a> <<if $serverGameVersionText != $gameVersionText and $lastUpdateDialogVersion != $serverGameVersionText>> <<set $updateDialogPause = false>> <<set $lastUpdateDialogVersion = $serverGameVersionText>> <<script>> function closeUpdateDialog() { Dialog.close(); }; function updateDialog() { Dialog.setup("UPDATE"); Dialog.append("New version available!"); Dialog.open(); setTimeout(closeUpdateDialog, 2000); }; updateDialog(); <</script>> <<endif>> <<endif>> <</widget>>
<<include "Version check code">> <<radiobutton "$picsPathState" "Online" autocheck>> Online version (load pics from MilkyNail.site/MCPics) <br> <<radiobutton "$picsPathState" "Offline" autocheck>> Offline version (load pics from {<a target="_blank" href="./">this directory</a>}/MCPics) <br> <br> <<radiobutton "$phoneIsUsed" false autocheck>> PC layout (original) <br> <<radiobutton "$phoneIsUsed" true autocheck>> Mobile layout (wide things will be displayed a bit better) <br> <br> <!-- (For more settings click on the "Settings" button at the bottom of side menu, or this [[link->Settings]]) <br> <br> --> <<set $serverGameVersionText = String.format("v"+$serverGameVersion[0]+"."+$serverGameVersion[1]+"."+$serverGameVersion[2])>> Latest game version available: <<print $serverGameVersionText>> (<a target="_blank" href="https://MilkyNail.site/morningcoffee.html">download</a>) <<if ($serverGameVersionText != "v0.0.0" and $serverGameVersionText != $gameVersionText)>> <strong>New!</strong><<endif>> <br> <br> <br> <<link "Check again">><<UpdateInfoRefresh "checked">><<goto $currentPassage>><</link>> <br> <br> <<link "Apply and go back">><<goto $lastPassageVersionCheck>><</link>>
<<script>> function updateInfo(a) { /* if a == "check" player will receive all error messages */ try { var http = new XMLHttpRequest(); http.onerror = function() { if (a == "check") { alert("Server request (opening, sending) failed!") }; }; } catch(error) { if (a == "check") { alert(error.message) }; }; http.onload = function() { if (http.status === 200 && http.readyState == 4) { var text = http.responseText; variables().updateText = text; } else { if (a == "check") { alert("Server request failed! Http status: " + http.status + " " + http.statusText) }; }; }; try { http.open('GET', "https://MilkyNail.site/updateMC.php", true); http.send(null); http.onerror = function() { if (a == "check") { alert("Server request failed! (Probably server side or network issue)") }; }; } catch(error) { if (a == "check") { alert(error.message) }; }; }; updateInfo(); <</script>> <<set $orderNum = 0>> <<for _i = 0; _i < $updateText.length; _i++>> <<if $updateText[_i] == ".">> <<else>> <<set $num = $updateText[_i]>> <<script>> variables().num = parseInt(variables().num, 10) <</script>> <<set $serverGameVersion[$orderNum] = $num>> <<set $orderNum++>> <<endif>> <</for>>
<<set $updateText = "">> // version of the CURRENT game file <<set $gameVersion = [0,9,0]>> // version of the LATEST game file. Must be 0-0-0 in the beginning of the game <<set $serverGameVersion = [0,0,0]>> <<set $gameVersionText = String.format("v"+$gameVersion[0]+"."+$gameVersion[1]+"."+$gameVersion[2])>>
<<if ndef $subscribeName>> <<set $subscribeName = "">> <<endif>> <<if ndef $subscribePrice>> <<set $subscribePrice = 0>> <<endif>> <<if ndef $subscribeNameAuthCode>> <<set $subscribeNameAuthCode = "">> <<endif>> <<if ndef $subscribePriceAuthCode>> <<set $subscribePriceAuthCode = "">> <<endif>> <<if ndef $subscribePriceAuthCodeShow>> <<set $subscribePriceAuthCodeShow = 0>> <<endif>> <<if ndef $authCode>> <<set $authCode = "">> <<endif>> <<script>> var queryString = window.location.search; var urlParams = new URLSearchParams(queryString); try { var nickname = urlParams.get('nick'); var price = parseInt(urlParams.get('amount')); } catch {} try { var error = urlParams.get('er'); } catch {} if (error == 1) { alert("Auth error! Contact MilkyNail"); } if (price != null && price > 0) { variables().subscribePrice = price; } if (nickname != null) { variables().subscribeName = nickname; } <</script>> <<if $subscribePrice > 0 and $subscribePrice <= 500>> <<set $cheatTier = 1>> <<elseif $subscribePrice > 500 and $subscribePrice <= 1400>> <<set $cheatTier = 2>> <<elseif $subscribePrice > 1400>> <<set $cheatTier = 3>> <<else>> <<set $cheatTier = 0>> <<endif>> <div align="center" class="header">Access card cabinet</div> <br> <br> <<if $subscribeLevel > 0>> @@.legacy-image-wrapper; [img[String.format("https://MilkyNail.site/TechPics/Access Card " + $cheatTier + ".png")]] @@ <br> <br> <<endif>> <a href="https://subscribestar.adult/oauth2/authorize?client_id=atQylTyZ70wNBWzY81jo7H7IJIwY1NJVa3LaLTGIRts&redirect_uri=https%3A%2F%2Fmilkynail.site%2Fget-subscription%2FSubscribeStar%2FSS-morningcoffee.php&response_type=code&scope=subscriber.read+subscriber.payments.read+user.read">Log in to SubscribeStar account</a> <!-- <br> <a href="https://www.patreon.com/oauth2/authorize? ...">Log in to Patreon account</a> --> <br> <br> <<if $cheatTier == 0>> Become a subscriber on <a href="https://subscribestar.adult/mariamod/subscribe">SubscribeStar</a> to be able to use this cabinet <br> <br> <<endif>> Name: <<if $subscribeName == "">>-<<else>><<print $subscribeName>><<endif>> <br> Subscription price: $<<print $subscribePrice/100>> <br> Subscription level: <<print $cheatTier>> <br> <br> If you have any problems or questions, please contact me via email (milkynailmail@gmail.com) or my <a href="https://discord.gg/GC37yVQ">Discord server</a> <br> <br> [[Back->Cheat entrance]]
<<if $cheatTier == 1 or $cheatTier == 2 or $cheatTier == 3>> <strong><u>Basic access card ($5)</u></strong> <br><br> Current money: $mainChar.money <br> <<link "+$50">><<set $mainChar.money += 50>><<goto $currentPassage>><</link>> | <<link "-$50">><<set $mainChar.money -= 50>><<goto $currentPassage>><</link>> <br><br> Current Energy: $mainChar.energy <br> <<link "+30 Energy">><<set $mainChar.energy += 30>><<goto $currentPassage>><</link>> | <<link "-30 Energy">><<set $mainChar.energy -= 30>><<goto $currentPassage>><</link>> <<else>> <u>Basic access card ($5)</u> (NO ACCESS) <br><br> Current money: $mainChar.money <br> +$100 | -$100 <br><br> Current Energy: $mainChar.energy <br> +30 Energy | -30 Energy <<endif>> <br><br> <<if $cheatTier == 2 or $cheatTier == 3>> <strong><u>Advanced access card ($14)</u></strong> <br><br> Current Corruption: $mainChar.corruption <br> <<link "+10 Corruption">><<set $mainChar.corruption += 10>><<goto $currentPassage>><</link>> | <<link "-10 Corruption">><<set $mainChar.corruption -= 10>><<goto $currentPassage>><</link>> <br><br> Current Sanity: $mainChar.sanity <br> <<link "+20 Sanity">><<set $mainChar.sanity += 20>><<goto $currentPassage>><</link>> | <<link "-20 Sanity">><<set $mainChar.sanity -= 20>><<goto $currentPassage>><</link>> <<else>> <u>Advanced access card ($14)</u> (NO ACCESS) <br><br> Current Corruption: $mainChar.corruption <br> +10 Corruption | -10 Corruption <br><br> Current Sanity: $mainChar.sanity <br> +20 Sanity | -20 Sanity <<endif>> <br><br> <<if $cheatTier == 3>> <strong><u>Full access card ($24)</u></strong> <br><br> Current Relationship with boss: $mainChar.bossRelationship <br> <<link "+20 Relationship">><<set $mainChar.bossRelationship += 20>><<goto $currentPassage>><</link>> | <<link "-20 Relationship">><<set $mainChar.bossRelationship -= 20>><<goto $currentPassage>><</link>> <<else>> <u>Full access card ($24)</u> (NO ACCESS) <br><br> Current Relationship with boss: $mainChar.bossRelationship <br> +20 Relationship | -20 Relationship <<endif>>
<!-- Here you add new valuables to objects like $mainChar through 'if ndef ...' -->
<<script>>UIBar.hide().stow(true);<</script>> <<timed 4s>> <<script>>UIBar.show(); UIBar.unstow(true);<</script>> <<goto "Disclaimer">> <</timed>> <br><br> <<timed 500ms>> <div align="center" style="opacity: 0; animation: logoAppearing 3s ease-in;"> [img[String.format($picsPath + "TechPics/AuthorLogo.png")]] </div> <</timed>>
<br> [img[String.format($picsPath + "MCPics/Tech/Poster.png")]] <br> <h1 align="center">DISCLAIMER</h1> <h2 align="center">Warning: Adult content!</h2> <br> <hr> <div align="center">This is a work of fiction; any resemblance to actual people, places, or events is unintended. All characters in the game are fictional, as well. Any coincidences with reality are random.<br> All characters in this game are fictional and any similarities to any people, living or dead, are purely coincidental. All explicit actions are performed by consenting adults aged 18 or older. Images are for illustrative purposes only.</div> <hr> <br><br> <!-- <strong><u>Audio warning!</u></strong> This game has music, but it won't play until you start it. It uses the music volume of your device.<br> <hr> <strong><u>Content warning!</u></strong> This game has (or will have soon) fetishes, such as: gay sex, humiliation, cheating (on you), physical and verbal violence, degradation, feminization, prostitution, drug use. Continue, if playing games with such fetishes is not prohibited by your government or beliefs. <hr> <br><br> --> <<radiobutton "$picsPathState" "Online" autocheck>> Online version (load pics from MilkyNail.site) <br> <<radiobutton "$picsPathState" "Offline" autocheck>> Offline version (load pics from {<a target="_blank" href="./">this directory</a>}/MCPics). Choose this if you downloaded the game with pics folder and wish to use it. <br><br> <<radiobutton "$phoneIsUsed" false autocheck>> PC layout (original) <br> <<radiobutton "$phoneIsUsed" true autocheck>> Mobile layout (wide things will be displayed a bit better) <br><br> <!-- To change these settings later, press the "Settings" button at the bottom of the side menu. -->To change these settings later, press the "Options" link at the top of the side menu. <br><br> <div align="center">Are you 18+ years old and want to play?</div> <br> <div align="center"><<button "Yes!">><<goto "Interview">><</button>></div> <br> <<include "Version check code">>
<<if tags().includes("HOME")>> <<set $pathToPaperDollClothes = String.format("PaperDoll/Home wear/" + $mainChar.clothes.homeWearChoice + ".png")>> <<elseif tags().includes("WORK")>> <<set $pathToPaperDollClothes = String.format("PaperDoll/Office suit/" + $mainChar.clothes.officeSuitChoice + ".png")>> <<elseif tags().includes("CLUB")>> <<set $pathToPaperDollClothes = String.format("PaperDoll/Club wear/" + $mainChar.clothes.clubWearChoice + ".png")>> <<elseif tags().includes("FANCY-PLACE")>> <<set $pathToPaperDollClothes = String.format("PaperDoll/Evening dress/" + $mainChar.clothes.eveningDressChoice + ".png")>> <<elseif tags().includes("BEACH")>> <<set $pathToPaperDollClothes = String.format("PaperDoll/Beach wear/" + $mainChar.clothes.beachWearChoice + ".png")>> <<endif>> [img[String.format($picsPath + "MCPics/" + $pathToPaperDollClothes)]]
<div class="header">Laptop: Planning outfits</div> <br> [img[String.format($picsPath + "MCPics/Locations/Wardrobe.png")]] <br><br> Here you can set outfits for different locations. <<if visited() <= 4>>But it's only work for now...<<endif>> <br><br> <<link "Office suits">><<toggleclass ".OfficeSuitsLevels" "hidden">><</link>> @@.OfficeSuitsLevels;➤@@ @@.OfficeSuitsLevels.hidden;⮟@@ <p class="OfficeSuitsLevels hidden"> <br>   <<link "Office suits - Lvl 1">> <<set $clothesSection = "Office suit">> <<set $clothesLevel = 1>> <<goto "Wardrobe sections">> <</link>><<ClothesCounter "Office suit" 1>> <br>   <<if $mainChar.level >= 2>> <<link "Office suits - Lvl 2">> <<set $clothesSection = "Office suit">> <<set $clothesLevel = 2>> <<goto "Wardrobe sections">> <</link>><<ClothesCounter "Office suit" 2>> <<else>> Office suits - Lvl 2 [Current level: $mainChar.level] <<endif>> <br>   <<if $mainChar.level >= 3>> <<link "Office suits - Lvl 3">> <<set $clothesSection = "Office suit">> <<set $clothesLevel = 3>> <<goto "Wardrobe sections">> <</link>><<ClothesCounter "Office suit" 3>> <<else>> Office suits - Lvl 3 [Current level: $mainChar.level] <<endif>> <br>   <<if $mainChar.level >= 4>> <<link "Office suits - Lvl 4">> <<set $clothesSection = "Office suit">> <<set $clothesLevel = 4>> <<goto "Wardrobe sections">> <</link>><<ClothesCounter "Office suit" 4>> <<else>> Office suits - Lvl 4 [Current level: $mainChar.level] <<endif>> </p> <br> <<link "Club outfits">><<toggleclass ".ClubOutfitsLevels" "hidden">><</link>> @@.ClubOutfitsLevels;➤@@ @@.ClubOutfitsLevels.hidden;⮟@@ <p class="ClubOutfitsLevels hidden"> <br>   <<if $mainChar.level >= 2>> <<link "Club outfits - Lvl 2">> <<set $clothesSection = "Club wear">> <<set $clothesLevel = 2>> <<goto "Wardrobe sections">> <</link>><<ClothesCounter "Club wear" 2>> <<else>> Club outfits - Lvl 2 [Current level: $mainChar.level] <<endif>> <br>   <<if $mainChar.level >= 3>> <<link "Club outfits - Lvl 3">> <<set $clothesSection = "Club wear">> <<set $clothesLevel = 3>> <<goto "Wardrobe sections">> <</link>><<ClothesCounter "Club wear" 3>> <<else>> Club outfits - Lvl 3 [Current level: $mainChar.level] <<endif>> <br>   <<if $mainChar.level >= 4>> <<link "Club outfits - Lvl 4">> <<set $clothesSection = "Club wear">> <<set $clothesLevel = 4>> <<goto "Wardrobe sections">> <</link>><<ClothesCounter "Club wear" 4>> <<else>> Club outfits - Lvl 4 [Current level: $mainChar.level] <<endif>> </p> <br> <<link "Evening dresses">><<toggleclass ".EveningDressesLevels" "hidden">><</link>> @@.EveningDressesLevels;➤@@ @@.EveningDressesLevels.hidden;⮟@@ <p class="EveningDressesLevels hidden"> <br>   <<if $mainChar.level >= 3>> <<link "Evening dresses - Lvl 3">> <<set $clothesSection = "Evening dress">> <<set $clothesLevel = 3>> <<goto "Wardrobe sections">> <</link>><<ClothesCounter "Evening dress" 3>> <<else>> Evening dresses - Lvl 3 [Current level: $mainChar.level] <<endif>> <br>   <<if $mainChar.level >= 4>> <<link "Evening dresses - Lvl 4">> <<set $clothesSection = "Evening dress">> <<set $clothesLevel = 4>> <<goto "Wardrobe sections">> <</link>><<ClothesCounter "Evening dress" 4>> <<else>> Evening dresses - Lvl 4 [Current level: $mainChar.level] <<endif>> </p> <br> <<link "Beach outfits">><<toggleclass ".BeachOutfitsLevels" "hidden">><</link>> @@.BeachOutfitsLevels;➤@@ @@.BeachOutfitsLevels.hidden;⮟@@ <p class="BeachOutfitsLevels hidden"> <br>   <<if $mainChar.level >= 4>> <<link "Beach outfits - Lvl 4">> <<set $clothesSection = "Beach wear">> <<set $clothesLevel = 4>> <<goto "Wardrobe sections">> <</link>><<ClothesCounter "Beach wear" 4>> <<else>> Beach outfits - Lvl 4 [Current level: $mainChar.level] <<endif>> </p> <br><br> [[Back->Laptop]]
<div class="header">Laptop: Online shop</div> <br> [img[String.format($picsPath + "MCPics/Locations/OnlineShop.webp")]] <br><br> A colorful website with a huge amount of clothes welcomes you. Here you can buy different sets of clothes online. <<if visited() <= 4>>Each set has an 'event bonus' stat that increases the chances of random events appearing.<<endif>> <br><br> <<set $itemWasJustSold = "">> <<link "Office suits">><<toggleclass ".OfficeSuitsLevels" "hidden">><</link>> @@.OfficeSuitsLevels;➤@@ @@.OfficeSuitsLevels.hidden;⮟@@ <p class="OfficeSuitsLevels hidden"> <br>   <<link "Office suits - Lvl 1">> <<set $clothesSection = "Office suit">> <<set $clothesLevel = 1>> <<goto "Shop sections">> <</link>><<ClothesCounter "Office suit" 1>> <br>   <<if $mainChar.level >= 2>> <<link "Office suits - Lvl 2">> <<set $clothesSection = "Office suit">> <<set $clothesLevel = 2>> <<goto "Shop sections">> <</link>><<ClothesCounter "Office suit" 2>> <<else>> Office suits - Lvl 2 [Current level: $mainChar.level] <<endif>> <br>   <<if $mainChar.level >= 3>> <<link "Office suits - Lvl 3">> <<set $clothesSection = "Office suit">> <<set $clothesLevel = 3>> <<goto "Shop sections">> <</link>><<ClothesCounter "Office suit" 3>> <<else>> Office suits - Lvl 3 [Current level: $mainChar.level] <<endif>> <br>   <<if $mainChar.level >= 4>> <<link "Office suits - Lvl 4">> <<set $clothesSection = "Office suit">> <<set $clothesLevel = 4>> <<goto "Shop sections">> <</link>><<ClothesCounter "Office suit" 4>> <<else>> Office suits - Lvl 4 [Current level: $mainChar.level] <<endif>> </p> <br> <<link "Club outfits">><<toggleclass ".ClubOutfitsLevels" "hidden">><</link>> @@.ClubOutfitsLevels;➤@@ @@.ClubOutfitsLevels.hidden;⮟@@ <p class="ClubOutfitsLevels hidden"> <br>   <<if $mainChar.level >= 2>> <<link "Club outfits - Lvl 2">> <<set $clothesSection = "Club wear">> <<set $clothesLevel = 2>> <<goto "Shop sections">> <</link>><<ClothesCounter "Club wear" 2>> <<else>> Club outfits - Lvl 2 [Current level: $mainChar.level] <<endif>> <br>   <<if $mainChar.level >= 3>> <<link "Club outfits - Lvl 3">> <<set $clothesSection = "Club wear">> <<set $clothesLevel = 3>> <<goto "Shop sections">> <</link>><<ClothesCounter "Club wear" 3>> <<else>> Club outfits - Lvl 3 [Current level: $mainChar.level] <<endif>> <br>   <<if $mainChar.level >= 4>> <<link "Club outfits - Lvl 4">> <<set $clothesSection = "Club wear">> <<set $clothesLevel = 4>> <<goto "Shop sections">> <</link>><<ClothesCounter "Club wear" 4>> <<else>> Club outfits - Lvl 4 [Current level: $mainChar.level] <<endif>> </p> <br> <<link "Evening dresses">><<toggleclass ".EveningDressesLevels" "hidden">><</link>> @@.EveningDressesLevels;➤@@ @@.EveningDressesLevels.hidden;⮟@@ <p class="EveningDressesLevels hidden"> <br>   <<if $mainChar.level >= 3>> <<link "Evening dresses - Lvl 3">> <<set $clothesSection = "Evening dress">> <<set $clothesLevel = 3>> <<goto "Shop sections">> <</link>><<ClothesCounter "Evening dress" 3>> <<else>> Evening dresses - Lvl 3 [Current level: $mainChar.level] <<endif>> <br>   <<if $mainChar.level >= 4>> <<link "Evening dresses - Lvl 4">> <<set $clothesSection = "Evening dress">> <<set $clothesLevel = 4>> <<goto "Shop sections">> <</link>><<ClothesCounter "Evening dress" 4>> <<else>> Evening dresses - Lvl 4 [Current level: $mainChar.level] <<endif>> </p> <br> <<link "Beach outfits">><<toggleclass ".BeachOutfitsLevels" "hidden">><</link>> @@.BeachOutfitsLevels;➤@@ @@.BeachOutfitsLevels.hidden;⮟@@ <p class="BeachOutfitsLevels hidden"> <br>   <<if $mainChar.level >= 4>> <<link "Beach outfits - Lvl 4">> <<set $clothesSection = "Beach wear">> <<set $clothesLevel = 4>> <<goto "Shop sections">> <</link>><<ClothesCounter "Beach wear" 4>> <<else>> Beach outfits - Lvl 4 [Current level: $mainChar.level] <<endif>> </p> <br><br> [[Back->Laptop]]
<<set $clothes = { officeSuit: [ [], /* level 1 */ [ [], /* item 1 */ { eventBonus: 5, price: 0, corruption: 0, isBought: true, }, /* item 2 */ { eventBonus: 10, price: 50, corruption: 30, isBought: false, }, /* item 3 */ { eventBonus: 15, price: 70, corruption: 60, isBought: false, }, ], /* level 2 */ [ [], /* item 1 */ { eventBonus: 5, price: 50, corruption: 120, isBought: false, }, /* item 2 */ { eventBonus: 10, price: 70, corruption: 150, isBought: false, }, /* item 3 */ { eventBonus: 15, price: 100, corruption: 180, isBought: false, }, ], /* level 3 */ [ [], /* item 1 */ { eventBonus: 5, price: 70, corruption: 210, isBought: false, }, /* item 2 */ { eventBonus: 10, price: 90, corruption: 250, isBought: false, }, /* item 3 */ { eventBonus: 15, price: 120, corruption: 270, isBought: false, }, ], /* level 4 */ [ [], /* item 1 */ { eventBonus: 5, price: 110, corruption: 320, isBought: false, }, /* item 2 */ { eventBonus: 10, price: 150, corruption: 340, isBought: false, }, /* item 3 */ { eventBonus: 15, price: 200, corruption: 380, isBought: false, }, ], ], clubOutfit: [ [], [], /* level 2 */ [ [], /* item 1 */ { eventBonus: 5, price: 0, corruption: 0, isBought: true, }, /* item 2 */ { eventBonus: 10, price: 40, corruption: 140, isBought: false, }, /* item 3 */ { eventBonus: 15, price: 70, corruption: 170, isBought: false, }, ], /* level 3 */ [ [], /* item 1 */ { eventBonus: 5, price: 60, corruption: 220, isBought: false, }, /* item 2 */ { eventBonus: 10, price: 100, corruption: 250, isBought: false, }, /* item 3 */ { eventBonus: 15, price: 130, corruption: 280, isBought: false, }, ], /* level 4 */ [ [], /* item 1 */ { eventBonus: 5, price: 90, corruption: 310, isBought: false, }, /* item 2 */ { eventBonus: 10, price: 120, corruption: 340, isBought: false, }, /* item 3 */ { eventBonus: 15, price: 170, corruption: 370, isBought: false, }, ], ], eveningDress: [ [], [], [], /* level 3 */ [ [], /* item 1 */ { eventBonus: 5, price: 0, corruption: 0, isBought: true, }, /* item 2 */ { eventBonus: 10, price: 70, corruption: 230, isBought: false, }, /* item 3 */ { eventBonus: 15, price: 120, corruption: 270, isBought: false, }, ], /* level 4 */ [ [], /* item 1 */ { eventBonus: 5, price: 120, corruption: 330, isBought: false, }, /* item 2 */ { eventBonus: 10, price: 160, corruption: 350, isBought: false, }, /* item 3 */ { eventBonus: 15, price: 180, corruption: 370, isBought: false, }, ], ], beachOutfit: [ [], [], [], [], /* level 4 */ [ [], /* item 1 */ { eventBonus: 5, price: 0, corruption: 0, isBought: true, }, /* item 2 */ { eventBonus: 10, price: 70, corruption: 340, isBought: false, }, /* item 3 */ { eventBonus: 15, price: 110, corruption: 380, isBought: false, }, ], ], homeWear: [ [], /* level 1 */ [ [], /* item 1 */ { eventBonus: 5, price: 0, corruption: 0, isBought: true, }, ], ], }>>
<div class="header">Laptop: Planning outfits - $clothesSection</div> <br> [img[String.format($picsPath + "MCPics/Locations/Wardrobe.png")]] <br><br> <<if $clothesSection == "Office suit">> <<if $clothes.officeSuit[$clothesLevel][1].isBought == true>> <table class="showDollTable"><tr><td rowspan="2" style="width: 30%"> [img[String.format($picsPath + "MCPics/PaperDoll/Office suit/Office suit " + $clothesLevel + "-1.png")]] </td><td> <strong>Office suit $clothesLevel-1</strong> <br><br> Event bonus: @@.plus;<<print $clothes.officeSuit[$clothesLevel][1].eventBonus>>%@@ </td></tr><tr><td> <<if $mainChar.clothes.officeSuitChoice == "Office suit " + $clothesLevel + "-1">> <u>Is wearing at work</u> <<else>> <<link "Wear this at work">><<set $mainChar.clothes.officeSuitChoice = "Office suit " + $clothesLevel + "-1">><<goto $currentPassage>><</link>> (now wearing: $mainChar.clothes.officeSuitChoice) <<endif>> </td></tr></table> <<endif>> <<if $clothes.officeSuit[$clothesLevel][2].isBought == true>> <table class="showDollTable"><tr><td rowspan="2" style="width: 30%"> [img[String.format($picsPath + "MCPics/PaperDoll/Office suit/Office suit " + $clothesLevel + "-2.png")]] </td><td> <strong>Office suit $clothesLevel-2</strong> <br><br> Event bonus: @@.plus;<<print $clothes.officeSuit[$clothesLevel][2].eventBonus>>%@@ </td></tr><tr><td> <<if $mainChar.clothes.officeSuitChoice == "Office suit " + $clothesLevel + "-2">> <u>Is wearing at work</u> <<else>> <<link "Wear this at work">><<set $mainChar.clothes.officeSuitChoice = "Office suit " + $clothesLevel + "-2">><<goto $currentPassage>><</link>> (now wearing: $mainChar.clothes.officeSuitChoice) <<endif>> </td></tr></table> <<endif>> <<if $clothes.officeSuit[$clothesLevel][3].isBought == true>> <table class="showDollTable"><tr><td rowspan="2" style="width: 30%"> [img[String.format($picsPath + "MCPics/PaperDoll/Office suit/Office suit " + $clothesLevel + "-3.png")]] </td><td> <strong>Office suit $clothesLevel-3</strong> <br><br> Event bonus: @@.plus;<<print $clothes.officeSuit[$clothesLevel][3].eventBonus>>%@@ </td></tr><tr><td> <<if $mainChar.clothes.officeSuitChoice == "Office suit " + $clothesLevel + "-3">> <u>Is wearing at work</u> <<else>> <<link "Wear this at work">><<set $mainChar.clothes.officeSuitChoice = "Office suit " + $clothesLevel + "-3">><<goto $currentPassage>><</link>> (now wearing: $mainChar.clothes.officeSuitChoice) <<endif>> </td></tr></table> <<endif>> <<elseif $clothesSection == "Club wear">> <<if $clothes.clubWear[$clothesLevel][1].isBought == true>> <table class="showDollTable"><tr><td rowspan="2" style="width: 30%"> [img[String.format($picsPath + "MCPics/PaperDoll/Club wear/Club wear " + $clothesLevel + "-1.png")]] </td><td> <strong>Club wear $clothesLevel-1</strong> <br><br> Event bonus: @@.plus;<<print $clothes.clubWear[$clothesLevel][1].eventBonus>>%@@ </td></tr><tr><td> <<if $mainChar.clothes.clubWearChoice == "Club wear " + $clothesLevel + "-1">> <u>Is wearing at club</u> <<else>> <<link "Wear this at club">><<set $mainChar.clothes.clubWearChoice = "Club wear " + $clothesLevel + "-1">><<goto $currentPassage>><</link>> (now wearing: $mainChar.clothes.clubWearChoice) <<endif>> </td></tr></table> <<endif>> <<if $clothes.clubWear[$clothesLevel][2].isBought == true>> <table class="showDollTable"><tr><td rowspan="2" style="width: 30%"> [img[String.format($picsPath + "MCPics/PaperDoll/Club wear/Club wear " + $clothesLevel + "-2.png")]] </td><td> <strong>Club wear $clothesLevel-2</strong> <br><br> Event bonus: @@.plus;<<print $clothes.clubWear[$clothesLevel][2].eventBonus>>%@@ </td></tr><tr><td> <<if $mainChar.clothes.clubWearChoice == "Club wear " + $clothesLevel + "-2">> <u>Is wearing at club</u> <<else>> <<link "Wear this at club">><<set $mainChar.clothes.clubWearChoice = "Club wear " + $clothesLevel + "-2">><<goto $currentPassage>><</link>> (now wearing: $mainChar.clothes.clubWearChoice) <<endif>> </td></tr></table> <<endif>> <<if $clothes.clubWear[$clothesLevel][3].isBought == true>> <table class="showDollTable"><tr><td rowspan="2" style="width: 30%"> [img[String.format($picsPath + "MCPics/PaperDoll/Club wear/Club wear " + $clothesLevel + "-3.png")]] </td><td> <strong>Club wear $clothesLevel-3</strong> <br><br> Event bonus: @@.plus;<<print $clothes.clubWear[$clothesLevel][3].eventBonus>>%@@ </td></tr><tr><td> <<if $mainChar.clothes.clubWearChoice == "Club wear " + $clothesLevel + "-3">> <u>Is wearing at club</u> <<else>> <<link "Wear this at club">><<set $mainChar.clothes.clubWearChoice = "Club wear " + $clothesLevel + "-3">><<goto $currentPassage>><</link>> (now wearing: $mainChar.clothes.clubWearChoice) <<endif>> </td></tr></table> <<endif>> <<elseif $clothesSection == "Evening dress">> <<if $clothes.eveningDress[$clothesLevel][1].isBought == true>> <table class="showDollTable"><tr><td rowspan="2" style="width: 30%"> [img[String.format($picsPath + "MCPics/PaperDoll/Evening dress/Evening dress " + $clothesLevel + "-1.png")]] </td><td> <strong>Evening dress $clothesLevel-1</strong> <br><br> Event bonus: @@.plus;<<print $clothes.eveningDress[$clothesLevel][1].eventBonus>>%@@ </td></tr><tr><td> <<if $mainChar.clothes.eveningDressChoice == "Evening dress " + $clothesLevel + "-1">> <u>Is wearing at fancy places</u> <<else>> <<link "Wear this at fancy places">><<set $mainChar.clothes.eveningDressChoice = "Evening dress " + $clothesLevel + "-1">><<goto $currentPassage>><</link>> (now wearing: $mainChar.clothes.eveningDressChoice) <<endif>> </td></tr></table> <<endif>> <<if $clothes.eveningDress[$clothesLevel][2].isBought == true>> <table class="showDollTable"><tr><td rowspan="2" style="width: 30%"> [img[String.format($picsPath + "MCPics/PaperDoll/Evening dress/Evening dress " + $clothesLevel + "-2.png")]] </td><td> <strong>Evening dress $clothesLevel-2</strong> <br><br> Event bonus: @@.plus;<<print $clothes.eveningDress[$clothesLevel][2].eventBonus>>%@@ </td></tr><tr><td> <<if $mainChar.clothes.eveningDressChoice == "Evening dress " + $clothesLevel + "-2">> <u>Is wearing at fancy places</u> <<else>> <<link "Wear this at fancy places">><<set $mainChar.clothes.eveningDressChoice = "Evening dress " + $clothesLevel + "-2">><<goto $currentPassage>><</link>> (now wearing: $mainChar.clothes.eveningDressChoice) <<endif>> </td></tr></table> <<endif>> <<if $clothes.eveningDress[$clothesLevel][3].isBought == true>> <table class="showDollTable"><tr><td rowspan="2" style="width: 30%"> [img[String.format($picsPath + "MCPics/PaperDoll/Evening dress/Evening dress " + $clothesLevel + "-3.png")]] </td><td> <strong>Evening dress $clothesLevel-3</strong> <br><br> Event bonus: @@.plus;<<print $clothes.eveningDress[$clothesLevel][3].eventBonus>>%@@ </td></tr><tr><td> <<if $mainChar.clothes.eveningDressChoice == "Evening dress " + $clothesLevel + "-3">> <u>Is wearing at fancy places</u> <<else>> <<link "Wear this at fancy places">><<set $mainChar.clothes.eveningDressChoice = "Evening dress " + $clothesLevel + "-3">><<goto $currentPassage>><</link>> (now wearing: $mainChar.clothes.eveningDressChoice) <<endif>> </td></tr></table> <<endif>> <<elseif $clothesSection == "Beach wear">> <<if $clothes.beachWear[$clothesLevel][1].isBought == true>> <table class="showDollTable"><tr><td rowspan="2" style="width: 30%"> [img[String.format($picsPath + "MCPics/PaperDoll/Beach wear/Beach wear " + $clothesLevel + "-1.png")]] </td><td> <strong>Beach wear $clothesLevel-1</strong> <br><br> Event bonus: @@.plus;<<print $clothes.beachWear[$clothesLevel][1].eventBonus>>%@@ </td></tr><tr><td> <<if $mainChar.clothes.beachWearChoice == "Beach wear " + $clothesLevel + "-1">> <u>Is wearing at beach</u> <<else>> <<link "Wear this at beach">><<set $mainChar.clothes.beachWearChoice = "Beach wear " + $clothesLevel + "-1">><<goto $currentPassage>><</link>> (now wearing: $mainChar.clothes.beachWearChoice) <<endif>> </td></tr></table> <<endif>> <<if $clothes.beachWear[$clothesLevel][2].isBought == true>> <table class="showDollTable"><tr><td rowspan="2" style="width: 30%"> [img[String.format($picsPath + "MCPics/PaperDoll/Beach wear/Beach wear " + $clothesLevel + "-2.png")]] </td><td> <strong>Beach wear $clothesLevel-2</strong> <br><br> Event bonus: @@.plus;<<print $clothes.beachWear[$clothesLevel][2].eventBonus>>%@@ </td></tr><tr><td> <<if $mainChar.clothes.beachWearChoice == "Beach wear " + $clothesLevel + "-2">> <u>Is wearing at beach</u> <<else>> <<link "Wear this at beach">><<set $mainChar.clothes.beachWearChoice = "Beach wear " + $clothesLevel + "-2">><<goto $currentPassage>><</link>> (now wearing: $mainChar.clothes.beachWearChoice) <<endif>> </td></tr></table> <<endif>> <<if $clothes.beachWear[$clothesLevel][3].isBought == true>> <table class="showDollTable"><tr><td rowspan="2" style="width: 30%"> [img[String.format($picsPath + "MCPics/PaperDoll/Beach wear/Beach wear " + $clothesLevel + "-3.png")]] </td><td> <strong>Beach wear $clothesLevel-3</strong> <br><br> Event bonus: @@.plus;<<print $clothes.beachWear[$clothesLevel][3].eventBonus>>%@@ </td></tr><tr><td> <<if $mainChar.clothes.beachWearChoice == "Beach wear " + $clothesLevel + "-3">> <u>Is wearing at beach</u> <<else>> <<link "Wear this at beach">><<set $mainChar.clothes.beachWearChoice = "Beach wear " + $clothesLevel + "-3">><<goto $currentPassage>><</link>> (now wearing: $mainChar.clothes.beachWearChoice) <<endif>> </td></tr></table> <<endif>> <<endif>> <br><br> [[Back->Laptop]]
<div class="header">Laptop: Online shop - $clothesSection</div> <br> [img[String.format($picsPath + "MCPics/Locations/OnlineShop.webp")]] <br><br> <<if $clothesSection == "Office suit">> <table class="showDollTable"><tr><td rowspan="2" style="width: 30%"> [img[String.format($picsPath + "MCPics/PaperDoll/Office suit/Office suit " + $clothesLevel + "-1.png")]] </td><td> <strong>Office suit $clothesLevel-1</strong> <br><br> Event bonus: @@.plus;<<print $clothes.officeSuit[$clothesLevel][1].eventBonus>>%@@ </td></tr><tr><td> <<if $clothes.officeSuit[$clothesLevel][1].isBought != true>> <<if $mainChar.money >= $clothes.officeSuit[$clothesLevel][1].price>> <<if $mainChar.corruption >= $clothes.officeSuit[$clothesLevel][1].corruption>> <<link "$<<print $clothes.officeSuit[$clothesLevel][1].price>> & $clothes.officeSuit[$clothesLevel][1].corruption Corruption">> <<set $clothes.officeSuit[$clothesLevel][1].isBought = true>> <<set $mainChar.clothes.officeSuitChoice = String.format("Office suit " + $clothesLevel + "-1")>> <<set $mainChar.money -= $clothes.officeSuit[$clothesLevel][1].price>> <<set $itemWasJustSold = String.format("Office suit " + $clothesLevel + "-1")>> <<goto $currentPassage>> <</link>> <<else>> $<<print $clothes.officeSuit[$clothesLevel][1].price>> & $clothes.officeSuit[$clothesLevel][1].corruption Corruption [Current corruption: $mainChar.corruption] <<endif>> <<else>> $<<print $clothes.officeSuit[$clothesLevel][1].price>> & $clothes.officeSuit[$clothesLevel][1].corruption Corruption <<endif>> <<else>> <<if $itemWasJustSold == "Office suit " + $clothesLevel + "-1">> <u>Sold and set as current suit for work</u> <<else>> <u>Sold</u> <<endif>> <<endif>> </td></tr></table> <table class="showDollTable"><tr><td rowspan="2" style="width: 30%"> [img[String.format($picsPath + "MCPics/PaperDoll/Office suit/Office suit " + $clothesLevel + "-2.png")]] </td><td> <strong>Office suit $clothesLevel-2</strong> <br><br> Event bonus: @@.plus;<<print $clothes.officeSuit[$clothesLevel][2].eventBonus>>%@@ </td></tr><tr><td> <<if $clothes.officeSuit[$clothesLevel][2].isBought != true>> <<if $mainChar.money >= $clothes.officeSuit[$clothesLevel][2].price>> <<if $mainChar.corruption >= $clothes.officeSuit[$clothesLevel][2].corruption>> <<link "$<<print $clothes.officeSuit[$clothesLevel][2].price>> & $clothes.officeSuit[$clothesLevel][2].corruption Corruption">> <<set $clothes.officeSuit[$clothesLevel][2].isBought = true>> <<set $mainChar.clothes.officeSuitChoice = String.format("Office suit " + $clothesLevel + "-2")>> <<set $mainChar.money -= $clothes.officeSuit[$clothesLevel][2].price>> <<set $itemWasJustSold = String.format("Office suit " + $clothesLevel + "-2")>> <<goto $currentPassage>> <</link>> <<else>> $<<print $clothes.officeSuit[$clothesLevel][2].price>> & $clothes.officeSuit[$clothesLevel][2].corruption Corruption [Current corruption: $mainChar.corruption] <<endif>> <<else>> $<<print $clothes.officeSuit[$clothesLevel][2].price>> & $clothes.officeSuit[$clothesLevel][2].corruption Corruption <<endif>> <<else>> <<if $itemWasJustSold == "Office suit " + $clothesLevel + "-2">> <u>Sold and set as current suit for work</u> <<else>> <u>Sold</u> <<endif>> <<endif>> </td></tr></table> <table class="showDollTable"><tr><td rowspan="2" style="width: 30%"> [img[String.format($picsPath + "MCPics/PaperDoll/Office suit/Office suit " + $clothesLevel + "-3.png")]] </td><td> <strong>Office suit $clothesLevel-3</strong> <br><br> Event bonus: @@.plus;<<print $clothes.officeSuit[$clothesLevel][3].eventBonus>>%@@ </td></tr><tr><td> <<if $clothes.officeSuit[$clothesLevel][3].isBought != true>> <<if $mainChar.money >= $clothes.officeSuit[$clothesLevel][3].price>> <<if $mainChar.corruption >= $clothes.officeSuit[$clothesLevel][3].corruption>> <<link "$<<print $clothes.officeSuit[$clothesLevel][3].price>> & $clothes.officeSuit[$clothesLevel][3].corruption Corruption">> <<set $clothes.officeSuit[$clothesLevel][3].isBought = true>> <<set $mainChar.clothes.officeSuitChoice = String.format("Office suit " + $clothesLevel + "-3")>> <<set $mainChar.money -= $clothes.officeSuit[$clothesLevel][3].price>> <<set $itemWasJustSold = String.format("Office suit " + $clothesLevel + "-3")>> <<goto $currentPassage>> <</link>> <<else>> $<<print $clothes.officeSuit[$clothesLevel][3].price>> & $clothes.officeSuit[$clothesLevel][3].corruption Corruption [Current corruption: $mainChar.corruption] <<endif>> <<else>> $<<print $clothes.officeSuit[$clothesLevel][3].price>> & $clothes.officeSuit[$clothesLevel][3].corruption Corruption <<endif>> <<else>> <<if $itemWasJustSold == "Office suit " + $clothesLevel + "-3">> <u>Sold and set as current suit for work</u> <<else>> <u>Sold</u> <<endif>> <<endif>> </td></tr></table> <<elseif $clothesSection == "Club wear">> <table class="showDollTable"><tr><td rowspan="2" style="width: 30%"> [img[String.format($picsPath + "MCPics/PaperDoll/Club wear/Club wear " + $clothesLevel + "-1.png")]] </td><td> <strong>Club wear $clothesLevel-1</strong> <br><br> Event bonus: @@.plus;<<print $clothes.clubWear[$clothesLevel][1].eventBonus>>%@@ </td></tr><tr><td> <<if $clothes.clubWear[$clothesLevel][1].isBought != true>> <<if $mainChar.money >= $clothes.clubWear[$clothesLevel][1].price>> <<if $mainChar.corruption >= $clothes.clubWear[$clothesLevel][1].corruption>> <<link "$<<print $clothes.clubWear[$clothesLevel][1].price>> & $clothes.clubWear[$clothesLevel][1].corruption Corruption">> <<set $clothes.clubWear[$clothesLevel][1].isBought = true>> <<set $mainChar.clothes.clubWearChoice = String.format("Club wear " + $clothesLevel + "-1")>> <<set $mainChar.money -= $clothes.clubWear[$clothesLevel][1].price>> <<set $itemWasJustSold = String.format("Club wear " + $clothesLevel + "-1")>> <<goto $currentPassage>> <</link>> <<else>> $<<print $clothes.clubWear[$clothesLevel][1].price>> & $clothes.clubWear[$clothesLevel][1].corruption Corruption [Current corruption: $mainChar.corruption] <<endif>> <<else>> $<<print $clothes.clubWear[$clothesLevel][1].price>> & $clothes.clubWear[$clothesLevel][1].corruption Corruption <<endif>> <<else>> <<if $itemWasJustSold == "Club wear " + $clothesLevel + "-1">> <u>Sold and set as current outfit for club</u> <<else>> <u>Sold</u> <<endif>> <<endif>> </td></tr></table> <table class="showDollTable"><tr><td rowspan="2" style="width: 30%"> [img[String.format($picsPath + "MCPics/PaperDoll/Club wear/Club wear " + $clothesLevel + "-2.png")]] </td><td> <strong>Club wear $clothesLevel-2</strong> <br><br> Event bonus: @@.plus;<<print $clothes.clubWear[$clothesLevel][2].eventBonus>>%@@ </td></tr><tr><td> <<if $clothes.clubWear[$clothesLevel][2].isBought != true>> <<if $mainChar.money >= $clothes.clubWear[$clothesLevel][2].price>> <<if $mainChar.corruption >= $clothes.clubWear[$clothesLevel][2].corruption>> <<link "$<<print $clothes.clubWear[$clothesLevel][2].price>> & $clothes.clubWear[$clothesLevel][2].corruption Corruption">> <<set $clothes.clubWear[$clothesLevel][2].isBought = true>> <<set $mainChar.clothes.clubWearChoice = String.format("Club wear " + $clothesLevel + "-2")>> <<set $mainChar.money -= $clothes.clubWear[$clothesLevel][2].price>> <<set $itemWasJustSold = String.format("Club wear " + $clothesLevel + "-2")>> <<goto $currentPassage>> <</link>> <<else>> $<<print $clothes.clubWear[$clothesLevel][2].price>> & $clothes.clubWear[$clothesLevel][2].corruption Corruption [Current corruption: $mainChar.corruption] <<endif>> <<else>> $<<print $clothes.clubWear[$clothesLevel][2].price>> & $clothes.clubWear[$clothesLevel][2].corruption Corruption <<endif>> <<else>> <<if $itemWasJustSold == "Club wear " + $clothesLevel + "-2">> <u>Sold and set as current outfit for club</u> <<else>> <u>Sold</u> <<endif>> <<endif>> </td></tr></table> <table class="showDollTable"><tr><td rowspan="2" style="width: 30%"> [img[String.format($picsPath + "MCPics/PaperDoll/Club wear/Club wear " + $clothesLevel + "-3.png")]] </td><td> <strong>Club wear $clothesLevel-3</strong> <br><br> Event bonus: @@.plus;<<print $clothes.clubWear[$clothesLevel][3].eventBonus>>%@@ </td></tr><tr><td> <<if $clothes.clubWear[$clothesLevel][3].isBought != true>> <<if $mainChar.money >= $clothes.clubWear[$clothesLevel][3].price>> <<if $mainChar.corruption >= $clothes.clubWear[$clothesLevel][3].corruption>> <<link "$<<print $clothes.clubWear[$clothesLevel][3].price>> & $clothes.clubWear[$clothesLevel][3].corruption Corruption">> <<set $clothes.clubWear[$clothesLevel][3].isBought = true>> <<set $mainChar.clothes.clubWearChoice = String.format("Club wear " + $clothesLevel + "-3")>> <<set $mainChar.money -= $clothes.clubWear[$clothesLevel][3].price>> <<set $itemWasJustSold = String.format("Club wear " + $clothesLevel + "-3")>> <<goto $currentPassage>> <</link>> <<else>> $<<print $clothes.clubWear[$clothesLevel][3].price>> & $clothes.clubWear[$clothesLevel][3].corruption Corruption [Current corruption: $mainChar.corruption] <<endif>> <<else>> $<<print $clothes.clubWear[$clothesLevel][3].price>> & $clothes.clubWear[$clothesLevel][3].corruption Corruption <<endif>> <<else>> <<if $itemWasJustSold == "Club wear " + $clothesLevel + "-3">> <u>Sold and set as current outfit for club</u> <<else>> <u>Sold</u> <<endif>> <<endif>> </td></tr></table> <<elseif $clothesSection == "Evening dress">> <table class="showDollTable"><tr><td rowspan="2" style="width: 30%"> [img[String.format($picsPath + "MCPics/PaperDoll/Evening dress/Evening dress " + $clothesLevel + "-1.png")]] </td><td> <strong>Evening dress $clothesLevel-1</strong> <br><br> Event bonus: @@.plus;<<print $clothes.eveningDress[$clothesLevel][1].eventBonus>>%@@ </td></tr><tr><td> <<if $clothes.eveningDress[$clothesLevel][1].isBought != true>> <<if $mainChar.money >= $clothes.eveningDress[$clothesLevel][1].price>> <<if $mainChar.corruption >= $clothes.eveningDress[$clothesLevel][1].corruption>> <<link "$<<print $clothes.eveningDress[$clothesLevel][1].price>> & $clothes.eveningDress[$clothesLevel][1].corruption Corruption">> <<set $clothes.eveningDress[$clothesLevel][1].isBought = true>> <<set $mainChar.clothes.eveningDressChoice = String.format("Evening dress " + $clothesLevel + "-1")>> <<set $mainChar.money -= $clothes.eveningDress[$clothesLevel][1].price>> <<set $itemWasJustSold = String.format("Evening dress " + $clothesLevel + "-1")>> <<goto $currentPassage>> <</link>> <<else>> $<<print $clothes.eveningDress[$clothesLevel][1].price>> & $clothes.eveningDress[$clothesLevel][1].corruption Corruption [Current corruption: $mainChar.corruption] <<endif>> <<else>> $<<print $clothes.eveningDress[$clothesLevel][1].price>> & $clothes.eveningDress[$clothesLevel][1].corruption Corruption <<endif>> <<else>> <<if $itemWasJustSold == "Evening dress " + $clothesLevel + "-1">> <u>Sold and set as current dress for fancy places</u> <<else>> <u>Sold</u> <<endif>> <<endif>> </td></tr></table> <table class="showDollTable"><tr><td rowspan="2" style="width: 30%"> [img[String.format($picsPath + "MCPics/PaperDoll/Evening dress/Evening dress " + $clothesLevel + "-2.png")]] </td><td> <strong>Evening dress $clothesLevel-2</strong> <br><br> Event bonus: @@.plus;<<print $clothes.eveningDress[$clothesLevel][2].eventBonus>>%@@ </td></tr><tr><td> <<if $clothes.eveningDress[$clothesLevel][2].isBought != true>> <<if $mainChar.money >= $clothes.eveningDress[$clothesLevel][2].price>> <<if $mainChar.corruption >= $clothes.eveningDress[$clothesLevel][2].corruption>> <<link "$<<print $clothes.eveningDress[$clothesLevel][2].price>> & $clothes.eveningDress[$clothesLevel][2].corruption Corruption">> <<set $clothes.eveningDress[$clothesLevel][2].isBought = true>> <<set $mainChar.clothes.eveningDressChoice = String.format("Evening dress " + $clothesLevel + "-2")>> <<set $mainChar.money -= $clothes.eveningDress[$clothesLevel][2].price>> <<set $itemWasJustSold = String.format("Evening dress " + $clothesLevel + "-2")>> <<goto $currentPassage>> <</link>> <<else>> $<<print $clothes.eveningDress[$clothesLevel][2].price>> & $clothes.eveningDress[$clothesLevel][2].corruption Corruption [Current corruption: $mainChar.corruption] <<endif>> <<else>> $<<print $clothes.eveningDress[$clothesLevel][2].price>> & $clothes.eveningDress[$clothesLevel][2].corruption Corruption <<endif>> <<else>> <<if $itemWasJustSold == "Evening dress " + $clothesLevel + "-2">> <u>Sold and set as current dress for fancy places</u> <<else>> <u>Sold</u> <<endif>> <<endif>> </td></tr></table> <table class="showDollTable"><tr><td rowspan="2" style="width: 30%"> [img[String.format($picsPath + "MCPics/PaperDoll/Evening dress/Evening dress " + $clothesLevel + "-3.png")]] </td><td> <strong>Evening dress $clothesLevel-3</strong> <br><br> Event bonus: @@.plus;<<print $clothes.eveningDress[$clothesLevel][3].eventBonus>>%@@ </td></tr><tr><td> <<if $clothes.eveningDress[$clothesLevel][3].isBought != true>> <<if $mainChar.money >= $clothes.eveningDress[$clothesLevel][3].price>> <<if $mainChar.corruption >= $clothes.eveningDress[$clothesLevel][3].corruption>> <<link "$<<print $clothes.eveningDress[$clothesLevel][3].price>> & $clothes.eveningDress[$clothesLevel][3].corruption Corruption">> <<set $clothes.eveningDress[$clothesLevel][3].isBought = true>> <<set $mainChar.clothes.eveningDressChoice = String.format("Evening dress " + $clothesLevel + "-3")>> <<set $mainChar.money -= $clothes.eveningDress[$clothesLevel][3].price>> <<set $itemWasJustSold = String.format("Evening dress " + $clothesLevel + "-3")>> <<goto $currentPassage>> <</link>> <<else>> $<<print $clothes.eveningDress[$clothesLevel][3].price>> & $clothes.eveningDress[$clothesLevel][3].corruption Corruption [Current corruption: $mainChar.corruption] <<endif>> <<else>> $<<print $clothes.eveningDress[$clothesLevel][3].price>> & $clothes.eveningDress[$clothesLevel][3].corruption Corruption <<endif>> <<else>> <<if $itemWasJustSold == "Evening dress " + $clothesLevel + "-3">> <u>Sold and set as current dress for fancy places</u> <<else>> <u>Sold</u> <<endif>> <<endif>> </td></tr></table> <<elseif $clothesSection == "Beach wear">> <table class="showDollTable"><tr><td rowspan="2" style="width: 30%"> [img[String.format($picsPath + "MCPics/PaperDoll/Beach wear/Beach wear " + $clothesLevel + "-1.png")]] </td><td> <strong>Beach wear $clothesLevel-1</strong> <br><br> Event bonus: @@.plus;<<print $clothes.beachWear[$clothesLevel][1].eventBonus>>%@@ </td></tr><tr><td> <<if $clothes.beachWear[$clothesLevel][1].isBought != true>> <<if $mainChar.money >= $clothes.beachWear[$clothesLevel][1].price>> <<if $mainChar.corruption >= $clothes.beachWear[$clothesLevel][1].corruption>> <<link "$<<print $clothes.beachWear[$clothesLevel][1].price>> & $clothes.beachWear[$clothesLevel][1].corruption Corruption">> <<set $clothes.beachWear[$clothesLevel][1].isBought = true>> <<set $mainChar.clothes.beachWearChoice = String.format("Beach wear " + $clothesLevel + "-1")>> <<set $mainChar.money -= $clothes.beachWear[$clothesLevel][1].price>> <<set $itemWasJustSold = String.format("Beach wear " + $clothesLevel + "-1")>> <<goto $currentPassage>> <</link>> <<else>> $<<print $clothes.beachWear[$clothesLevel][1].price>> & $clothes.beachWear[$clothesLevel][1].corruption Corruption [Current corruption: $mainChar.corruption] <<endif>> <<else>> $<<print $clothes.beachWear[$clothesLevel][1].price>> & $clothes.beachWear[$clothesLevel][1].corruption Corruption <<endif>> <<else>> <<if $itemWasJustSold == "Beach wear " + $clothesLevel + "-1">> <u>Sold and set as current outfit for beach</u> <<else>> <u>Sold</u> <<endif>> <<endif>> </td></tr></table> <table class="showDollTable"><tr><td rowspan="2" style="width: 30%"> [img[String.format($picsPath + "MCPics/PaperDoll/Beach wear/Beach wear " + $clothesLevel + "-2.png")]] </td><td> <strong>Beach wear $clothesLevel-2</strong> <br><br> Event bonus: @@.plus;<<print $clothes.beachWear[$clothesLevel][2].eventBonus>>%@@ </td></tr><tr><td> <<if $clothes.beachWear[$clothesLevel][2].isBought != true>> <<if $mainChar.money >= $clothes.beachWear[$clothesLevel][2].price>> <<if $mainChar.corruption >= $clothes.beachWear[$clothesLevel][2].corruption>> <<link "$<<print $clothes.beachWear[$clothesLevel][2].price>> & $clothes.beachWear[$clothesLevel][2].corruption Corruption">> <<set $clothes.beachWear[$clothesLevel][2].isBought = true>> <<set $mainChar.clothes.beachWearChoice = String.format("Beach wear " + $clothesLevel + "-2")>> <<set $mainChar.money -= $clothes.beachWear[$clothesLevel][2].price>> <<set $itemWasJustSold = String.format("Beach wear " + $clothesLevel + "-2")>> <<goto $currentPassage>> <</link>> <<else>> $<<print $clothes.beachWear[$clothesLevel][2].price>> & $clothes.beachWear[$clothesLevel][2].corruption Corruption [Current corruption: $mainChar.corruption] <<endif>> <<else>> $<<print $clothes.beachWear[$clothesLevel][2].price>> & $clothes.beachWear[$clothesLevel][2].corruption Corruption <<endif>> <<else>> <<if $itemWasJustSold == "Beach wear " + $clothesLevel + "-2">> <u>Sold and set as current outfit for beach</u> <<else>> <u>Sold</u> <<endif>> <<endif>> </td></tr></table> <table class="showDollTable"><tr><td rowspan="2" style="width: 30%"> [img[String.format($picsPath + "MCPics/PaperDoll/Beach wear/Beach wear " + $clothesLevel + "-3.png")]] </td><td> <strong>Beach wear $clothesLevel-3</strong> <br><br> Event bonus: @@.plus;<<print $clothes.beachWear[$clothesLevel][3].eventBonus>>%@@ </td></tr><tr><td> <<if $clothes.beachWear[$clothesLevel][3].isBought != true>> <<if $mainChar.money >= $clothes.beachWear[$clothesLevel][3].price>> <<if $mainChar.corruption >= $clothes.beachWear[$clothesLevel][3].corruption>> <<link "$<<print $clothes.beachWear[$clothesLevel][3].price>> & $clothes.beachWear[$clothesLevel][3].corruption Corruption">> <<set $clothes.beachWear[$clothesLevel][3].isBought = true>> <<set $mainChar.clothes.beachWearChoice = String.format("Beach wear " + $clothesLevel + "-3")>> <<set $mainChar.money -= $clothes.beachWear[$clothesLevel][3].price>> <<set $itemWasJustSold = String.format("Beach wear " + $clothesLevel + "-3")>> <<goto $currentPassage>> <</link>> <<else>> $<<print $clothes.beachWear[$clothesLevel][3].price>> & $clothes.beachWear[$clothesLevel][3].corruption Corruption [Current corruption: $mainChar.corruption] <<endif>> <<else>> $<<print $clothes.beachWear[$clothesLevel][3].price>> & $clothes.beachWear[$clothesLevel][3].corruption Corruption <<endif>> <<else>> <<if $itemWasJustSold == "Beach wear " + $clothesLevel + "-3">> <u>Sold and set as current outfit for beach</u> <<else>> <u>Sold</u> <<endif>> <<endif>> </td></tr></table> <<endif>> <br><br> [[Back->Laptop]]
<<if $mainChar.level == 1>> <<set $mainChar.level = 2>> <<set $mainChar.bossesData.level1.relationship = $mainChar.bossRelationship>> <<set $mainChar.bossRelationship = 20>> <<set $mainChar.workStatus = "Secretary">> <<if $mainChar.corruption < 200>> <<set $mainChar.corruption = 200>> <<endif>> <<elseif $mainChar.level == 2>> <<set $mainChar.level = 3>> <<set $mainChar.bossesData.level2.relationship = $mainChar.bossRelationship>> <<set $mainChar.bossRelationship = 20>> <<set $mainChar.workStatus = "Secret Lover">> <<if $mainChar.corruption < 300>> <<set $mainChar.corruption = 300>> <<endif>> <<elseif $mainChar.level == 3>> <<set $mainChar.level = 4>> <<set $mainChar.bossesData.level3.relationship = $mainChar.bossRelationship>> <<set $mainChar.bossRelationship = 20>> <<set $mainChar.workStatus = "Sweet Princess">> <<if $mainChar.corruption < 400>> <<set $mainChar.corruption = 400>> <<endif>> <<endif>>
<<widget "ClothesCounter">> <!-- _args[0] - The name of clothes (like "Office suit") --> <!-- _args[1] - Level of clothes (like 1, 2, 3, 4) --> <<set _clothesBought = 0>> <<if _args[0] == "Office suit">> <<for _i = 1; _i < $clothes.officeSuit[_args[1]].length; _i++>> <<if $clothes.officeSuit[_args[1]][_i].isBought == true>> <<set _clothesBought += 1>> <<endif>> <</for>> (_clothesBought/<<print $clothes.officeSuit[_args[1]].length - 1>>) <<elseif _args[0] == "Club wear">> <<for _i = 1; _i < $clothes.clubOutfit[_args[1]].length; _i++>> <<if $clothes.clubOutfit[_args[1]][_i].isBought == true>> <<set _clothesBought += 1>> <<endif>> <</for>> (_clothesBought/<<print $clothes.clubOutfit[_args[1]].length - 1>>) <<elseif _args[0] == "Evening dress">> <<for _i = 1; _i < $clothes.eveningDress[_args[1]].length; _i++>> <<if $clothes.eveningDress[_args[1]][_i].isBought == true>> <<set _clothesBought += 1>> <<endif>> <</for>> (_clothesBought/<<print $clothes.eveningDress[_args[1]].length - 1>>) <<elseif _args[0] == "Beach wear">> <<for _i = 1; _i < $clothes.beachOutfit[_args[1]].length; _i++>> <<if $clothes.beachOutfit[_args[1]][_i].isBought == true>> <<set _clothesBought += 1>> <<endif>> <</for>> (_clothesBought/<<print $clothes.beachOutfit[_args[1]].length - 1>>) <<endif>> <<unset _clothesBought>> <</widget>>
<div class="header">Laptop: Watch porn</div> <br> [img[String.format($picsPath + "MCPics/Locations/WatchingPorn.png")]] <br><br> Dad never talked to you about the birds and the bees. Good thing you grew up with access to the Internet and could figure it all out for yourself! Truth is, you are still learning. And oh boy, are you good at it~ <br><br><br> [img[String.format($picsPath + "MCPics/HomePorn/HomeWatchingPorn" + random(1,5) + ".gif")]] <br><br> <<set $minute += 30>> @@.plus;+5 Corruption@@ <<set $mainChar.corruption += 5>> <br> @@.minus;-10 Sanity@@ <<set $mainChar.sanity -= 10>> <br> @@.minus;-10 Energy@@ <<set $mainChar.energy -= 10>> <br><br> <<if $hour == 22 and $minute >= 30>> Watch a bit more - It's too late <<else>> <<if $mainChar.energy <= 10>> Watch a bit more - You are too tired <<else>> [[Watch a bit more->Porn]] <<endif>> <<endif>> <br> [[Back->Laptop]]
<div class="header">Laptop: Social media</div> <br> [img[String.format($picsPath + "MCPics/Locations/BrowsingSocialMedia.webp")]] <br><br> You doomscroll for a while, letting a stream of digital happiness carry you into a void. A place where you no longer need to think, just look at photos and like counters. It's like sleeping... And it actually helps. <br><br> <<set $minute += 30>> @@.plus;+15 Sanity@@ <<set $mainChar.sanity += 15>> <br> @@.minus;-10 Energy@@ <<set $mainChar.energy -= 10>> <br><br> <<if $hour == 22 and $minute >= 30>> Stay a little longer - It's too late <<else>> <<if $mainChar.energy <= 10>> Stay a little longer - You are too tired <<else>> [[Stay a little longer->Social media]] <<endif>> <<endif>> <br> [[Back->Laptop]]
<div class="header">Boss Office</div> <br> A super angry interview man led you through long corridors. And he was completely silent all the time. <br> You, on the other hand, were cheerfully greeting everyone you met along the way. <br><br> After a lot of paperwork, you were finally introduced to your new supervisor! Well, if you can call it an introduction. The interviewer was just waiting for you to walk into a small office and close the door behind you... <br><br> [img[String.format($picsPath + "MCPics/Boss1/Mike.png")]] <br><br> "Heyy! You are my new <p style="color: gold">assistant</p>, right? Evelyn. Good, good. I really need an extra pair of hands all the time!"<br> You introduced yourself, looking at your new boss. 'Mike', his badge says. <br><br> "So young and already working! I'm 22 myself. Just a nobody, helping to move documents around... And I have worked hard to earn this place! Now I have a real assistant! Wow. They even fired someone to free the next office for you!" <br> Somehow, this asian boy with messy hair was even more excited than you. <br><br> <<link "Skip all his gibberish about actual work and go to your office">> <<set $minute += 30>> <<goto "B1: Your Office">> <</link>>
<div class="header">Your Office</div> <br> [img[String.format($picsPath + "MCPics/Locations/YourOffice.jpg")]] <br><br> <<include "B1 actions">> <br> <<if $mainChar.energy < 10>> Pretend to work - You are too tired <<else>> <<link "Pretend to work">> <<if $hour < 19>> <<set $workAction = "Pretending">> <<goto $currentPassage>> <<endif>> <</link>> <<endif>> <br> <<link "Loiter">> <<if $hour < 19>> <<set $workAction = "Loitering">> <<goto $currentPassage>> <<endif>> <</link>> <br> <<if $mainChar.money >= 5>> <<link "Order something to eat - $5">> <<if $hour < 19>> <<set $workAction = "Ordering">> <<goto $currentPassage>> <<endif>> <</link>> <<else>> Order something to eat - [Money: $5] <<endif>> <br><br> <<if $hour == 19>> [[Go home!->B1: Lobby][$workState = "Leaving"]] <<else>> Go home - <<if $minute == 0>> [<<print (19 - $hour)>>h left] <<elseif $minute != 0>> <<if $hour == 18>> [<<print (60 - $minute)>>m left] <<elseif $hour != 18>> [<<print (18 - $hour)>>h <<print (60 - $minute)>>m left] <<endif>> <<endif>> <<endif>> <br><br>
<table border="2" style="margin: auto; border-collapse: separate; padding: 1%; border-style: solid"><tr><td style="border: none"> <<if $workAction == "Pretending">> <<set _workHours = 1>> You do your best to pretend you are very busy. From looking at the computer screen and humming under your nose to moving papers around. Damn, parents would be proud of you. Such a good girl! <br> Even Mike noticed your efforts, passing by. Yes, he's lucky to have such a busy bee by his side~ <br><br> @@.plus;+3 Boss relationship@@ <<set $mainChar.bossRelationship += 3>> <br> @@.minus;-10 Energy@@ <<set $mainChar.energy -= 10>> <<include "B1 events">> <<elseif $workAction == "Loitering">> <<set _workHours = 1>> What could be better than relaxing at work? Chatting with your friends won't make your boss happy, but hey, not everything in this world is about money, right? Enjoy the sun on your skin, relax in a comfortable chair... <br><br> @@.minus;-1 Boss relationship@@ <<set $mainChar.bossRelationship -= 1>> <<include "B1 events">> <<elseif $workAction == "Ordering">> <<set _workHours = 2>> You order some food delivery. And oh boy, did that take a while... Did they make that soda can especially for you? The price is high, too. But you are too hungry to think about that. The soda can hisses in your hands, letting everyone around you know that you are about to have a great time. <br><br> @@.minus;-$5 Money@@ <<set $mainChar.money -= 5>> <br> @@.plus;+40 Energy@@ <<set $mainChar.energy += 40>> <<include "B1 events">> <<else>> You sit on your little chair and look at the widow. The street is full of happy children running around, people walking, dogs chasing each other among them. But you are here, sitting in this small boring office. What will you do next? <<include "B1 events">> <<endif>> </td></tr></table> <<set $workAction = "">> <<for _i = 0; _i < _workHours; _i++>> <<set _rand = either("under", "over")>> <<if _rand == "under">> <<set $minute += random(40, 59)>> <<elseif _rand == "over">> <<set $hour += 1>> <<set $minute += random(1, 20)>> <<endif>> <</for>> <<for $minute >= 60>> <<set $hour += 1>> <<set $minute -= 60>> <</for>> <<if $hour >= 19 or ($hour == 18 and $minute >= 30)>> <<set $hour = 19>> <<set $minute = 0>> <<endif>>
<<set _eventChance = random(1,100) - ($mainChar.clothes.officeSuitChoice.slice(-1)*5)>> <!-- Player has 25% chance (4 actions including this, 25 for each) to meet an unconditional event --> <<if random(1,100) <= 25>> <<set $workAction = "Unconditional event">> <<endif>> <<if $workAction == "Unconditional event">> <<if _eventChance <= 30>> <<set _event = either("Make me coffee")>> <<endif>> <<include "B1 event storage">> <<elseif $workAction == "Pretending">> <<if _eventChance <= 30>> <<set _event = either("Form 23-e", "Good girl")>> <<endif>> <<include "B1 event storage">> <<elseif $workAction == "Loitering">> <<if _eventChance <= 30>> <<set _event = either("Risky voice message")>> <<endif>> <<include "B1 event storage">> <<elseif $workAction == "Ordering">> <<if _eventChance <= 30>> <<set _event = either("Sharing is caring")>> <<endif>> <<include "B1 event storage">> <<else>> <!-- --> <<endif>>
<<if def _event and _event != "">> <br><br> <<endif>> <<switch _event>> <<case "Make me coffee">> <!-- "Unconditional event" --> Suddenly, your boss looked out of his office. "Hey, Evelyn? Mind to make me a cup of coffee? No sugar!" He gives you a smile and goes back to his desk. <br> All right, this is part of your job here. You take a rather large cup with "BEST BOSS" written on it and wait for the coffee machine to fill it with aromatic brown liquid. <br><br> <<link "Take cup and go to Mike's office">> <<set $bossEvent = "Make me coffee: In Boss Office">> <<goto "B1: Boss Office">> <</link>> <<case "Form 23-e">> <!-- "Pretending" --> Mike comes to you, holding his cup of coffee. "Hey! I noticed that you are quite busy with something right now. But it seems I'm out of form 23-e. Do you have any?" <br> Some form 23-e... Okay. <br><br> @@#link1; <<linkreplace "Search on the table">> <<addclass "#link2" "hidden">> You stop for a moment, trying to recover some distant memories of what that form should look like. After a few fruitless tries you just look at the table, rummuging through papers. Oh, some of them has the right number! <br> "Oh, thanks! We need to make more of them." <br><br> @@.plus;+2 Boss relationship@@ <<set $mainChar.bossRelationship += 2>> <</linkreplace>> <br> @@ @@#link2; <<linkreplace "Search on the table, but better">> <<addclass "#link1" "hidden">> Shrugging, you say to Mike that you need to take a look. "Okay." Suddenly, you stand up and bend over the desk, almost hitting your supervisor with your ass. "Um.. Why do you.." Anyway, you feel his look at your rear as you continue your search. <br> Here! You hold up a few identical papers. 23-e, right? Looking back at smiling Mike, you finally give him the forms. <br><br> @@.plus;+3 Corruption@@ <<set $mainChar.corruption += 3>> <br> @@.minus;-5 Sanity@@ <<set $mainChar.sanity -= 5>> <</linkreplace>> @@ <<case "Good girl">> <!-- "Pretending" --> You worked really hard this hour. Well, not really. You did nothing of value and even managed to drop a document and step on it. But Mike was really proud of you! <br> "Not bad! You are clearly doing your best! Good girl." What? Lol. Okay, nevermind. <br><br> @@#link1; <<linkreplace "Good enough to get a raise? (◕ﻌ◕ )">> <<addclass "#link2" "hidden">> <<addclass "#link3" "hidden">> "Nope! Not yet." <</linkreplace>> <br> @@ @@#link2; <<if $mainChar.corruption >= 15>> <<linkreplace "Make puppy eyes!">> <<addclass "#link1" "hidden">> <<addclass "#link3" "hidden">> You open your eyes wider, raise your eyebrows, and stick out your lower lip to give Mike the best puppy eyes possible. You have been training all your childhood, asking your parents for more money and gifts. <br> "Wh-what are you doing?.." <br><br> <<linkreplace "Woof!">> Giggling, you see him turn red for no reason and walk back to his office. Wow, he liked it~ You can tell he liked it. What a pervert. <br><br> @@.plus;+3 Corruption@@ <<set $mainChar.corruption += 3>> <br> @@.minus;-5 Sanity@@ <<set $mainChar.sanity -= 5>> <</linkreplace>> <</linkreplace>> <<else>> ??? - [Corruption: $mainChar.corruption/15] <<endif>> <br> @@ @@#link3; <<if $mainChar.corruption >= 60>> <<linkreplace "You are the best girl~">> <<addclass "#link1" "hidden">> <<addclass "#link2" "hidden">> With a soft moan, you squint a little and look at your confused boss. Showing your teeth, you make a growling sound. Judging by Milke's red cheeks, you are a natural at being a 'good girl'. Exhaling, you slowly tell him that you can be a <i>very</i> good girl for him. <br> "Jeez, Evelyn... Relax.." Gulping, he leaves your office with a visible bulge in his pants. Run, little human, run! Rrrr! <br><br> @@.plus;+7 Corruption@@ <<set $mainChar.corruption += 7>> <br> @@.minus;-10 Sanity@@ <<set $mainChar.sanity -= 10>> <</linkreplace>> <<else>> ??? - [Corruption: $mainChar.corruption/60] <<endif>> <br> @@ <<case "Risky voice message">> <!-- "Loitering" --> Sitting on your ass and doing particulatly nothing, you decided to chat with your friend Rita. After a few "hey" and "come on i know you are here", Rita started to type you something. An awfully long message... Damn. Is she okay? Finally, she stopped typing and sent you ... "busy rn". ??? But before you can ask her anything else, you get a voice message from her. <br><br> <<linkreplace "Listen it, at your own risk">> "FUUUUCK!! UHHH!!! Yes-yes-yes-yes 😍💖💖". Giggling, you angrily turn down the volume. This horny bitch is with her boyfriend right now. Shit, Mike must have heard that. And probably not only him... <br><br> @@.plus;+5 Corruption@@ <<set $mainChar.corruption += 5>> <br> @@.minus;-10 Sanity@@ <<set $mainChar.sanity -= 10>> <</linkreplace>> <<case "Sharing is caring">> <!-- "Ordering" --> As you devour your small pizza with soda, Mike comes by with a load of documents he needs to move around the floor. He looks tired. <br> "Oh, bon appetit. Do you mind if I put this pile here for a second? No? Splendid." <br><br> <<linkreplace "Offer him a piece">> "For me? Ohh, how sweet of you! Thanks, Evelyn." He smiles and takes his share of the pizza covered in cheap oil. The two of you sit there for a minute, enjoying a meal in this small, dusty room. <br><br> @@.plus;+2 Boss relationship@@ <<set $mainChar.bossRelationship += 2>> <</linkreplace>> <</switch>>
Последний пост-обновление был: 6 сентября - Теперь если Sanity опускается до 50 единиц или ниже, it's progress bar будет показан прямо под Energy progress bar. - Немного улучшил счетчик времени до того как можно будет пойти домой (в Офисе). Основное изменение в том что он больше не выдает отрицательные числа. - Исправил недочет, позволяющий заказывать еду в Офис даже при отрицательном балансе. Капитализм так не работает! - Добавил границу, которая отделяет события в Офисе от возможностей что-то сделать далее. Она поможет визуально отличить их и добавит читабельности. - Теперь при выборе одной из нескольких ссылок в event невыбранные пропадают. - Теперь при выборе любого вида деятельности в Офисе есть 25%-й шанс получить событие, никак не связанное с выбранной детельностью. - Добавил событие, не связанное ни с какой деятельностью в Офисе. Реальный шанс его получить примерно 8%, лол, но так и должно быть. Майк (ваш босс) попросит вас принести кофе в его кабинет. Один из путей развития событий доступен только при 20+ Corruption и содержит в себе 6 новых гифок. - Немного изменил и упростил систему выбора случайного события. Теперь вы гарантированно получаете событие с 30% вероятностью, плюс бонус от одежды (от 5% до 15%). Раньше базовый шанс события был 23%, что на мой взгляд маловато. - Добавил сценку в Офис. Ее можно увидеть во время pretending и ее базовый шанс появления 15%. В ней есть три пути развития событий. Один из них требудет 15 Испорченности, а другой целых 60. - Теперь базовый прирост Отношений с боссом во время работы будет 3 единицы, а не 5. - Если каждое утро приносит +20 Sanity points, то утро понедельника теперь приносит 50 единиц. - Исправлена ошибка из-за которой плохо отображался Energy's progress bar при 0 или 100 единицах Энергии. - Теперь если Sanity на нуле во время сна (и если следующий день не выходной), главный герой "просыпает будильник" и на утро не идет на работу. Отношения с боссом опускаются на 20 единиц, зато Sanity повышается на 50 единиц. VERSION ................ da CHANGELOG ........ da PassageReady ...... da Сайт ......................... da Пост-обновление публикуется: 15 сентября
<div class="header">Boss Office</div> <br> [img[String.format($picsPath + "MCPics/Boss1/Mike.png")]] <br><br> <<include "B1 Boss Office events">> <br><br> [[Go back to your office->B1: Your Office]]
<<switch $bossEvent>> <<case "Make me coffee: In Boss Office">> Knocking, you step into a small dusty room with little to no light. "Oh, thank you!" Mike takes a sip and gives a moment for the flavor to unfold. "Yeah, this is the good stuff~". <br> Big man loves his coffee. Anyway, your business here is finished. Right? <br><br> @@#link1; <<linkreplace "Complement his look">> <<addclass "#link2" "hidden">> You decided to stay a little longer and took a good look at the man sitting in front of you. "Hm?.. What's wrong?" Nothing. You give him a warm smile and say that you really like his glasses. <br> "Thank you! I love them too! They are quite sturdy and the plastic is top quality!" You can't hide a giggle, looking at his excited face. <br><br> @@.plus;+3 Boss relationship@@ <<set $mainChar.bossRelationship += 3>> <</linkreplace>> <br> @@ @@#link2; <<if $mainChar.corruption >= 20>> <<if $haveSuckedMikeForFirstTime != true>> <<set $haveSuckedMikeForFirstTime = true>> <<linkreplace "Umm... Care for a blowjob?..">> <<addclass "#link1" "hidden">> "What?? Are you high or something?" <br><br> <<linkreplace "Nope, you're just bored. Come on, Mr. Boss~">> He blushes as he looks at your smiling face. "You're beautiful and all, Evelyn, but... we shouldn't do this!" <br><br> <<linkreplace "An assistant and her big, strong boss. That's classic! Now let's have some fun!">> "Oh, shit... We are not supposed to. But.. okay." He slowly unzips his pants, hoping that no one will walk in at this odd moment. <br> Smiling happily (yay, some fun!), you crawl under your shy lover's desk. After a few seconds, his rather average but very hard dick disappears in your hungry mouth. "Uhh!! Oh, c-careful!" You roll your eyes and try to remember the last time you had to insist on giving someone a head. <br><br><br> [img[String.format($picsPath + "MCPics/Boss1/OfficeBlowjob" + random(1,6) + ".gif")]] <br><br> @@.plus;+7 Corruption@@ <<set $mainChar.corruption += 7>> <br> @@.minus;-10 Sanity@@ <<set $mainChar.sanity -= 10>> <</linkreplace>> <</linkreplace>> <</linkreplace>> <<elseif $haveSuckedMikeForFirstTime == true>> <<linkreplace "Care for a blowjob?">> <<addclass "#link1" "hidden">> "Uhh..." Mike definitely looks like someone who needs a good cock sucking. And his face tells you that he knows it, but is just shy. Or afraid of being caught. Or something else. <br> "Yeah, I guess." Blushing, he unzips his pants while you happily crawl under his desk. You are both too excited to hold moans as you begin the process. Leaning back, Mike closes his eyes and tries his best to last longer than usual. <br><br><br> [img[String.format($picsPath + "MCPics/Boss1/OfficeBlowjob" + random(1,6) + ".gif")]] <br><br> @@.plus;+7 Corruption@@ <<set $mainChar.corruption += 7>> <br> @@.minus;-10 Sanity@@ <<set $mainChar.sanity -= 10>> <</linkreplace>> <<endif>> <<else>> ??? - [Corruption: $mainChar.corruption/20] <<endif>> @@ <</switch>> <<set $bossEvent = "">>