Tag: Homelands

Homelands story is over, sadly

Well, hello, everybody. Good news for ones, bad news for others. I’m stopping to work on Homelands. Sorry.

When I started that project, I wanted to take a step forward. New engine, new approach, new challenges. Sadly, I found out that I made a few mistakes. I have to admit that 2D vanilla game on Unity was a too big piece of cake for me. Chewing it would take a few years and I’m already all tired. So, I decided to work on something more familiar – a text game.

Did I learn something on that journey? Yes, quite a lot. Learning C# made me a much better programmer. I found a few amazing artists, sound designers, animators. Learned about working in a team. I also found out new ways to store files, create useful documents for game development, started using Figma/Trello/Toggle. I do hope that this will help me in the future.

What will happen to Homelands? Sadly, I’ll pack all files till the better days. I don’t think that I’ll return to this project, to be honest. So let’s say that it’s abandoned from now.

 –

What I will do next? My next project will be a text game. Nope, not YM. The new game will be about a girly boy. About his MtF transformation under heavy pressure of wild cyber world. I can’t say more, but I think you’ll see the base of this game really quickly. It will take a month or two. I’ll keep you posted.

Many of you know me as text games developer. I guess I made a mistake, trying to switch to Unity without second thought. It’s time to take a step back and create another great game. Like always, I’ll do my best. With your help.

See you soon!

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Homelands v0.0.11a! Fighting with combat bugs~

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Hello, everyone! In this version, I tried to focus on the battle zone. Snow leopards, attack animations, everything is messed up. First things first, I fixed small and easy things. The next step will be dealing with more complex problems, like movement of snow leopards. My thoughts? Rip the whole path building asset off and put a new one in. The current one is really buggy even without me touching it.

Sadly, the sound designer couldn’t make a song and sounds for menu I was talking about earlier. Well, we’ll keep in touch in case he becomes more free. Anyway, I’ll start looking for new musicians.

UPD v0.0.11a
Fixed:

  • Corrected “Genetails” to “Genitals” in the character creation menu. I’ve also dealt with all the mild warnings in the Unity that popped up after building process.
  • Now all the buttons with arrows are looped! Hooray.
  • Now snow leopards are not moving after being stunned (or killed, which is removed from game for now).
  • Now interaction with stunned leopards don’t cause a critical error. Sorry about that.
  • Both player and leopards are now stunned/killed instantly when their health drop to zero, without finishing the current animation.
  • Now the second jump performs without losing momentum.
  • Now regular attacks can be performed on a walk/run. And, super attacks are no longer possible to cancel by releasing the button.
  • Fixed a bunch of bugs due to which: player was running while making a super attack; player was moving with an idle animation; player could roll while attacking and attack while rolling; crouching was breaking attack and run animations.
  • One random fatal error warning in a track building asset was rudely plugged. Well, nothing bad happened, I checked it.
  • Moved player a bit lower and snow leopards a bit higher in the battle zone. Now they are on the same level.

Added:

  • Now the chosen camera zoom level saves when you are changing locations.

By the way, the animator has finished new NPCs (bears and donkeys). I need some more time changing them. Yes, this will stop bears and donkeys from “shaking” that appeared not so long ago. Using one piece of code for different sets of spine objects was not a good idea, but that’s temporary.

I asked the new artist to work on pics for sex animations. She’s a talented one, but it’s a hard task and the first steps are rather slow. Anyway, I’m doing whatever I can to help her.

Well, something like that. See you in a couple of weeks, hopefully! Don’t get cold~

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Homelands v0.0.10a! Big boss is finished

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Hello, everyone! Can’t believe this month is already over. A lot of things have changed, but nothing too significant for players, sadly. Anyway, let me get straight to it.

The huge bug I was talking about earlier… I fixed it. Sadly, it took so much time and energy that I’m not even happy about that. Anyway, now we can go back to chasing smaller bugs. Our former programmer said that I should just change the whole asset for moving NPCs and enemies. I’m not sure about that, but let’s leave this question for another time. Now we have to change task and fix something else.

And good news! Now you can move camera on scroll button! Big good change. Just a couple of days of work. Pretty easy.

UPD v0.0.10a
Fixed:

  • Now all NPCs are walking on the ground, not in the air. And not “jumping” or falling under ground when you are walking by.
  • Fixed hitboxes of donkeys and bears. They were too small after changing appearances. Some cursed playing with sizes took place earlier, yes. Now you can talk to them without need to stay really close.
  • Snow leopards are now moving, if the scene (battle zone) is loaded correctly. They still can walk away from player or mess up their animations, but that’s in progress. I’m going to work on this in a few days.
  • Finally, the battle scene is loading correctly now. After spending enormously big amount of time on it, this piece of code is working. There are a few small errors here and there, the whole thing is inconsistent, but I won’t finish it to perfection. I don’t know how and there are more ugly things I need to attend.
  • Fireballs are now flying on the correct layer, not behind trees and stones.
  • Fixed a bug due to which crouching led to an error (sometimes to a fatal one).

Added:

  • Now you can zoom the camera! Use the middle mouse button to bring it closer or move away.
  • When chatting with an NPC, camera will adjust to fixed size (a bit closer than you’d use, I guess). Then return to previous settings.

Also, the artist has finished working on werewolf boss. Here’s a pic of him in comparison to other characters. There will be a huge amount of work for animator to make all attacks and jumps and everything, but for now, he can only walk and stand. And he’s not added to the game yet. Adding a whole new room for boss fight and coding dialogs is a big task for future me.

Oh! And animator is working on donkeys and bears right now. Artist finished drawing them with better clothes and accessories just a few days ago.

I also asked sound designer to create a few more sounds (for buttons, portals, maybe picking up items) and a new menu soundtrack. Sadly, everything is still in progress.

Let’s hope that I’m gonna post another update in a week, but I’m not sure anymore… Anyway, stay tuned, and good luck with no nut November!

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Homelands v0.0.9a! Last serious bug is fixed!

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Download the latest version (v0.0.9a)

Hello, everyone! Sorry for such a small update, autumn got me and I’m all sick and wasted. It’s sad, yeah. I was working really slow… Okay, let’s move to the next part.

I started to work on the fighting zone to remove the last serious bugs. Animations, enemies, attacks, hitscans and everything. A lot of work. A lot. I will ask our former programmer to help me in order to speed up the process.

UPD v0.0.9a
Fixed:

  • I think you noticed that the gray fox on the loading screen looks like a torn ragdoll when fading in and out. It’s impossible to fix, so I reduced it’s fading time by 30%. Looks a bit better now.
  • Now all projectiles hit ground and enemies as they supposed to do. There was a really unexpected bug.
  • Foxes and horses (both genders) were updated in the settlement. They have slightly better appearance now.

Added:

  • Added code that generates updated NPCs (foxes and horses) with random accessories. There are 4 pieces for foxes, 5 ones for female horse and 6 for male horse.
  • Added a new portal to the fighting zone. You can abandon mission and return to Hub anytime now.

Remember that post where I asked you what you would like to see in Homelands in the future? I really don’t want to add some questionable (illegal) content to the game, but there is one thing I want to show to you. And I think you’ll like it!

Our artist is working on concept art of a new enemy. A really big one~ The boss of the location. With dialogs, dangerous attacks, charisma and large penis. All the best stuff, yes. We are working on this right now.

May the autumn blues pass you by<3

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Homelands v0.0.8a! Introducing: the lore

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Hello, everyone! I was happy to receive a lot of feedback (I was kinda surprised to get any at all) and I made many changes to plans regarding developing this game. And first thing I decided to add is a little more information about who the main character is and why he does what he does. Please read signs in every location. Plus, I made a few the most simple “life quality” changes to things people was not so happy about.

UPD v0.0.8a
Fixed:
– Now all interactable objects (portals, doors, NPCs…) calculate the distance to the player and choose the closest one. It is very useful in situations when you try to activate one specific object in crowd of NPCs.
– Fixed the default “I” button for toggling Inventory. Now it works perfectly.
– Moved a mill and a cabin a little further apart in the settlement, so you can’t be trapped in there forever.
– Now it’s not mandatory to capture all snow leopards in the fighting zone to open the gate. You can just defeat them and leave.
Added:
– Added.. information! Please read signs in every location, they contain the base info about who you are and what you are doing. It’s a bit raw, but we have to start somewhere.
– Also added an info window to every portal. You’ll see why.
– Now pause menu, clothes menu, character creation menu, settings, info windows – all of them can be closed by pressing “Esc” button. Sadly, that doesn’t apply to dialogs. They use the completely different system of UI management.
– Added pixel perfect camera component to the main camera. This could make the overall picture slightly better, but it’s still far from perfection… Work in progress.

Okay, one person said it would be nice to know what I’m going to work on next. First thing, I’m going to fix as many bugs as possible in the fighting zone (projectiles moving through enemies? Impossible to tolerate). Second, I have a lot of new animations to be installed. In addition, all of them need new pieces of code, so it will take some time. For example, there are a couple of new NPC models (fox and horse) and new sex animation just for tests.

I want to work on bugs and new content at the same time, but there are too many fixes to be made for now. Anyway, we never stopped working on the ero animations – the most important thing in the whole game. Yep, still in process. At least we found solutions to the problems I was talking about earlier.

Stay warm this autumn; don’t get sick like I did. See you in two weeks with new version!

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I need your opinion, player

Well, hello. We need to talk. I know a lot of you not so happy about the very existence of my new game – Homelands.

Well, hello. We need to talk. I know a lot of you not so happy about the very existence of my new game – Homelands. And yet, I want to address people who are still expecting something from it.

The gameplay cycle of Homelands is pretty simple. You rest in Hub, then go to the fighting zone and fight enemies, then go to the settlement to collect your reward – loot (it’s a piece of wood for now), then go back to Hub to chill, have fun with captives and upgrade the house with collected materials. For now, you can be futa or cboy (cuntboy) and you also will be able to play with other futas and cboys.

I know that I should tell you more, but let’s keep it simple for now. I also understand that the whole project is buggy, clumsy and not-arousing at all. It’s very raw. Very alpha.

And yet I want to ask: what do you want this game to be? What do you wish I add or remove? It’s not granted, but I want to hear all deepest desires. Cumplay, violence, incest, bestiality… Maybe I should change Spine animated sex with gifs or pics? Maybe you want to see astonishing size difference? Maybe.. there should be story, dialogs? More personality of NPCs and captives?

I want to make a good game and I hope you can help me to choose direction. Thanks in advance <3

My email: MilkyNailMail@gmail.com
Discord (don’t forget to mention me or send a direct message): Server | milkynail

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Homelands v0.0.7a! Last gamecrashing bug is fixed!

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Download the latest version (v0.0.7a)

Hello, everyone! The last three days I spent dealing with an enormously big and complicated bug that made pause crashing the game. And in the end I ripped everything out and replaced with a few lines of code. Works perfectly now. … I don’t even have any emotions left, just fatigue. So let me present the cool changes~

UPD v0.0.7a
Fixed:
– Now you don’t take damage while performing a roll. Small, but significant change.
– The gate in the fighting zone is closed now. Defeat all snow leopards (and take them as prisoners) to open it.
– Fixed a lot of layer errors between sprites, enemies, projectiles in the fighting zone. Plus, weapon sprites in the beginning have better resolution now.
– Reduced a huge health drop hitbox. Also made an eagle enemy hitbox a bit bigger.
– Fixed pitfall death. Now player doesn’t freeze there randomly..
– Also fixed bug that prevented player movement after dying.
– Fixed a really, really nasty bug that crashed the game in attempt to pause it.
– Also reworked pause system to make it much more simple, fast and reliable. Works like charm now.
Added:
– Now Homelands has an icon! Hooray!
– Added animation to the pieces of loot in the settlement.
– Now arrows and bolts stuck in the ground, and fireballs destroy on contact.
– Added clothes menu to the hub! The same table as always, but now with cool UI.
– Enemies spawn randomly in the fighting zone now. Totally randomly! Don’t be surprised to meet no one on your way.
– Added attack icons for every weapon! Crossbow has bolts counter in addition. They are super cool and in the next update they will have cooldown animation! Already in process.

A huge amount of work is done, but there is more to do. Arrows and fireballs pass through enemies, ballista (the “new” enemy type, not present in current update) is not working, and all enemies are still acting funny. Not saying about the resolution problem, oh boy.
Good news? I found a new artist and she is a master! With experience, adequate price and skills. We are gonna draw a lot of stuff~
Be warm, stay tuned! See you in two weeks, as always;3

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Homelands v0.0.6a! Update on sex animations

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Download the latest version (v0.0.6a)

Hello, everyone! I’m back with another update. These two weeks I spent on coding, mostly. Learning by mistakes and reading documentation. It’s not so easy to learn C# and Unity at the same time! But I see a really good progress.

I want to say a word about sex animations. It seems we need to write a few new scripts for them. The system we are using now is looking bad (sad news) and the only way to make it better is to replace it totally. I’m having a call with animator tomorrow so we can discuss the skin management and I can start working in that direction. Thanks for patience! (In other words, it will take quite some time)

UPD v0.0.6a
Fixed:

  • Now player enters and exits houses in the settlement more smoothly.
  • I changed gravity scale and the force of jump and roll in order to make them feel better. Now player spend less time in the air after jumping.
  • Fixed a bug that was moving player forward without the rolling animation.
  • Now the crossbow works as expected. On it’s main attack, it always shoots a single bolt. On a special attack it charges an extra bolt, and on the next attack it will shoot 2 bolts at once. You can charge 2 extra bolts (this means that there will be 3 of them in the shot). Just try, it’s not that complicated.
  • Fixed music settings. Now you can save it without any problems.
  • Fixed a few places in the fight location where snow leopards were struggling to jump on/off tiles.

Added:

  • Added special places in the settlement and Hub for sex animations. You will be teleported to the “sex zones” and back, so you don’t have to make extra moves.
  • Added pieces of loot to the game. One of them (a log) can be found in the very beginning of the settlement. I wrote a code and inventory opens and closes as you approach and leave this piece of loot now. I’m really proud of this mechanic, which I created myself.

My only artist is taking a “vacation” and I’m going to find the second one. There are a lot of tasks on hand and a new person will be a great help for the process. Stay tuned, be safe!

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Homelands v0.0.5a! More grass, less bugs

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Hello, everyone! Guess what, I want to try to publish a public release every other week! The updates won’t be as big as the previous ones, of course. But you will see the progress and that’s important. Tell me if I’m wrong.

These two weeks were not so hard, but.. they were boring. For some reason. Maybe because I was working on tiles. Yes, I made a beautiful ground in the fighting zone. By putting a tile to a tile manually. It was worth it, okay?~ I really enjoy the outcome and it had to be done. Well, let’s look at the changes.

UPD v0.0.5a
Fixed:

  • Fixed a small irritating bug, which has been appearing after closing the pause menu by pressing “Resume” button. Now this action doesn’t trigger an attack.
  • Changed some grass sprites in the fighting zone with the new ones of better quality.
  • Changed tiles so they make a nice looking ground. Moss (that green stuff on top of the brown tiles) was fixed, too.
  • Changed the shape of fighting location here and there, fixing mistakes and improving it for better movement experience.
  • Fixed snow leopards’ bug. Now they will trigger if player comes too close from behind.

Added:

  • Added new portals to Hub and the settlement. Now they can be turned on and off, showing, which ones are working and could be used.
  • The old “Save or Load” button was replaced with a new “Settings” button. Since saves are somewhat useless now, I decided that it would be a good change.
  • Added borders in the start and the end of the fighting location.
  • Added a script that chooses randomly skins for all grass sprites, bushes and small trees in the fighting zone.
  • Now there will be two random weapons in the beginning of the fighting zone. One melee (sword/hammer) and one ranged (bow/crossbow/staff). All other weapons on the map were removed.
  • Added a new soundtrack to Hub. Now every location has two soundtracks (Hub, fighting location and the settlement).

New sex animations are ready, but their adjunction is still in the process, sorry. We found out that a new approach we are taking requires dealing with two old problems. And right now we are trying to find a simple solution to them. So.. wait a bit more, please.

Anyway, see you in two weeks! Be safe!

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Homelands v0.0.4.1a! Hotfix, yep

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Well, the previous version wasn’t so stable, sorry for that. Long story short, I want to present to you a hotfix.

UPD v0.0.4.1a
Fixed:

  • Fixed a bug due to which the player stood still and did not react to input in the settlement.
  • Fixed music playing from the very beginning after pausing the game.
  • Fixed sex animations playing not from start sometimes.
  • Fixed pause menu that was appearing from cancelling sex animations.

Here we go. Sorry one more time.

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