Hello, everyone! Last two weeks I was finishing code refactoring and working on game’s overall prettiness~ You know, like ambient light and cool particles.
First things first, I finished tinkering with the code. It’s now more logically correct and can serve as a stable foundation for future improvements. More importantly, I can now look at it without shedding tears! I also created a real pre-loader that works when changing locations and a good save system.
Then, I started working on the aesthetics! Oh, what a good week! The game looks like a game now. I added shadows, lighting, and a tiny bit of global bloom to both locations. I added ambient particles as well. I added light and particles, as well as more animations, to both the player’s and the enemy’s projectiles and teleport.
Camera! Now, the camera can shake with parameters! When the player takes damage, the camera shakes to the opposite side with a strength and duration based on the amount of damage. The player’s skin now flashes white when they take damage, and the flash is brighter if the damage is high. I also added a knockback.
I finally created a cool vignette (black, semi-transparent edges around the screen). It “breathes” while idle, creates an animated effect when entering or leaving a location, and turns red and pulses if the player’s health is low. I love it!
The beauty stuff is finished for now. Tomorrow will be a new day with new tasks. Like animations, state machines, and art. I need to get in touch with the artists again. See you in two weeks! [No more abandoned projects]









