Tag: Homelands

Homelands: Last changes, what’s going on here~

Project Patreon

Hi, everybody! There weren’t many changes for these two weeks, to be honest. We (our project manager, me, and the programmer) are simply working together.

We changed a few concept artists, by the way. About.. 6 at least. One boy is trying his best to understand our wishes, and he even showed his drawing to us! But he never agreed on publishing this picture, so, you know.. Wait till he finishes it:) I really hope he’ll become a part of the team!

Also, the programmer finished working on the controls for both PC and mobile players. Now he’s working on the automatic fighting level generation. I guess it will take some decent time, but… I don’t really know. I never did this by myself.

I finally installed Unity! With some help, I managed to get access to the project! Now I’m trying to understand how everything works there without messing things up (I failed today). Here comes the most boring part – reading documentation. But, for the good of everyone, I’ll do it:3


Homelands: The base of main character and locations is ready!

Project Patreon

Hello, everyone! These weeks were really hot, but I’m happy that I managed to get a good team earlier. My programmer and the project manager are working hard, and we already created some base for the whole game. The main character can run, jump, fall, make close and range attacks, etc. All locations (including the fighting ones and a special room) were created, too.

There is still no news from the animator or the game designer, so I try to find new ones. And an artist as well. A lady friend of mine wants to help us, by the way. And maybe she will.

P.S.: All pictures will be changed in the future! They are here just for an example:)

Homelands: How it’s going~ First UI steps

Project Patreon

Hello, people! Let me tell you the last news.

Programmer: We discussed something, I wrote a task document, and after some time (and a lot of fixes), I finally can say that the very first steps in development are making! We still have to know each other better with this guy, but at least he doesn’t cost a fortune and really knows what to do.

Game designer/animator/artist: I don’t understand why, but they just vanished. Artist doesn’t even want to give me some files she worked on in exchange for money… Why? And the game designer was ill, so I’m not sure why he doesn’t respond.

Project manager: Yep, a girl texted me a few days ago and offered her help dealing with other team members! Let’s give it a try~ After all, she says that her only motivation is a desire to create a good 18+ game:3 Also, she helps me find a new artist and animator.

Homelands: More information about how it’s going

Project Patreon

Hi, everyone! I can’t believe it’s been three weeks since the previous post… Unfortunately, I still have nothing interesting to tell you except that: I finally found the programmer and argued with two team members.

I don’t know why it’s not working. I feel a bit depressed about how bad I’m doing my work as a ‘project manager.’ Today I literally sent to hell an animator with a game designer. So many people, so few results. I still have to learn a lot.

Well, you are not here to read my complaints. I sent about 4 ads and talked to 10+ people who wanted to be a programmer. Long story short, he asked for a huge pile of money, but.. It’s the best option right now. I also need a new animator now. 

At least two good news: my exams are almost over, and the design document is already 4/5 finished. Now we can work with it. 

I’m doing my best here, so thank you for your patience<3

Homelands: Shortly about the game + some info about what’s going on

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Hello there! Today I want to give you heads up and show a small “document” describing Homelands very, very shortly. We write a full game design document now, by the way. No, you can’t see it now.

Game designer: I hired a game designer. Why I did this? Because they are vital to a whole project! Why didn’t I do this earlier? Because I… learn slowly. He created the design document, and we started to work together on it: me, him, and the narrator. I feel much better now because he knows what he does. 

Narrator: is working on the game design document. He made the short description of this project you’ll see below.

Programmer: I’m trying to talk to one right now, but he is busy. Anyway, we need to wait at least a week before the design document will be somewhat ready. We will return to programmers later.

Animators: One is working, and another one is studying. Exams time! Anyway, she said she would help us in breaks. 

Now, let’s talk about one meeting that took place a few days ago. One animator offered me to change the way of making animations. From solid pictures to “Spine system.” When you use the spine system, every moving part is programming separately. It is way cheaper, faster, and looks better. He offered this a long time ago, but I rejected this suggestion because (I learn slowly) I thought animations would look ugly. I agreed this time. 

But, the spine system won’t work with pixel objects, so we have to make the main character and enemies “normal,” not in a pixel-art style. This means that the world should be “normal,” too. All pictures will be just useless. That’s a pity. 


Setting: Classic medieval fantasy.

The game features 3.5 factions:
Sentient Furries – The player’s race is an anthropomorphic animal with a touch of magic.
Wild Furries – Neutral race, represents anthropomorphic animals without admixture of magic. They live deep in the forest. Closer to animals than to humans.
People – They are the main antagonist in the game. They hunt furries. They are also a technologically advanced and numerous race.
Half-breeds – Accidentally surviving hybrids are unique and very few in number. Guides, quest givers.

Settlement of Sentient Furries – It is a vast meadow, with large free spaces, vegetable gardens, arable land, in the center of which is the Mother tree, around which, in turn, a fortress is built.
Wild Furry Settlement – A rock with a cave in front of the entrance to which there is undergrowth. Savage huts are located more often to the rock.
Forest – Ordinary mixed forest. It is the main location for missions. This is where the fights take place.
Military garrisons of people – Tent camps on huge fields. (Boss fights, important quests)

Mechanic’s narrative rationale:
Moving between locations is carried out through teleportation between the mother tree and its secondary roots in different forest parts.
The mother tree exudes life sap (mana), with which Sentient Furries can conjure, which is the reason for their intelligence. Mana is restored by drinking from a flask. Each sorcery requires a certain amount of charges. The volume of the flask progresses through the improvement provided by the rescued NPC.
The tree also gives rise to fruits that are first aid kits.

The player’s goal is to attempt to fight off the captured Wild Furries on the way to the human city.


I’m pretty sure that everything will be changed, but for now, that’s the basics.
Okay, people, I’ll see you later! Tell me: do you like the game idea or not, and why:3 Be safe!

Homelands: Great changes are coming! (..at great cost)

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Hello, everybody! Long time no see I know. As I said, people are working slowly this month. Okay, let’s talk about what I was doing these weeks.

Artists: I stopped working with MidJuChan because we have different opinions about stuff. We might start working together later. The new tileset I ordered was very ugly, so another artist was removed from the team.
For now, I decided that the very base of the game needs to be attended to. Artists will be useful a bit later. Others are waiting for now. 

Animators: My animator offered the help of his ladyfriend, and together they created three new animations for the main character: walking, running, jumping. At least something. The slowest process…

Narrator: The same animator said that his friend is a good narrator. And it seems to be true. We have already started to work and discussing the basics of the universe and game mechanics for some time already. The lore is quite big, but I try to keep it simple at the same time. Shortly: there are furries, beasts (not ferals! Just more wild furries), and humans. There is a ‘magic tree,’ keeping people away. Furries are looking after it, and in return, they become wiser. Beasts are all about rituals and animal sex, you could guess. Humans started to kidnap beasts, so you have to fight them with your strength and magic of the tree and return poor souls to the tribe. You can mate them as a reward, totally correct.
The narrator asked me to keep the details in secret for now, so that’s it:3

Programmers: Yes, I decided to hire a coder. I feel the lack of experience, and it’s tough for me to do this job. I spend a lot of time and get a lot of bugs. Maybe finding a specialist would be a good idea… A friend of mine said that he knows a couple of experienced programmers. I still wait for their answers.
And if any developer would agree, the game will be totally rebuilt. That’s why I stopped working on the code. It could be pointless. Who knows?

Thank you all for your support, guys and girls:) This means a lot to me. It seems this project is far away, even from the beginning. I forgot this feeling. The feeling of new waters. Totally new and scary. I keep spending hundreds of dollars on Homelands. Can you believe it? I would never think that such a simple project can be so expensive! 

But I’m glad that there are people in my team who love the idea of making a high quality 18+ game, and they are working hard to let it see the world:)


Homelands v0.0.0c! God bless the working artists

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New Patreon page (just for Homelands): https://Patreon.com/MilkyNail 

Hi everybody! I didn’t post anything last weekend because of the lack of changes. All I do now is trying to find artists and make them work. You can’t imagine how hard it can be! I have many funny stories already. Maybe I’m a bad boss… But, believe me, I’m doing my best. 

I decided to make 4 layers of background, by the way. 6 layers is a bit too much, in my opinion. Thanks to MidJuChan for them:3 Her clouds look really good.

Also, I’ve got a first animation: Idle! Yes, it took a lot of time. I hate this fact. Talking about animations, I found another artist who can draw them. Did this make the process faster? Nope! I hate this fact, too.

There are a few bugs in this update. Almost all of them appear when you try to attack enemies. I still need to understand why I can’t fix them and why the code works in such wicked ways.

UPD 0.0.0c

– Added lives. 5 hearts in the top left corner. After being hit, you are invincible for 1 second
– Added enemies. Two dummy sprites with a hive mind bug. I call it a bug, but I don’t know for sure. Maybe this behavior is okay… They throw rocks at you, be careful!
– You can kill an enemy with two attacks. Just tap on the screen (if you play via phone) or use the left mouse button
– After being killed, a new enemy will appear after 5 seconds
– Also, I added a few animation replacements just to fix bugs I might encounter later
– A few changes you won’t see. Like braking system and aiming support for enemies. I also beautified the tilemap a bit

I want to warn you that May is a month of lazy work in Russia. I’ll do my best, but it seems that artists will work EVEN SLOWER now! Wish me good luck… See you soon!


Homelands v0.0.0a! +Mobile mode +Custom keys

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So, guys and girls, I will be short. This update brings many cool features, and I hope you’ll like them:3 Sadly, artists don’t work as fast as I do. If you want to help me – mention me on my Discord server (https://discord.com/invite/GC37yVQ).


– Added mobile mode
– Added music and sounds
– Added Options with the ability to set custom keys for movement and volume control
– Added Disclaimer and Authors screens
– Fixed a lot of bugs
– Added 6 background layers (just concept ones for now)
– Added some features for the game engine

Sorry for such a short post. I will give you more information when Homelands look a bit better. For now, let’s concentrate on work! :3


Homelands v0.0.0! + Two important announcements!!

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Hello, everyone! Yes, this whole week, I was working on my new project. First of all, let me tell you that:

Young Maria is still being worked on!

Middlewared, Rachael, and Plaze – all of them are working on YM right now. The next update will be published very soon, no need to panic.

The second announcement: I’m a bit tired of working on such easy things as text games. My new project is a platformer, by the way. But my desire for a challenge is not the only reason.

– YM is my first game, and it has a lot of base issues. I’m wiser now and have at least some experience;
– Text games are cool, but I want to work on something more “colorful”;
– I’ve worked on Young Maria for two years, and I want to change something already;
– And, finally, the real reason. I have a burning desire to make a beautiful, good 18+ platformer. Not so many developers can make such game, and I’m willing to try.

I worked really hard this week. From morning till night, every day. Tested dozens of artists, spent a lot of money. I know that the first performance is very important, and I did my best. This version is way far even from alpha. I just wanted to show you what I’m working on and receive some feedback.

I know you like Young Maria, and I promise it will be in good hands when giving my attention to this new game. And I hope you – my fans – will accept this change of wind and support me with your kind words ?