Homelands v0.0.2a! Now with sex~

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Hello-hello, everyone! Today is a big day! Today I’m publishing Homelands on different sites. Yes, it’s still in a bad shape and everything. But I want to attract new people and maybe get a few ideas from them?

What’s new in this public release? You’ll see all 4 NPCs (both males and females), you’ll be able to test out the female main character, and you’ll be able to have sex with everyone! Now, important note: to change gender you need to go to a table, left from the house. Oh, and there are sounds now! Not only background music.

Now let’s move to what my team made so far. I showed you the concept art of new location. The artist who drew it asked for a vacation. Now she’s back in business and getting sprites ready for creating a location for NPCs in game.

Sex animations for foxes were finished and now every NPC is ready for this kind of interaction.

An artist who was working on foxes is now creating captives! You can “shock” an enemy on the battlefield and capture them for sex back at home. First on the lucky list is snow leopard.

Another artist has finished altered ground tiles and inclusions in the ground. He’s working on grass, moss, stalactites and something else now.

Programmer prepared this release, coded the sex scenes, added dialogues for every NPC and fixed a lot of stuff with the help of animator.

As I said above, this is a serious step forward and I hope it’s not too early for public releases. See you in two weeks, people;3

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Homelands! Slow work and everything. Oh, and a new concept

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Hi, people! I’m pretty depressed today, sorry for that. The work is going, but so damn slowly. I must’ve been doing something wrong, but I have no idea what to change. I’m going to test a theory in the next two weeks. Meanwhile, let’s take a look on what we have right now.

Here you can see a somewhat ready concept of the second location. It’s relatively similar to the main Hub, but created for many NPCs with routines (like, picking up apples from the ground or sharpening tools on the grindstone). It’s still not finished and that’s an example of the problem. Okay, let’s move on.

All NPCs were ready for sex animations, except for the foxes. Now they are ready and in work already. Another “damn why so long” task, yes. At least I’m sure animations will be made faster.

An artist who created tiles is now working on different sprites. Barrels (for different purposes), rocks with moss, inclusions for ground tiles. We will use them for testing procedure generation, and they will be reworked later for fitting into the new location style.

And what about a programmer? He added all the sounds and greatly improved the pause in the game. Now he’s after those ground tiles, trying to write code for them.

I also could ask sound designer to create more sounds, for enemies. But I want to make a fighting zone first. So he can feel the animations and not just look at them in a folder. Besides, it’s a three days task for him. Incredible, right?

Slowly, but surely. The progress is going; I’m learning from my mistakes and improving my look at things. And maybe I need to make a plan. Maybe. I already have one being written down. But it needs time borders for every step, I guess. Anyway, see you later! I’ll go think a bit more about this problem.

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Homelands! Porn scenes, sounds, new enemy

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Hello, everyone! Now it’s a month since we began to work on the new locations. Two versions of one location, to be precise. One for battles, another one for NPCs, like I wrote in the previous post. Let’s see what we managed to accomplish so far!

An artist is still working on the concept art of the location. Sadly, she has some technical problems and the drawing is still in process.

Animator has finished working on sex animations. The second artist is working on the last NPC we.. forgot about. Yeah. It needs to be prepared for animations first.

Meanwhile the last NPC is being prepared, animator has finished the last enemy for that particular location and now it can fly, attack, and does everything an enemy can do. Oh, it’s a bird, yes. An eagle.

Another artist has finished tiles. The programmer will try them in action soon. We need to write code for them first or to buy an asset in the store. The next task for this artist is to draw some cosmetic sprites of objects that will be “buried” in ground.

I also found a new person, he’s a sound designer. He has some real experience and now we have a lot of cool new sounds. I’m very happy about the result, but it’s now a task for the programmer to add them to the game and adjust the volume properly.

The progress is going! Another big thank you for support and I’m happy to say that all team members now know what to do, after finishing the main location. The work is going much smoother than in autumn. You’ll hear from me again in two weeks. Be safe!

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Homelands! New tasks, new locations~

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Hello, everyone! Two weeks passed since I showed you the game in it’s current state. And I’m happy with the reaction! Shortly after that, I wrote down a simple plan for next months and the work was started.

I asked my best artist to create a concept art for the next location (here’s the most basic line art we are working on). I decided to keep details in secret, but there will be a village and a fighting zone. The first one is for NPCs and sex, the second one is for enemies and… fighting! Without concept there is little we can do, so it’s need to be done.

The other artist just finished sex poses and now animator is working on them. There are four NPCs and they all need to be animated. Tomorrow we will start to make pics for enemy animations.

The third artist (a new one, by the way!) is working on tiles. It’s another big task and he’s creating something the programmer will use to code procedure generation of locations, so they always look different. It’s the very, very first steps and it took a lot of time to explain my ideas to this poor guy.

What about the programmer himself? He’s fixing bugs, trying to implement a new save\load system from Unity store and do everything he can while the artists are creating content.

I’m still in search for a sound designer. I was talking with one man about this project, but he refused after some time. I’ll try to use one good site in a few days, it will help me to find a specialist.

As you can tell, I’m at home and working, already. Happy with the result, I’m finding new people to add to the team and together we move this whole thing forward. Thank you for support and see you very soon! :3

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Homelands v0.0.1a! First not-very-public build!

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Hello, everyone! Today is a great day! I’m happy to present to you the very first public build of Homelands! It took some decent amount of time to create it. There are some minor bugs and the project is rusty, but I just wanted to show you the progress. And I need to say that this version is not an actual “alpha”. It’s.. an alpha of an alpha. The project is not ready to be shown to the open world yet.

So, let’s talk about this game a bit. You need to download it using the link above. Extract it somewhere, find “Homelands.exe” and run that file. Start a new game (you may need to adjust settings. They are working pretty well) and enjoy walking in the main location. To the left you’ll find a set of weapons, to the right – snow leopard, your very first enemy. The horse boy walking in between is an NPC. Walk with “WASD”, use/enter/talk with “E”, “Shift” for rolling and “Ctrl” for switching between running and walking. Oh, almost forgot! Attack with left mouse button and super attack with right mouse button. You also can talk to the horse boy and enter the house. Don’t like these controls? Change them in the main menu!

What changed in these four weeks? A lot of things! We got an animated lake, fully revised sex scenes (work in progress~), upgraded main character, all weapons animations, portals got animated, added new house and insides of the house, a huge amount of bugs fixed and new menu created by our programmer! All trees and bushes were animated, clouds fixed, pier changed alongside with grass next to it. Did I say about the dialog system and inventory?

Since we have “somewhat good” version, I think it’s time to add a sound designer to the team. I will contact him quite soon. I hope he still has time for a new project. It’s time to think about new locations, too. I can’t wait to get home to work faster. There is so much to be done.

Well, that’s a big step forward! Please tell me what do you think about this build. And don’t forget that it’s a really, really early version:) See you in two weeks, people!

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Homelands! Very first builds!

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Hi, everyone! These two weeks were really interesting and intense! Complex bugs, version incompatibility, looking on the very first build of Homelands! Talking of the last one, that was great. Like holding a newborn baby. It looks awful and shivers in discomfort, but you just love this thing for no reason. Right now, our programmer is working on details, UI, graphic settings and post-effects to make it look at least something decent.

Another big step forward made our animator. With help of the programmer, he found a mistake that was holding back his all work, preventing animations from working on Unity. And he finished all male and female attack animations alongside with projectiles and etc.

I also talked to my old friend who is a sound designer. He is free and willing to help us with all sounds and music we need, but he’d like to look at “somewhat decent” build I mentioned earlier first.

After finishing working with Hub, I’ve decided that we need to animate the trees and bushes. It’s not necessary, but we do have a waiting animator without work, so… Let’s round the corners a bit! And a bonfire. He animated a bonfire next to the house.

One of our artists managed to make new portals. She “leveled up” them a bit, adding ancient symbols and magic lined in shape of doors. They are next on the animator’s list. Magic objects can’t be static, right? I also asked her to restyle the house. From inside and outside. It looks a bit off right now.

So, remember that in-game UI pics another artist drew a couple of weeks earlier? They are already in game and he added two new things: a slide (for changing music/sound volume) and a mouse cursor. Icon of the game is in progress! Oh, and we also added clouds. They are working perfectly.

I know that the New Year is coming and the work will slow down significantly. We are all humans, after all. But I hope we will have a good build ready in two weeks. I do hope. Till then, be safe. And see you soon;3

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Homelands! The winter is coming

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Hello, everyone! The second half of the month wasn’t so bad! Our new animator is really helpful and we did a great amount of work already.

The hub is finished! Now we have a good-looking main location and it’s already implemented into the game. Plus, all little problems were fixed already.

In the previous post I said that our new animator started to work on main character’s attack animations. In these two weeks he managed to finish this work, but the final touches are taking much more time than we expected. All male animations are ready, female ones are almost ready. Moreover, he also was working on the animation “bones”, making them more neat and easy to work with.

Clouds! Our artist was working on them for some time and created a few of them so they can be combined into so many unique clouds. It took a lot of effort to create a style that I like…

Also, we added UI! Another big step forward. Health bar, weapons window, inventory to keep track of items for upgrades. Now we have it and right now programmer is implementing these pics into the game.

I’m happy about the speed of work. Not much left before the promised demo. Just a few more animations and music with sounds, I suppose. Right now we have nothing at all. Oh, and visual effects, of course. This will make the bare minimum. But for now, take care of yourselves and see you soon ;3

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Homelands! “Autumn for Depression” chapter

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Hello, everyone! Sadly, these two weeks were pretty depressed. One artist and an animator have left us for a couple of weeks because of family problems. Not very good timing, what can I say… Later I found a new animator, but he just started to work. Anyway, let’s see what we have.

We managed to finish horses for sex scenes before an artist left us. They are ready to be animated, but it will take some time.

Like I said before, there is a new animator in the team! He’s working on main character’s attack animations right now. What will be next in the list of tasks? A few simple UI animations and more sex scenes, I suppose.

The title of the game and a picture for loading animation are ready, too. Simple tasks, but they need to be done.

Dialogs are finished! Our programmer made everything we wanted, so they are finally done. It was a big and ugly task and I’m happy with the outcome. He also made save and load systems. It took some decent time as well.

Remember the artist who is working on the main location? She finished two more layers already and is working on the last ones. Well, one of them is especially big and will take at least a week.

Not very productive weeks, but I’m happy with our new animator. He’s working super fast and that’s just great, thinking about amount of things we need to get moving! See you soon!

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Homelands! Sex animations and stuff!

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Hello, everyone! First of all, I hope you had a nice Halloween night~ I sure did! These two weeks were tiresome. For some strange reason every member of our team had some problems that took time. Anyway, we managed to do a lot of work. Let’s start.

First of all, now we have animated sex scenes! We have male and female kobolds in active and passive roles, doggy style. Each scene has an animated pre-scene, first act, second act and post-scene. Oh, and we made both vaginal and anal sex. Oh, and there are animations for women with cocks and passive males.

We finished kobolds and almost ready to start working on horses. Here’s a little peek on the process. They are going to be cut and animated in a few days. And no, we didn’t forget about skin spots.

Homelands will become a demo (or an alpha?..) quite soon and I asked my artists to make me a new logo and a banner for Patreon and SubscribeStar pages. Here’s the banner. Not finished yet, but quite beautiful!

I’m finishing my work on in-game dialogues. Oh, that’s a rather complicated system and I won’t bother you with a really long description of how this works. Just remember that dialogues already took me two weeks and this is not more than a beginning~

And here’s a peek on new attack animations for main character. Almost 30% of the whole process is done. It’s a “charged” sword attack, the second one after a regular swing.

An artist that is working on the main location (the Hub) managed to finish another layer – the ground one. It’s really nice, but I won’t show it because of the size. You’ll see it next time with more new details, anyway.

Well, that’s it! I hope I didn’t forget anything. It seems the “demo” of this game will be published really soon and you can imagine my excitement. Anyway, see you all in two weeks!

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Homelands! More 18+ and new artists

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Hello there! Today I’m gonna show you something interesting. New people, sexy stuff, cool styles. Let’s go.

So, first of all. We are here for some good porn, right? Good news, we are working on it. Today an artist has finished pictures of the first sex scene. It has to be animated yet, but it’s still a big step forward. I decided to use this angle so people can see every little detail.

We also just finished the first “unique skin patterns” that Unity will be using to create slightly different versions of NPCs. For a start, that’s a female horse with a bunch of different spots. There are 14-16 of them and they can be mixed into … about 87.178.291.200 different patterns! We also have 15 spots for a male horse.

A programmer is working on dialogs system right now. My task is to prepare a few dialog patterns, describe characters’ temper and everything about it. And he will deal with the UI part and integrating the special functions we are going to use.

I also found a new artist! He has no experience in game development, but.. he’s skilled! Here are 5 weapons for a main character he drew. And damn I like this style. He is working on particles for animations for these weapons. And on projectiles like arrows, bolts, fireballs, etc.

And what about that girl who was drawing sprites for a Hub? She has finished her task, here’s the pic. I like the result and let her continue on the more hard layer – the ground. I really hope she will manage it.

Well, that’s it. Stay warm and go make yourself a cup of tea with lemon and honey:3

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