Hello everyone! Two weeks into the actual learning through development, and I have to say that I love it. I love working in Godot, yes. It’s so easy! Of course, I still make mistakes (even with the help of an AI tutor). But the progress is so much faster than when I was working on Homelands a year ago! Two weeks in and I can’t stop coding.
Yes, it looks like crap right now. But that’s intentional. The new approach I’m trying is to make code and art separately. So first comes the code. Then the sprites and the actual animations.
What do we have so far? I already know how to work with the basics. Nodes, scenes, signals, singletons, user input, animations (including Godot’s tweens), areas, tiles. In just two weeks I have covered more than 3 months of work on Homelands in Unity! I have already created attacks (melee and ranged), health, thorns on the ground, interaction system and am currently working on the inventory.
What’s next? Who knows! There’s so much to do… Enemies, NPCs, houses, weapons, items, lighting, new scenes. But I want you to know, I’m not aiming to make old Homelands. Right now I’m just creating systems that will be needed in the future game. The bones of the project, yes.
Thanks for your support! I really hope I can keep up the pace. Also, I have to go on a trip in a few days. That means I’ll be working a little less for the next two weeks.
[No more abandoned projects.]
