Homelands v0.0.8a! Introducing: the lore

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Hello, everyone! I was happy to receive a lot of feedback (I was kinda surprised to get any at all) and I made many changes to plans regarding developing this game. And first thing I decided to add is a little more information about who the main character is and why he does what he does. Please read signs in every location. Plus, I made a few the most simple “life quality” changes to things people was not so happy about.

UPD v0.0.8a
Fixed:
– Now all interactable objects (portals, doors, NPCs…) calculate the distance to the player and choose the closest one. It is very useful in situations when you try to activate one specific object in crowd of NPCs.
– Fixed the default “I” button for toggling Inventory. Now it works perfectly.
– Moved a mill and a cabin a little further apart in the settlement, so you can’t be trapped in there forever.
– Now it’s not mandatory to capture all snow leopards in the fighting zone to open the gate. You can just defeat them and leave.
Added:
– Added.. information! Please read signs in every location, they contain the base info about who you are and what you are doing. It’s a bit raw, but we have to start somewhere.
– Also added an info window to every portal. You’ll see why.
– Now pause menu, clothes menu, character creation menu, settings, info windows – all of them can be closed by pressing “Esc” button. Sadly, that doesn’t apply to dialogs. They use the completely different system of UI management.
– Added pixel perfect camera component to the main camera. This could make the overall picture slightly better, but it’s still far from perfection… Work in progress.

Okay, one person said it would be nice to know what I’m going to work on next. First thing, I’m going to fix as many bugs as possible in the fighting zone (projectiles moving through enemies? Impossible to tolerate). Second, I have a lot of new animations to be installed. In addition, all of them need new pieces of code, so it will take some time. For example, there are a couple of new NPC models (fox and horse) and new sex animation just for tests.

I want to work on bugs and new content at the same time, but there are too many fixes to be made for now. Anyway, we never stopped working on the ero animations – the most important thing in the whole game. Yep, still in process. At least we found solutions to the problems I was talking about earlier.

Stay warm this autumn; don’t get sick like I did. See you in two weeks with new version!

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I need your opinion, player

Well, hello. We need to talk. I know a lot of you not so happy about the very existence of my new game – Homelands.

Well, hello. We need to talk. I know a lot of you not so happy about the very existence of my new game – Homelands. And yet, I want to address people who are still expecting something from it.

The gameplay cycle of Homelands is pretty simple. You rest in Hub, then go to the fighting zone and fight enemies, then go to the settlement to collect your reward – loot (it’s a piece of wood for now), then go back to Hub to chill, have fun with captives and upgrade the house with collected materials. For now, you can be futa or cboy (cuntboy) and you also will be able to play with other futas and cboys.

I know that I should tell you more, but let’s keep it simple for now. I also understand that the whole project is buggy, clumsy and not-arousing at all. It’s very raw. Very alpha.

And yet I want to ask: what do you want this game to be? What do you wish I add or remove? It’s not granted, but I want to hear all deepest desires. Cumplay, violence, incest, bestiality… Maybe I should change Spine animated sex with gifs or pics? Maybe you want to see astonishing size difference? Maybe.. there should be story, dialogs? More personality of NPCs and captives?

I want to make a good game and I hope you can help me to choose direction. Thanks in advance <3

My email: MilkyNailMail@gmail.com
Discord (don’t forget to mention me or send a direct message): Server | milkynail

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Homelands v0.0.7a! Last gamecrashing bug is fixed!

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Download the latest version (v0.0.7a)

Hello, everyone! The last three days I spent dealing with an enormously big and complicated bug that made pause crashing the game. And in the end I ripped everything out and replaced with a few lines of code. Works perfectly now. … I don’t even have any emotions left, just fatigue. So let me present the cool changes~

UPD v0.0.7a
Fixed:
– Now you don’t take damage while performing a roll. Small, but significant change.
– The gate in the fighting zone is closed now. Defeat all snow leopards (and take them as prisoners) to open it.
– Fixed a lot of layer errors between sprites, enemies, projectiles in the fighting zone. Plus, weapon sprites in the beginning have better resolution now.
– Reduced a huge health drop hitbox. Also made an eagle enemy hitbox a bit bigger.
– Fixed pitfall death. Now player doesn’t freeze there randomly..
– Also fixed bug that prevented player movement after dying.
– Fixed a really, really nasty bug that crashed the game in attempt to pause it.
– Also reworked pause system to make it much more simple, fast and reliable. Works like charm now.
Added:
– Now Homelands has an icon! Hooray!
– Added animation to the pieces of loot in the settlement.
– Now arrows and bolts stuck in the ground, and fireballs destroy on contact.
– Added clothes menu to the hub! The same table as always, but now with cool UI.
– Enemies spawn randomly in the fighting zone now. Totally randomly! Don’t be surprised to meet no one on your way.
– Added attack icons for every weapon! Crossbow has bolts counter in addition. They are super cool and in the next update they will have cooldown animation! Already in process.

A huge amount of work is done, but there is more to do. Arrows and fireballs pass through enemies, ballista (the “new” enemy type, not present in current update) is not working, and all enemies are still acting funny. Not saying about the resolution problem, oh boy.
Good news? I found a new artist and she is a master! With experience, adequate price and skills. We are gonna draw a lot of stuff~
Be warm, stay tuned! See you in two weeks, as always;3

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Homelands v0.0.6a! Update on sex animations

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Hello, everyone! I’m back with another update. These two weeks I spent on coding, mostly. Learning by mistakes and reading documentation. It’s not so easy to learn C# and Unity at the same time! But I see a really good progress.

I want to say a word about sex animations. It seems we need to write a few new scripts for them. The system we are using now is looking bad (sad news) and the only way to make it better is to replace it totally. I’m having a call with animator tomorrow so we can discuss the skin management and I can start working in that direction. Thanks for patience! (In other words, it will take quite some time)

UPD v0.0.6a
Fixed:

  • Now player enters and exits houses in the settlement more smoothly.
  • I changed gravity scale and the force of jump and roll in order to make them feel better. Now player spend less time in the air after jumping.
  • Fixed a bug that was moving player forward without the rolling animation.
  • Now the crossbow works as expected. On it’s main attack, it always shoots a single bolt. On a special attack it charges an extra bolt, and on the next attack it will shoot 2 bolts at once. You can charge 2 extra bolts (this means that there will be 3 of them in the shot). Just try, it’s not that complicated.
  • Fixed music settings. Now you can save it without any problems.
  • Fixed a few places in the fight location where snow leopards were struggling to jump on/off tiles.

Added:

  • Added special places in the settlement and Hub for sex animations. You will be teleported to the “sex zones” and back, so you don’t have to make extra moves.
  • Added pieces of loot to the game. One of them (a log) can be found in the very beginning of the settlement. I wrote a code and inventory opens and closes as you approach and leave this piece of loot now. I’m really proud of this mechanic, which I created myself.

My only artist is taking a “vacation” and I’m going to find the second one. There are a lot of tasks on hand and a new person will be a great help for the process. Stay tuned, be safe!

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Homelands v0.0.5a! More grass, less bugs

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Hello, everyone! Guess what, I want to try to publish a public release every other week! The updates won’t be as big as the previous ones, of course. But you will see the progress and that’s important. Tell me if I’m wrong.

These two weeks were not so hard, but.. they were boring. For some reason. Maybe because I was working on tiles. Yes, I made a beautiful ground in the fighting zone. By putting a tile to a tile manually. It was worth it, okay?~ I really enjoy the outcome and it had to be done. Well, let’s look at the changes.

UPD v0.0.5a
Fixed:

  • Fixed a small irritating bug, which has been appearing after closing the pause menu by pressing “Resume” button. Now this action doesn’t trigger an attack.
  • Changed some grass sprites in the fighting zone with the new ones of better quality.
  • Changed tiles so they make a nice looking ground. Moss (that green stuff on top of the brown tiles) was fixed, too.
  • Changed the shape of fighting location here and there, fixing mistakes and improving it for better movement experience.
  • Fixed snow leopards’ bug. Now they will trigger if player comes too close from behind.

Added:

  • Added new portals to Hub and the settlement. Now they can be turned on and off, showing, which ones are working and could be used.
  • The old “Save or Load” button was replaced with a new “Settings” button. Since saves are somewhat useless now, I decided that it would be a good change.
  • Added borders in the start and the end of the fighting location.
  • Added a script that chooses randomly skins for all grass sprites, bushes and small trees in the fighting zone.
  • Now there will be two random weapons in the beginning of the fighting zone. One melee (sword/hammer) and one ranged (bow/crossbow/staff). All other weapons on the map were removed.
  • Added a new soundtrack to Hub. Now every location has two soundtracks (Hub, fighting location and the settlement).

New sex animations are ready, but their adjunction is still in the process, sorry. We found out that a new approach we are taking requires dealing with two old problems. And right now we are trying to find a simple solution to them. So.. wait a bit more, please.

Anyway, see you in two weeks! Be safe!

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Homelands v0.0.4.1a! Hotfix, yep

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Well, the previous version wasn’t so stable, sorry for that. Long story short, I want to present to you a hotfix.

UPD v0.0.4.1a
Fixed:

  • Fixed a bug due to which the player stood still and did not react to input in the settlement.
  • Fixed music playing from the very beginning after pausing the game.
  • Fixed sex animations playing not from start sometimes.
  • Fixed pause menu that was appearing from cancelling sex animations.

Here we go. Sorry one more time.

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Homelands v0.0.4a! Stable. Working. Basic.

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Download the latest version (v0.0.4a)

Hello, everyone! What can I say about these two last weeks of working with Unity? It was really hard. Maybe Unity is not the most dense game engine, but it still requires a lot of understanding. Do I know how to work in that engine now? Nope. But I believe that a couple more weeks of learning will help greatly.

Well, back to business. I’m happy to introduce Homelands v0.0.4a! The previous public release was.. two months ago? Damn. If v0.0.3 was “somewhat playable”, this version is “at least something playable”. Let’s look at the changes, shall we? (I want to wrap it in the old format that I have been using for these four years)

UPD v0.0.4a
Fixed:

  • Fixed a bug that prevented choosing female character in the main menu.
  • Fixed a music volume bug that prevented changing it from the options.
  • Fixed a captives bug. Now there is 50% chance of capturing female or male snow leopard, not only female one.
  • Fixed some ground points, hitbox colliders and everything. Now player doesn’t stick to vertical surfaces. (But, boy, there’s still plenty of work to do)
  • Fixed some blurry pictures of trees and bushes. Yes, by redrawing and reanimating them. It has affected some pics from Hub and the fighting zone.
  • Fixed a few minor details in sex animations. Yes, I know, they need to be fully reworked. Already in process.
  • Fixed pause. Now all animations stop after the pause menu is active.
  • Fixed super arrows and crossbow bolts spawn point.

Added:

  • Added totally new main chars (both male and female). They are still kobolds, but they have much better resolution and their animations are a bit better now. Animator added pseudo 3D effect and creates two different sets of bones for each character this time. Oh, weapons and projectiles were reworked, too.
  • Added a new set of clothes for female character. Use a table in Hub to change your appearance.
  • Added a procedural fighting zone. Activate one of the portals in Hub to go there. It’s not totally procedural in the best way possible… But it changes chunks of the level every time. Just keep in mind that it’s not the final look of it. 🙂
  • Added cosmetic sprites to the fighting zone. A set of rocks, plants, weed and roots will smooth sharp edges of the tiles.
  • Added platforms and chains to the fighting zone. Now it is possible to climb up and down and use platforms (you know, press down and jump. Platforms).
  • Added three new soundtracks. One for the fighting zone and two for the settlement.
  • There also was added a piece of code to shuffle songs every time.

Glad to be able to show you at least somewhat working game! Still a lot of work to do, of course… So, what’s next? Fixing other characters, animations (sex animations, yes), improving fighting and procedural generation of the battle zone. See you in two weeks with another report! Be safe!

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Homelands! I’m going to code it myself, like YM

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Download the latest version (v0.0.3a)

Hello, everyone! Well, first of all, I want to inform you all about somewhat serious changes in the next work on Homelands. We are going to add something from YM and this will be… me. From this day, I’ll be working on this project as a programmer. Cons: I will be learning from the very basics. Pros: I learn fast, plus the former programmer will be teaching me.

I tend to believe that the success of YM is based on my work. No one is willing to work days and nights on a project, except for it’s owner. And you can imagine my excitement about this change~

A couple of words about the now-former programmer. I rarely speak about that person, but I knew him from the very first pages of YM. He helped me here and there with games. Sadly, now he needs to find a real job, that’s something I can’t offer to him. Let’s wish him good luck!

Now, let’s get to the changes. Starting with the characters we were working on. Female kobold is totally ready. She has all moving, attack and super attack animations. Two sets of clothes, just to make sure this system works. The sex animations are in progress and I really hope to show you them in two weeks. That would be perfect.

An artist and an animator are working on the new male character right now. Clothes are ready (one set) and animations… We just started, so not much to show yet. Just a bunch of very basic animations, here’s the least goofy one x3

Before our programmer became a former programmer, he managed to fix a couple of bugs in the procedural battle zone. It is clearly more playable now, but in the latest check I found about eight bugs (not so serious, to be honest) and I want to fix them while learning Unity. I think that’s a great opportunity. Apart from that, this part of the game is ready.

Sadly, no more soundtracks yet. A sound designer has some problems and the work goes slowly. I hope we will get new song till the next update. At least it sounds like that.

Well.. Yes, I’m very excited for this opportunity to make Homelands with my own hands. I really missed that. So let’s get into it, shall we? See you in two weeks, and – I hope – with a new public release!

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Homelands! Big changes (for me) + a bit of everything

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Download the latest version (v0.0.3a)

Hello, everyone! I have some great news for my old fans. Yesterday I graduated from the university! It’s been a really long time and finally you will never hear from me “Sorry, I was studying and didn’t do much” again! Now I can work without any holdups. Thank you for being with me all these 5 years!

First of all, we are still trying to fix characters. I told you about the new main character earlier and now we are finishing her animations. They are pretty decent, considering that we are fixing a lot of mistakes along the way. An animator is trying to add “pseudo 3D” effect to the movements and it looks cool!

An artist has been drawing this character and adding new clothes. You can see them on the picture below. More revealing, more “hunter-like”. And it has a couple of tattoos, as you can see. We’ll look how they will work with other pieces. As you can see, I wasn’t joking about different clothes. We also need to create some sort of menu for changing them. But first things first!

I also asked her to redraw the male kobold so we can try to make new sex scenes as soon as possible. It will take time, but not so much since it’s not the first character. We know what to do now.

We are also working on procedural generation of battle zone. I told you about that earlier, too. Programmer is fixing a lot of errors and adding new features. Sadly, there’s still plenty of work… I guess we will need two more weeks. Plus, he’s improving the mixed animations along the way. There’s just a couple more left of them.

A new soundtrack has been added to the battle zone! It’s more calm, but still pretty similar to the first one. And sound designer is working on a soundtrack for the settlement now. I think we need at least two of them for every location, so after settlement he will make one more track for Hub. Oh, and the new song is good, by the way. You will like it if you like the previous one.

The work is going! Since I became freer, I’m eager to begin working more on Homelands! Damn, I like this feeling of freedom~ See you in two weeks;3

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Homelands! More stable, more beautiful

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Download the latest version (v0.0.3a)

Hello, everyone! These two weeks were quite interesting. I’m happy about the reaction on the new release and now it’s time to make Homelands look more beautiful!

On the very next day I started to deal with pixel artifacts. They appear here and there on sprites, but that’s not the main issue. The main issue is the appearance of main characters. And, well, characters in total. I decided to work on them a bit. And it paid off greatly! An animator is still working on the new kobold (you can see the picture below), but I already see the improvements.

We are also planning on fixing two more problems with this move. First, it will fix “mixed animations”, like running+jumping or falling+taking damage. Totally new Spine bones will do the job and the characters will move much smoother. Second, sex animations. Yes, they are as goofy as it can be. I understand that and want to fix them as fast as possible. Moreover, we have a bonus: an artist drew new character naked, and animator is going to make changeable clothes! As you can see, we learn from our mistakes and plan ahead now.

We also fixed a few trees and bushes here and there. They became a little more neat, but… something is still missing.

A sound designer finished a new soundtrack for the village just a few days ago. Now we need at least one more soundtrack for every location. He’s working on the one for the battle zone right now.

Another artist finished a big task – drawing “cosmetic” sprites for clean edges and corners of the tiles. They with smooth the visual appearance. These sprites are already animated and in work (here’s just a bit of them, for one particular corner).

And what about programmer? Another big aim for the next public release is to make the game more stable. And he fixed all the bugs and errors I pointed at. Right now he’s making the procedure generating battle zone. It works, but still needs some time and a lot of tests.

Like I already said, I’m happy with the outcome of the previous release! Slowly, but surely. See you people in two weeks with more information (and maybe even something playable). Be safe!

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