Month: June 2023

Homelands! Big changes (for me) + a bit of everything

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Download the latest version (v0.0.3a)

Hello, everyone! I have some great news for my old fans. Yesterday I graduated from the university! It’s been a really long time and finally you will never hear from me “Sorry, I was studying and didn’t do much” again! Now I can work without any holdups. Thank you for being with me all these 5 years!

First of all, we are still trying to fix characters. I told you about the new main character earlier and now we are finishing her animations. They are pretty decent, considering that we are fixing a lot of mistakes along the way. An animator is trying to add “pseudo 3D” effect to the movements and it looks cool!

An artist has been drawing this character and adding new clothes. You can see them on the picture below. More revealing, more “hunter-like”. And it has a couple of tattoos, as you can see. We’ll look how they will work with other pieces. As you can see, I wasn’t joking about different clothes. We also need to create some sort of menu for changing them. But first things first!

I also asked her to redraw the male kobold so we can try to make new sex scenes as soon as possible. It will take time, but not so much since it’s not the first character. We know what to do now.

We are also working on procedural generation of battle zone. I told you about that earlier, too. Programmer is fixing a lot of errors and adding new features. Sadly, there’s still plenty of work… I guess we will need two more weeks. Plus, he’s improving the mixed animations along the way. There’s just a couple more left of them.

A new soundtrack has been added to the battle zone! It’s more calm, but still pretty similar to the first one. And sound designer is working on a soundtrack for the settlement now. I think we need at least two of them for every location, so after settlement he will make one more track for Hub. Oh, and the new song is good, by the way. You will like it if you like the previous one.

The work is going! Since I became freer, I’m eager to begin working more on Homelands! Damn, I like this feeling of freedom~ See you in two weeks;3

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Homelands! More stable, more beautiful

Please consider following me only on SubscribeStar or Patreon

Download the latest version (v0.0.3a)

Hello, everyone! These two weeks were quite interesting. I’m happy about the reaction on the new release and now it’s time to make Homelands look more beautiful!

On the very next day I started to deal with pixel artifacts. They appear here and there on sprites, but that’s not the main issue. The main issue is the appearance of main characters. And, well, characters in total. I decided to work on them a bit. And it paid off greatly! An animator is still working on the new kobold (you can see the picture below), but I already see the improvements.

We are also planning on fixing two more problems with this move. First, it will fix “mixed animations”, like running+jumping or falling+taking damage. Totally new Spine bones will do the job and the characters will move much smoother. Second, sex animations. Yes, they are as goofy as it can be. I understand that and want to fix them as fast as possible. Moreover, we have a bonus: an artist drew new character naked, and animator is going to make changeable clothes! As you can see, we learn from our mistakes and plan ahead now.

We also fixed a few trees and bushes here and there. They became a little more neat, but… something is still missing.

A sound designer finished a new soundtrack for the village just a few days ago. Now we need at least one more soundtrack for every location. He’s working on the one for the battle zone right now.

Another artist finished a big task – drawing “cosmetic” sprites for clean edges and corners of the tiles. They with smooth the visual appearance. These sprites are already animated and in work (here’s just a bit of them, for one particular corner).

And what about programmer? Another big aim for the next public release is to make the game more stable. And he fixed all the bugs and errors I pointed at. Right now he’s making the procedure generating battle zone. It works, but still needs some time and a lot of tests.

Like I already said, I’m happy with the outcome of the previous release! Slowly, but surely. See you people in two weeks with more information (and maybe even something playable). Be safe!

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