Month: September 2023

Homelands v0.0.8a! Introducing: the lore

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Download the latest version (v0.0.8a)

Hello, everyone! I was happy to receive a lot of feedback (I was kinda surprised to get any at all) and I made many changes to plans regarding developing this game. And first thing I decided to add is a little more information about who the main character is and why he does what he does. Please read signs in every location. Plus, I made a few the most simple “life quality” changes to things people was not so happy about.

UPD v0.0.8a
– Now all interactable objects (portals, doors, NPCs…) calculate the distance to the player and choose the closest one. It is very useful in situations when you try to activate one specific object in crowd of NPCs.
– Fixed the default “I” button for toggling Inventory. Now it works perfectly.
– Moved a mill and a cabin a little further apart in the settlement, so you can’t be trapped in there forever.
– Now it’s not mandatory to capture all snow leopards in the fighting zone to open the gate. You can just defeat them and leave.
– Added.. information! Please read signs in every location, they contain the base info about who you are and what you are doing. It’s a bit raw, but we have to start somewhere.
– Also added an info window to every portal. You’ll see why.
– Now pause menu, clothes menu, character creation menu, settings, info windows – all of them can be closed by pressing “Esc” button. Sadly, that doesn’t apply to dialogs. They use the completely different system of UI management.
– Added pixel perfect camera component to the main camera. This could make the overall picture slightly better, but it’s still far from perfection… Work in progress.

Okay, one person said it would be nice to know what I’m going to work on next. First thing, I’m going to fix as many bugs as possible in the fighting zone (projectiles moving through enemies? Impossible to tolerate). Second, I have a lot of new animations to be installed. In addition, all of them need new pieces of code, so it will take some time. For example, there are a couple of new NPC models (fox and horse) and new sex animation just for tests.

I want to work on bugs and new content at the same time, but there are too many fixes to be made for now. Anyway, we never stopped working on the ero animations – the most important thing in the whole game. Yep, still in process. At least we found solutions to the problems I was talking about earlier.

Stay warm this autumn; don’t get sick like I did. See you in two weeks with new version!


I need your opinion, player

Well, hello. We need to talk. I know a lot of you not so happy about the very existence of my new game – Homelands.

Well, hello. We need to talk. I know a lot of you not so happy about the very existence of my new game – Homelands. And yet, I want to address people who are still expecting something from it.

The gameplay cycle of Homelands is pretty simple. You rest in Hub, then go to the fighting zone and fight enemies, then go to the settlement to collect your reward – loot (it’s a piece of wood for now), then go back to Hub to chill, have fun with captives and upgrade the house with collected materials. For now, you can be futa or cboy (cuntboy) and you also will be able to play with other futas and cboys.

I know that I should tell you more, but let’s keep it simple for now. I also understand that the whole project is buggy, clumsy and not-arousing at all. It’s very raw. Very alpha.

And yet I want to ask: what do you want this game to be? What do you wish I add or remove? It’s not granted, but I want to hear all deepest desires. Cumplay, violence, incest, bestiality… Maybe I should change Spine animated sex with gifs or pics? Maybe you want to see astonishing size difference? Maybe.. there should be story, dialogs? More personality of NPCs and captives?

I want to make a good game and I hope you can help me to choose direction. Thanks in advance <3

My email:
Discord (don’t forget to mention me or send a direct message): Server | milkynail


Homelands v0.0.7a! Last gamecrashing bug is fixed!

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Download the latest version (v0.0.7a)

Hello, everyone! The last three days I spent dealing with an enormously big and complicated bug that made pause crashing the game. And in the end I ripped everything out and replaced with a few lines of code. Works perfectly now. … I don’t even have any emotions left, just fatigue. So let me present the cool changes~

UPD v0.0.7a
– Now you don’t take damage while performing a roll. Small, but significant change.
– The gate in the fighting zone is closed now. Defeat all snow leopards (and take them as prisoners) to open it.
– Fixed a lot of layer errors between sprites, enemies, projectiles in the fighting zone. Plus, weapon sprites in the beginning have better resolution now.
– Reduced a huge health drop hitbox. Also made an eagle enemy hitbox a bit bigger.
– Fixed pitfall death. Now player doesn’t freeze there randomly..
– Also fixed bug that prevented player movement after dying.
– Fixed a really, really nasty bug that crashed the game in attempt to pause it.
– Also reworked pause system to make it much more simple, fast and reliable. Works like charm now.
– Now Homelands has an icon! Hooray!
– Added animation to the pieces of loot in the settlement.
– Now arrows and bolts stuck in the ground, and fireballs destroy on contact.
– Added clothes menu to the hub! The same table as always, but now with cool UI.
– Enemies spawn randomly in the fighting zone now. Totally randomly! Don’t be surprised to meet no one on your way.
– Added attack icons for every weapon! Crossbow has bolts counter in addition. They are super cool and in the next update they will have cooldown animation! Already in process.

A huge amount of work is done, but there is more to do. Arrows and fireballs pass through enemies, ballista (the “new” enemy type, not present in current update) is not working, and all enemies are still acting funny. Not saying about the resolution problem, oh boy.
Good news? I found a new artist and she is a master! With experience, adequate price and skills. We are gonna draw a lot of stuff~
Be warm, stay tuned! See you in two weeks, as always;3