Tag: Homelands

Homelands! Soon there’ll be demo + progress

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Hello, boys and girls! I’m here to tell you more about progress on Homelands. After these two weeks I’m full of hope! It seems soon we’ll be ready to show you at least something interactive. Yes, interactive, I can’t say “playable”.

So, what have we done in these two weeks so far? I found two new 2D artists, discovered a style I’d like to see (both for NPCs and landscapes\surroundings). We had to redraw all enemies, but finished the hub landscape in the old style. We’ll deal with it later. One artist is working on redrawing all house images right now. We need them in a higher resolution.

We now have about 5 different animations of one enemy and 3 animations of another one. Talking about finished pics of enemies, there are 6 of them now. And one artist is working on the “main character” as I write this post. There will be a male and a female versions of it.

What about programming stuff? My friend has almost finished the auto generation of the fight locations. It was a very long way! And there’s much more work to do. He’s also worked on dialogs, finished menu, added a now text font style and I’m almost ready to give him new cool looking buttons for menu.

And we are both learning how to add and set post-effects to improve the final look of the game. We noticed that it’s a very important part.

As you can see, the work is going. Creating games is not very hard, but it’s hard to create them for the first time. You make a lot of mistakes and they cost you a lot of time and money. I’m happy to have your support and I must say that all of my income is going into this new project now 😅

Thank you for your help and see you soon!

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Homelands~ Main location demo + visual style

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Rise and shine! Today I’d like to show you something we’ve been working on for about two weeks. It’s a main location in a style that.. well, that will be our visual style! As you can see, only two first layers are drawn properly. That’s because this picture is huge and it needs some decent time to be finished. Anyway, right now we are making assets out of it.

Since this visual style is not matching the style of characters, I’ve asked another artist to draw them in a different style. We will try something more simple and with less details. Oh, and yes, we have already finished four enemies for now. It’s time to develop the right style and redraw them quickly. Yes, no one is doing that this way. But this is my first 2D project and I learn by making mistakes.

A programmer has finished UI (start menu, pause, and disclaimer) and is working on automatic generation of locations now. We will use it a lot in the future. Consider it a main feature of the game.

Well, I hope the visual style will be finished quite soon. It is a milestone I’d love to left behind and not just because it’s a lot of work. It also allows me to hire more artists and let them work simultaneously. Anyway, see you soon, people!

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Homelands! Animation + a little peek on everything

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Hello, everybody! It’s been a while since the last post, so I have a lot to tell you. As you can guess, I’ve finished dealing with my exams (you’ll hear about them again in just a month) and now working at full power. Well, let me start.

I found a few new artists. I’m trying to gather the best ones and I’m definitely lucky this time! Also, we have a new animator and she just gave me contacts of another one.

My programmer is working hard and he has done a lot since the last post. Added working enemies, the whole fighting system, NPCs with their routines, changeable controls. A lot of stuff.

Now we have concepts of 4 enemies, 3 of them are ready to be animated and 1 is already in process (snow leopard, pic below). We decided to change the working progress to do things right. First of all, I’ll make a list of animations, then I’ll make sketches of them with an artist and show them to an animator. Then animator gives me a list of pics she needs and I give it to an artist who draws characters for animations. A long and complicated path, but I hope it worth it.

Oh! And two artists are working on the main location right now. It goes so slowly…

As you can see, the work is going. Sooo, thank you for waiting, I guess:) See you soon, people!

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Homelands! We are working on visual style! Finally.

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What are the basics of all games? Gameplay and visuals. You can’t play any game without rules, rewards and loses – this is an important part. Let’s say Homelands has gameplay. It’s written down, at least~ And what about the visual style? Every game has it. And Homelands is about to get it quite soon, too!

Well, maybe not “quite soon”. It will take some time and a lot of work, of course. I’m not so sure when I will be able to show you the final version, so let’s take a look at the basic variant, one of many. “The basic concept of a visual style” 🙂

P.S.: It will be another week of exams and I’ll come back to you. Everything is good so far. Let’s just sit and wait till this is over. You can give me feedback meanwhile~

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Homelands! New concepts! House and a snow leopard

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Hello, people! We just finished working on “basic concepts” and I’m ready to show you a couple of pics! There are about 13-15 new pictures I got just in a week, so I can’t show you everything. We finished working on upgradeable house and here you can see one of the stages. Also, I’d like to show you one enemy: a snow leopard.

So, what is ready so far? Concepts of main character’s house. Concepts of 3 enemies (there are 9 of them in total) and 1 friendly NPC. Concepts of 5 different weapons (a friend of mine wants to make them look better. She is working on this right now). Talking about code, our programmer finished working on main character’s basic moves, surroundings (like vertical ladders, cages, basic furniture), portals (from one location to another) and now he’s working on NPC routines.

So far so good. See you later with more exciting text and pics;3

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Homelands v2! Info, concepts… Ideas?

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Hello, friends~ Remember my Homelands project? Forget everything I did before, I started it over. I know what I want now and a fresh start just makes things better. I know, I like fresh starts…

I just noticed that two weeks passed since my last post! So, what I managed to do in these two weeks? A lot of stuff, actually. I wrote a new design document for this game (it has 20 pages right now), found 3 concept artists and a programmer, wrote another document to define developing stages. The “bones” of the game is already in progress and I’m even ready to show you a concept of an upgradable main character’s house (I really like how it’s going so far).

I’m working, I’m trying, I’m doing. Thank you for your words of support;3

Oh, wait! I almost forgot to tell you what the game is about now. You are playing as a mercenary who helps distant villages to fight raiders. In return you get materials (which you can use to upgrade your house) and sex. Plus, you can capture enemies for talking with them! And fucking them, yes, of course. I missed a lot of exciting details, but I can’t tell you everything right now:)

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Homelands: The first location concept art

Project’s Patreon

Hello everybody! 

As I always say, right now, I’m rebuilding my first project – Young Maria. I put all my effort into it and temporarily stopped working on Homelands. Anyway, one girl is still drawing arts and concepts. I will return to work in a couple of months. Sorry for the inconvenience.

Today, I present a colored version of the first location’s concept art. I also asked one music creator about a girl he mentioned some time ago – she is an artist and can be very useful right now. Sadly, three days passed and there was no answer from her… Welp, we keep searching for new people!

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Homelands: How it’s going~

Project’s Patreon

Hello, people! As you might know already, I started to rebuild Young Maria, and I must apologize to people who are waiting Homelands. Since my main game is under total restructuring, I will do my best to finish this task as quickly as possible. Sorry for this inconvenience. I’ll keep working on Homelands, but not at full power for some time.

Anyway, one girl managed to finish the second location, and I’m happy to present it to you. Sadly, one boy (who was redrawing the first location in pixel style) couldn’t complete his task. He said that it was too hard for him and now I’m searching for a new artist. 

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Homelands: The second location sketch

Project’s Patreon

Hi, people! I’m packing my stuff right now, so let me be quick, please. I don’t have much to tell, anyway. Yes, I finally finished my work here. Passed all exams and is ready to go home! 

Well, about the game. One girl finished the sketch of the second location. It looks perfect! Also, I talked with a new boy about working on the third location, but he refused after some time. The second one – who was redrawing the first location in a pixel style – is still sick, but we had a call, and he is working on it anyway.

Okay, I hope I’ll make it home safely in a day or two, and that’s when the real work will start again.

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Homelands: The concept of the first location is ready!

Project’s Patreon

Hello, everyone! These weeks were very busy for me. Exams, studying, you know. I hope this schedule will change soon. 

I didn’t manage to do a lot, and all my “employees” were busy, too. So, today I’m telling you that I’m alive, working, and passing exams successfully:3 One artist got sick for a week or so, and one girl finished the concept of the first location! She’ll work on the second one. And, as a bonus, she finished another picture of characters – busts of a wolf and a kobold. And just now, she showed me another sketch of silhouettes of different animals. I like her very much:3

P.S.: The pic below is just a sketch of the finished location’s concept. I don’t want to show you the best pictures because I’m afraid someone can steal them, sorry..